OBD:Oni Binary Data: Difference between revisions

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m ("endian" isn't really the name of a topic)
m (Terminology page is no longer part of OBD; moving alternate-reading link to top)
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[[Image:OBD.png|right]]
[[Image:OBD.png|right]]
:''If you want an introduction to modding that starts from square one, you should read [[Modding Oni]]. You should start with [[XML]] if you understand the general workings of game engines and want a more friendly introduction to each type of game data.''
:''If you want an introduction to modding that starts from square one, you should read [[Modding Oni]].''
:''If you want a more friendly introduction to each type of game data, you should start with [[XML]].''


The '''OBD''' namespace is devoted to documenting Oni's binary data (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as [[wikipedia:Hexadecimal|hexadecimals]], [[wikipedia:Pointer (computer programming)|pointers]], and [[wikipedia:Endianness|endianness]] is a prerequisite.
The '''OBD''' namespace is devoted to documenting Oni's [[Game data terminology|binary data]] (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as [[wikipedia:Hexadecimal|hexadecimals]], [[wikipedia:Pointer (computer programming)|pointers]], and [[wikipedia:Endianness|endianness]] is a prerequisite.


This database's information has been used by modders in such [[:Category:Modding projects|projects]] as:
This database's information has been used by modders in such [[:Category:Modding projects|projects]] as:
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==Directory==
==Directory==
*[[OBD:Terminology|Explanation of terms used on this wiki]] (read this first)
*[[OBD:Instance file format|Format of instance files]] (.dat files)
*[[OBD:Instance file format|Format of instance files]] (.dat files)
*[[OBD:Raw and separate file formats|Format of raw and separate files]] (.raw & .sep files)
*[[OBD:Raw and separate file formats|Format of raw and separate files]] (.raw & .sep files)

Revision as of 19:43, 1 October 2014

OBD.png
If you want an introduction to modding that starts from square one, you should read Modding Oni.
If you want a more friendly introduction to each type of game data, you should start with XML.

The OBD namespace is devoted to documenting Oni's binary data (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as hexadecimals, pointers, and endianness is a prerequisite.

This database's information has been used by modders in such projects as:

The knowledge documented here was also used to develop modding tools such as:

Directory

External Links

  • ssg's Oni Stuff (first ever public database of resource types, and source for much of this wiki's OBD)