OBD:TRIA: Difference between revisions

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<CENTER>[[OBD:TRGE|TRGE]] << [[OBD:File types|Other file types]] >> [[OBD:TRIG|TRIG]]
<CENTER>[[OBD:TRGE|TRGE]] << [[OBD:File types|Other file types]] >> [[OBD:TRIG|TRIG]]
<br><FONT SIZE=5>TRIA : Totoro Quaternion Body Index Array</FONT>
<br><FONT SIZE=5>TRIA : Totoro Quaternion Body Index Array</FONT>
<BR><FONT SIZE=2> - [[OBD:File types/Character|Character file]]</FONT></CENTER>
<BR><FONT SIZE=2>[[OBD:File types/Character|Character file]]</FONT></CENTER>





Revision as of 23:37, 16 May 2006

Main Page >> Oni Binary Data >> File types >> TRIA


TRGE << Other file types >> TRIG


TRIA : Totoro Quaternion Body Index Array


Character file


tria_all.gif


Hex Translation Meaning
01 63 04 00 1123 01123-.TRIA
01 00 00 06 3 level 3
AD DE dead not used
13 00 19 19 joints in skeleton (first joint outlined in black)
Below follows the first package.
00 0 parent bone ID : none
01 1 child bone ID : left thigh
00 0 sibling bone ID : none
DE dead not used
Parent bone ID
Oni doesn't seem to need it
Child bone
The joint connects the current bone (same ID as the joint) and the child bone.
Sibling bone ID
"left leg" links to "right leg", which links to "mid" : they are all children of "pelvis"
"head" links to "left shoulder", which links to "right shoulder" : they are all children of "neck"

Bones

Bone/joint ID overview
HEX DEC Bone/Joint
00 00 pelvis/none
01 01 left thigh
02 02 left calf
03 03 left foot
04 04 right thigh
05 05 right calf
06 06 right foot
07 07 mid
08 08 chest
09 09 neck
0A 10 head
0B 11 left shoulder
0C 12 left arm
0D 13 left wrist
0E 14 left fist
0F 15 right shoulder
10 16 right arm
11 17 right wrist
12 18 right fist

(Thanks to ZDLO) (and not only him)

Note
"arm" is also sometimes referred to as "bicep"
(although correct spelling is "biceps")

TRGE << TRIA >> TRIG


Main Page >> Oni Binary Data >> File types >> TRIA