OBD:TRAM/raw0x14: Difference between revisions

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m (dangerous bones)
Line 10: Line 10:
http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/tram_r03.gif
http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/tram_r03.gif


{|cellspacing=0
{{HexRow|0x080B860|
|00|60|06|00|00|00|00|41|08|00|00|00|14|00|05|00|
|FF|00|FF|FF|C8|C8|C8|C8|C8|C8|C8|C8|FF|FF|FF|FF|
|FF|FF|00|FF|FF|FF|FF|FF|FF|FF|FF|FF|C8|C8|C8|C8|
|00|FF|FF|FF|C8|C8|C8|C8|FF|FF|FF|FF|FF|FF|FF|FF|
}}
{{HexRow|0x080B870|
|0F|00|50|00|0A|00|0A|00|00|00|00|00|00|00|00|00|
|C8|C8|C8|C8|B0|B0|E7|E7|FF|FF|FF|FF|64|64|64|64|
|00|00|7C|7C|C3|C3|CE|CE|DD|DD|DD|DD|AA|AA|AA|AA|
|C8|C8|64|64|D4|D4|A5|A5|DD|DD|DD|DD|AA|AA|AA|AA|
}}
|}


{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=1 BGCOLOR="#000000"
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=1 BGCOLOR="#000000"
Line 17: Line 31:
| WIDTH=70% | <B>Meaning</B>
| WIDTH=70% | <B>Meaning</B>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000"
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows one attack block.</FONT>
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Attack block structure detailed below</FONT>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFFF00" | 00
| 0
| ALIGN=LEFT | damage-dealing bones 1; here, nothing selected
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8C8" | 00 60
| BGCOLOR="#00FFFF" | 60
| 24576
| 32+64
| ALIGN=LEFT | unknown
| ALIGN=LEFT | damage-dealing bones 2; here, left wrist and fist
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FF00FF" | 06
| 2+4
| ALIGN=LEFT | damage-dealing bones 3; here, right wrist and fist
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFFFC8" | 06 00
| BGCOLOR="#FFFFFF" | 00
| 6
| 0
| ALIGN=LEFT | unknown
| ALIGN=LEFT | blank filler
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C8FFC8" | 00&nbsp;00&nbsp;00&nbsp;41
| BGCOLOR="#C8FFC8" | 00&nbsp;00&nbsp;00&nbsp;41
Line 67: Line 89:
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|}
|}
;Damage-dealing bones
:It's a 19-bit bitset starting at the beginning of the attack chunk
:*0x010000 : Pelvis
:*0x020000 : Lt Thigh
:*0x040000 : Lt Calf
:*0x080000 : Lt Foot
:*0x100000 : Rt Thigh
:*0x200000 : Rt Calf
:*0x400000 : Lt Foot
:*0x000100 : Chest
:*0x000200 : Neck
:*0x000400 : Head
:*0x000800 : Lt Shoulder
:*0x001000 : Lt Arm
:*0x002000 : Lt Wrist
:*0x004000 : Lt Fist
:*0x008000 : Rt Shoulder
:*0x000001 : Rt Arm
:*0x000002 : Rt Wrist
:*0x000004 : Rt Fist
:The remaining bits, and the following byte, are unused.





Revision as of 17:14, 27 December 2006

Main Page >> Oni Binary Data >> File Types >> TRAM File >> attack part


<== TRAM - attack part ==>


This part belongs to the 01865-KONCOMpunch_heavy.TRAM file.


tram_r03.gif

0x080B860:  00 60 06 00 00 00 00 41 08 00 00 00 14 00 05 00  °°°°°°°°°°°°°°°°
0x080B870:  0F 00 50 00 0A 00 0A 00 00 00 00 00 00 00 00 00  °°°°°°°°°°°°°°°°
Hex Translation Meaning
Attack block structure detailed below
00 0 damage-dealing bones 1; here, nothing selected
60 32+64 damage-dealing bones 2; here, left wrist and fist
06 2+4 damage-dealing bones 3; here, right wrist and fist
00 0 blank filler
00 00 00 41 8.000000 unknown
08 00 00 00 8 unknown
14 00 20 Hit points
05 00 5 Start frame
0F 00 15 Stop frame
50 00 80 Anim_type ID for opponent's animation when attack isn't blocked (80 => hit_foot)
0A 00 10 unknown
0A 00 10 unknown
00 00 00 00 0 unknown
00 00 00 00 0 unknown
Damage-dealing bones
It's a 19-bit bitset starting at the beginning of the attack chunk
  • 0x010000 : Pelvis
  • 0x020000 : Lt Thigh
  • 0x040000 : Lt Calf
  • 0x080000 : Lt Foot
  • 0x100000 : Rt Thigh
  • 0x200000 : Rt Calf
  • 0x400000 : Lt Foot
  • 0x000100 : Chest
  • 0x000200 : Neck
  • 0x000400 : Head
  • 0x000800 : Lt Shoulder
  • 0x001000 : Lt Arm
  • 0x002000 : Lt Wrist
  • 0x004000 : Lt Fist
  • 0x008000 : Rt Shoulder
  • 0x000001 : Rt Arm
  • 0x000002 : Rt Wrist
  • 0x000004 : Rt Fist
The remaining bits, and the following byte, are unused.



<== TRAM - attack part ==>


Main Page >> Oni Binary Data >> File Types >> TRAM File >> attack part