OBD:WMDD: Difference between revisions

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[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File Types]] >> WMDD File
{{OBD_File_Header|align=center|type=WMDD|prev=WMCL|next=WMM_|name=WM (WindowManager) Dialog Data|family=Interface}}




<CENTER>[[OBD:WMCL|<==]] <FONT SIZE=5>WMDD File</FONT> [[OBD:WMM_|==>]]<BR>
The image below shows the beginning of the file with the settings of the main window.
<FONT SIZE=2>WM (Window Menu) Dialog Data - Level 0 File</FONT></CENTER>




The image below shows the beginning of the file with the settings of the main window.
[[Image:wmdd_all.gif]]




http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/wmdd_a.gif
{{Table}}
{{OBD_Table_Header}}
|- ALIGN=CENTER VALIGN=TOP
{{OBDtr| 0x000 | res_id  |FF0000| 01 CE 09 00 | 1541 | 01541-dialog_mainmenu.WMDD }}
{{OBDtr| 0x004 | lev_id  |FFFF00| 01 00 00 00 | 0    | level 0 }}
{{OBDtr2| 0x008| char[256]|00FF00| Main Menu          | title }}
{{OBDtr| 0x108 | int16    |00FFFF| 96 00      | 150  | ID (looked up from code) }}
{{OBDtr| 0x10A | int16    |00FFFF| 00 00      | 0    | not used; always 0 }}
{{OBDtr| 0x10C | int32    |FF00FF| 01 00 00 00 | 0x01 | state; the following values are used:
:0x'''01''' 00 00 00 - visible
:0x'''02''' 00 00 00 - disabled
:0x'''04''' 00 00 00 - unknown
}}
{{OBDtr| 0x110 | int32    |FF8000| 00 00 01 00 | 0x00010000  | style; the following values are used:
:0x'''01''' 00 00 00 - draw default background
:0x'''02''' 00 00 00 - resizable window (has a thick border)
:0x'''04''' 00 00 00 - show title bar
:0x'''08''' 00 00 00 - show title (title bar required)
:0x'''10''' 00 00 00 - show close button (title bar required)
:0x'''20''' 00 00 00 - show restore button (title bar required)
:0x'''40''' 00 00 00 - show minimize button (title bar required)
:0x00 00 '''01''' 00 - center window on screen (x, y coordinates are ignore when this style is used)
}}
{{OBDtr| 0x114 | int16    |804080| 00 00      | 0    | x coordinate of the window }}
{{OBDtr| 0x116 | int16    |804080| 00 00      | 0    | y coordinate of the window }}
{{OBDtr| 0x118 | int16    |804040| 80 02      | 640  | width of the window }}
{{OBDtr| 0x11A | int16    |804040| E0 01      | 480  | height of the window }}
{{OBDtr| 0x11C | int32    |408080| 06 00 00 00 | 6    | array size }}
{{OBDtrBK}}
{{OBDtr2| 0x000 | char[256]|FFC8C8| New Game | text or:
:*TXMB/TXMP/PSpc name if class is picture
:*WMM_ name if class is popup menu
}}
{{OBDtr| 0x100 | int16    |FFFFC8| 04 00 | 4 | class; the following window classes exist in Oni (values in dec):
:1 - desktop (not used in dialogs)
:3 - box (<nowiki>=</nowiki> groupbox) (groups controls together within a border; called Title in OniSplit XML)
:4 - button
:5 - checkbox
:6 - dialog (not used in dialogs)
:7 - edit field
:8 - listbox
:9 - menu bar (not used in dialogs)
:10 - menu (not used in dialogs)
:11 - picture ([[OBD:TXMB|TXMB]], [[OBD:TXMP|TXMP]] or [[OBD:PSpc|PSpc]])
:12 - popup menu (<nowiki>=</nowiki> pulldown menu <nowiki>=</nowiki> drop-down menu) ([[OBD:WMM_|WMM_]])
:13 - progress bar
:14 - radio button
:16 - scrollbar (not used in dialogs)
:17 - slider
:20 - text (simple text string; called Label in OniSplit XML)
}}
{{OBDtr| 0x102 | int16    |C8FFC8| 64 00      | 100              | ID (looked up from code) }}
{{OBDtr| 0x104 | int32    |C8FFFF| 01 00 00 00 | 0x01            | state; the following values are used:
:0x'''01''' 00 00 00 -  visible
:0x'''02''' 00 00 00 -  disabled
:0x'''04''' 00 00 00 -  unknown
}}
{{OBDtr| 0x108 | int32    |FFC800| 00 00 03 00 | 0x030000          | style; the dialog styles above (at 0x110) and the following control specific styles can be used here:
if box:
:0x00 00 '''02''' 00 - draw text background
:0x00 00 '''04''' 00 - draw text


if button:
:0x00 00 '''01''' 00 -  draw button
:0x00 00 '''02''' 00 -  draw button text
:0x00 00 '''08''' 00 -  toggle button (like the ones used "in game" for help, diary etc.)
:0x00 00 '''10''' 00 -  default button (the button that coresponds to the Enter key)


{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=1 BGCOLOR="#000000"
if checkbox:
|- BGCOLOR="#FFDDBB" ALIGN=CENTER
:0x00 00 '''01''' 00 - draw label
| WIDTH=15% | <B>Hex</B>
| <B>Translation</B>
| <B>Meaning</B>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FF0000" | 01 05 06 00
| 1541
| ALIGN=LEFT | 01541-dialog_mainmenu.WMDD
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFFF00" | 01 00 00 00
| 0
| ALIGN=LEFT | level 0
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00FF00" COLSPAN=2 | <TT>Main Menu</TT>
| ALIGN=LEFT | title of the window
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00FFFF" | 96 00 00 00
| 150
| ALIGN=LEFT | identification number, that this is the main menu dialog; do not change it
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FF00FF" | 01 00 00 00
| 1
| ALIGN=LEFT | window status; the following types are possible:


{| BORDER=0 WIDTH=100%
if radiobutton:
|- VALIGN=TOP
:0x00 00 '''01''' 00 - draw label
| ALIGN=RIGHT | 00&nbsp;-
| hide the window (if you use that, you'll get a black screen and the orange mouse cursor; that means you can't quit Oni, so you have to reset your computer)
|- VALIGN=TOP
| ALIGN=RIGHT | 01 -  
| show the window
|}


|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
if edit field:
| BGCOLOR="#FFC8C8" | 00 00  
:0x00 00 '''01''' 00 - number only
| 0
| ALIGN=LEFT | window design; the design is stored as bits, so  the following bits are possible:


{| BORDER=0 WIDTH=100%
if listbox:
|- VALIGN=TOP
:0x00 00 '''01''' 00 - draw scrollbar
| ALIGN=RIGHT | 00 00 -  
:0x00 00 '''02''' 00 - alphabetical order
| all design stuff invisible
:0x00 00 '''04''' 00 - unselectable
|- VALIGN=TOP
:0x00 00 '''08''' 00 - contains text (without this it contains only "custom" data)
| ALIGN=RIGHT | 01 00 -
:0x00 00 '''10''' 00 - owner draw (the owner window will draw the list items)
| thin light blue coloured border around the window
:0x00 00 '''20''' 00 - draw file/folder icons
|- VALIGN=TOP
| ALIGN=RIGHT | 02 00 -  
| thick light lila coloured border around the window
|- VALIGN=TOP
| ALIGN=RIGHT | 03 00 -
| thin light blue + thick light lila coloured border around the window (but you can see only the light lila border)
|- VALIGN=TOP
| ALIGN=RIGHT | 04 00 -  
| light lila coloured title bar
|- VALIGN=TOP
| ALIGN=RIGHT | 05 00 -
| thin light blue coloured border around the window + light lila coloured title bar
|- VALIGN=TOP
| ALIGN=RIGHT | 06 00 -  
| thick light lila coloured border around the window + light lila coloured title bar
|- VALIGN=TOP
| ALIGN=RIGHT | 07 00 -
| thin light blue + thick light lila coloured border around the window (but you can see only the light lila border) + light lila coloured title bar
|-
| COLSPAN=2 | &nbsp;<BR>after that,  the small block above runs in a loop; only the title bar changes:<BR>&nbsp;
|- VALIGN=TOP
| ALIGN=RIGHT | 0C 00 -
| light lila coloured title bar + title
|- VALIGN=TOP
| ALIGN=RIGHT | 14 00 -  
| light lila coloured title bar + disabled "close the window" box
|- VALIGN=TOP
| ALIGN=RIGHT | 1C 00 -
| light lila coloured title bar + title + disabled "close the window" box
|- VALIGN=TOP
| ALIGN=RIGHT | 24 00 -
| light lila coloured title bar + disabled "restore the window" box
|- VALIGN=TOP
| ALIGN=RIGHT | 2C 00 -  
| light lila coloured title bar + title + disabled "restore the window" box
|- VALIGN=TOP
| ALIGN=RIGHT | 34 00 -
| light lila coloured title bar + disabled "restore the window" box + disabled "close the window" box
|- VALIGN=TOP
| ALIGN=RIGHT | 3C 00 -
| light lila coloured title bar + title + disabled "restore the window" box + disabled "close the window" box
|- VALIGN=TOP
| ALIGN=RIGHT | 44 00 -
| light lila coloured title bar + disabled "minimize the window" box
|- VALIGN=TOP
| ALIGN=RIGHT | 4C 00 -
| light lila coloured title bar + title + disabled "minimize the window" box
|- VALIGN=TOP
| ALIGN=RIGHT | 54 00 -
| light lila coloured title bar + disabled "minimize the window" box + disabled "close the window" box
|- VALIGN=TOP
| ALIGN=RIGHT | 5C 00 -
| light lila coloured title bar + title + enabled "minimize the window" box + disabled "close the window" box
|- VALIGN=TOP
| ALIGN=RIGHT | 64 00 -
| light lila coloured title bar + disabled "restore the window" box + disabled "minimize the window" box
|- VALIGN=TOP
| ALIGN=RIGHT | 6C 00 -
| light lila coloured title bar + title + disabled "restore the window" box + disabled "minimize the window" box
|- VALIGN=TOP
| ALIGN=RIGHT | 74 00 -
| light lila coloured title bar + disabled "restore the window" box + disabled "minimize the window" box + disabled "close the window" box
|- VALIGN=TOP
| ALIGN=RIGHT | 7C&nbsp;00&nbsp;-
| light lila coloured title bar + title + disabled "restore the window" box + enabled "minimize the window" box + disabled "close the window" box
|}


that's it; now the big block above (including the small block) runs in a loop too; so it doesn't make any difference if you write for example 0C 00 or  8C 00 or 0C 55 or 8C B3; you will always get a light lila coloured title bar + title
if picture:
:0x00 00 '''02''' 00 - ignore the picture name; the displayed picture is set at runtime


|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
if popup menu
| BGCOLOR="#FFC8C8" | 01 00
:0x00 00 '''01''' 00 - use menu width; doesn't work
| 1
:0x00 00 '''02''' 00 - ignore the menu name; the menu is set at runtime
| ALIGN=LEFT | window position; the following positions are possible:


00 - the window is located in the upper left corner of the screen<BR>01 - the window is located in the center of the screen
if text field:
:0x00 00 '''02''' 00 -  horizontal text align <nowiki>=</nowiki> center
:0x00 00 '''04''' 00 - horizontal text align <nowiki>=</nowiki> right
:0x00 00 '''10''' 00 - vertical text align <nowiki>=</nowiki> center
:0x00 00 '''80''' 00 -  owner draw (hides text)


|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
}}
| BGCOLOR="#FFFFC8" | 00 00 00 00
{{OBDtr| 0x10C | int16    |C87C64| 5E 01      | 350              | x coordinate (relative to the top left corner of the window) }}
| 0
{{OBDtr| 0x10E | int16    |C87C64| E6 00      | 230              | y coordinate (relative to the top left corner of the window) }}
| ALIGN=LEFT | unknown
{{OBDtr| 0x110 | int16    |B0C3D4| B4 00      | 180              | width }}
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
{{OBDtr| 0x112 | int16    |B0C3D4| 28 00      | 40              | height }}
| BGCOLOR="#C8FFC8" | 80 02
{{OBDtr| 0x114 | link32  |E7CEA5| 01 02 00 00 | 2                | link to 00002-Tahoma.[[OBD:TSFF|TSFF]]}}
| 640
{{OBDtr| 0x118 | int32    |FFDDDD| 01 00 00 00 | 1                | font option; the following options are possible:
| ALIGN=LEFT | width of the window
:0 - normal font
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
:1 - '''bold''' font
| BGCOLOR="#C8FFC8" | E0 01
:2 - ''italic'' font
| 480
}}
| ALIGN=LEFT | height of the window
{{OBDtr| 0x11C | color32  |64AAAA| 00 7F FF FF | 0, 127, 255; 255 | font color (blue, green, red); transparency }}
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
{{OBDtr| 0x120 | int8      |EBEBEB| 01          | 1                | ignored }}
| BGCOLOR="#C8FFFF" | 06 00 00 00
{{OBDtr| 0x121 | int8      |EBEBEB| 00          | 0                | ignored }}
| 6
{{OBDtr| 0x122 | int16    |8C8CCC| 0A 00      | 10              | font size (height) }}
| ALIGN=LEFT | 6 entries follow
|}
|}




The following pic gives an example of an entry of the the main window (area edged in black).
;Dialog ID
 
:Since Oni looks dialogs up by ID, changing them arbitrarily is not recommended.
 
;Visible flag (0x10C)
http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/wmdd_p1.gif
:A hidden/disabled window can't be activated from Oni, so if you hide the main menu, you'll have to shut down Oni from the Task Manager (or make it Blam ^^).
 
:With "-noswitch", you can switch to other applications whenever the mouse pointer is visible in Oni.
 
;Item IDs (for this example)
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0
:64 - "new game" window
|- BGCOLOR="#FFDDBB" ALIGN=CENTER
:65 - "load game" window
| WIDTH=15% | <B>Hex</B>
:66 - "options" window
| WIDTH=15% | <B>Translation</B>
:67 - "quit" window
| WIDTH=70% | <B>Meaning</B>
:68 - "resume" window
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8FF" COLSPAN=2 | <TT>New Game</TT>
| ALIGN=LEFT | button text
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC800" | 04 00
| 4
| ALIGN=LEFT | button type
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#C800C8" | 64 00
| 100
| ALIGN=LEFT | button is enabled + link to the window; the links for this file are:
 
64&nbsp;- "new game" window<BR>65 - "load game" window<BR>66 - "options" window<BR>68 - "resume" window<BR>67 - "quit" window
 
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#C87C64" | 01 00
| 1
| ALIGN=LEFT | button options
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#B0C3D4" | 00 00
| 0
| ALIGN=LEFT | unknown
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#E7CEA5" | 00 00
| 0
| ALIGN=LEFT | window design, see table above
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#FFDDDD" | 03 00
| 3
| ALIGN=LEFT | visible option; the following options are possible:
 
00&nbsp;- nothing<BR>01 - only the button<BR>02 - only the text<BR>03 - button + text
 
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#64AAAA" | 5E 01
| 350
| ALIGN=LEFT | x-position of the button (from the upper left corner of the window)
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#64AAAA" | E6 00
| 230
| ALIGN=LEFT | y-position of the button (from the upper left corner of the window)
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#EBEBEB" | B4 00
| 180
| ALIGN=LEFT | x-dimension of the button (width)
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#EBEBEB" | 28 00
| 40
| ALIGN=LEFT | y-dimension of the button (height)
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#8C8CCC" | 01 02 00 00
| 2
| ALIGN=LEFT | link to 00002-Tahoma.[[OBD:TSFF|TSFF]]?
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#FF00C8" | 01 00
| 1
| ALIGN=LEFT | font option; the following options are possible:
 
00&nbsp;- normal font<BR>01 - <B>bold font</B><BR>02 - <I>italic font</I>
 
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#F0F096" | 00 00
| 0
| ALIGN=LEFT | unknown
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#00C864" | 00 7F FF
| 0, 127, 255
| ALIGN=LEFT | font color (0 = blue part, 127 = green part, 255 = red part)
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#00C864" | FF
| 255
| ALIGN=LEFT | unknown
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#00C8FF" | 00 00
| 0
| ALIGN=LEFT | unknown
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#C80040" | 0A 00
| 10
| ALIGN=LEFT | font size
|}
 


<HR>
<CENTER>[[OBD:WMCL|<==]] <B>WMDD File</B> [[OBD:WMM_|==>]]</CENTER>
<HR>


{{OBD_File_Footer|align=center|type=WMDD|prev=WMCL|next=WMM_|name=WM (WindowManager) Dialog Data|family=Interface}}


[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File Types]] >> WMDD File
{{OBD}}

Latest revision as of 01:48, 7 December 2023

ONI BINARY DATA
WMCL << Other file types >> WMM_
WMDD : WM (WindowManager) Dialog Data
switch to XML:WMDD page
Overview @ Oni Stuff
OBD.png


The image below shows the beginning of the file with the settings of the main window.


Wmdd all.gif


Offset Type Raw Hex Value Description
0x000 res_id 01 CE 09 00 1541 01541-dialog_mainmenu.WMDD
0x004 lev_id 01 00 00 00 0 level 0
0x008 char[256] Main Menu title
0x108 int16 96 00 150 ID (looked up from code)
0x10A int16 00 00 0 not used; always 0
0x10C int32 01 00 00 00 0x01 state; the following values are used:
0x01 00 00 00 - visible
0x02 00 00 00 - disabled
0x04 00 00 00 - unknown
0x110 int32 00 00 01 00 0x00010000 style; the following values are used:
0x01 00 00 00 - draw default background
0x02 00 00 00 - resizable window (has a thick border)
0x04 00 00 00 - show title bar
0x08 00 00 00 - show title (title bar required)
0x10 00 00 00 - show close button (title bar required)
0x20 00 00 00 - show restore button (title bar required)
0x40 00 00 00 - show minimize button (title bar required)
0x00 00 01 00 - center window on screen (x, y coordinates are ignore when this style is used)
0x114 int16 00 00 0 x coordinate of the window
0x116 int16 00 00 0 y coordinate of the window
0x118 int16 80 02 640 width of the window
0x11A int16 E0 01 480 height of the window
0x11C int32 06 00 00 00 6 array size
First element (black outline)
0x000 char[256] New Game text or:
  • TXMB/TXMP/PSpc name if class is picture
  • WMM_ name if class is popup menu
0x100 int16 04 00 4 class; the following window classes exist in Oni (values in dec):
1 - desktop (not used in dialogs)
3 - box (= groupbox) (groups controls together within a border; called Title in OniSplit XML)
4 - button
5 - checkbox
6 - dialog (not used in dialogs)
7 - edit field
8 - listbox
9 - menu bar (not used in dialogs)
10 - menu (not used in dialogs)
11 - picture (TXMB, TXMP or PSpc)
12 - popup menu (= pulldown menu = drop-down menu) (WMM_)
13 - progress bar
14 - radio button
16 - scrollbar (not used in dialogs)
17 - slider
20 - text (simple text string; called Label in OniSplit XML)
0x102 int16 64 00 100 ID (looked up from code)
0x104 int32 01 00 00 00 0x01 state; the following values are used:
0x01 00 00 00 - visible
0x02 00 00 00 - disabled
0x04 00 00 00 - unknown
0x108 int32 00 00 03 00 0x030000 style; the dialog styles above (at 0x110) and the following control specific styles can be used here:

if box:

0x00 00 02 00 - draw text background
0x00 00 04 00 - draw text

if button:

0x00 00 01 00 - draw button
0x00 00 02 00 - draw button text
0x00 00 08 00 - toggle button (like the ones used "in game" for help, diary etc.)
0x00 00 10 00 - default button (the button that coresponds to the Enter key)

if checkbox:

0x00 00 01 00 - draw label

if radiobutton:

0x00 00 01 00 - draw label

if edit field:

0x00 00 01 00 - number only

if listbox:

0x00 00 01 00 - draw scrollbar
0x00 00 02 00 - alphabetical order
0x00 00 04 00 - unselectable
0x00 00 08 00 - contains text (without this it contains only "custom" data)
0x00 00 10 00 - owner draw (the owner window will draw the list items)
0x00 00 20 00 - draw file/folder icons

if picture:

0x00 00 02 00 - ignore the picture name; the displayed picture is set at runtime

if popup menu

0x00 00 01 00 - use menu width; doesn't work
0x00 00 02 00 - ignore the menu name; the menu is set at runtime

if text field:

0x00 00 02 00 - horizontal text align = center
0x00 00 04 00 - horizontal text align = right
0x00 00 10 00 - vertical text align = center
0x00 00 80 00 - owner draw (hides text)


0x10C int16 5E 01 350 x coordinate (relative to the top left corner of the window)
0x10E int16 E6 00 230 y coordinate (relative to the top left corner of the window)
0x110 int16 B4 00 180 width
0x112 int16 28 00 40 height
0x114 link32 01 02 00 00 2 link to 00002-Tahoma.TSFF
0x118 int32 01 00 00 00 1 font option; the following options are possible:
0 - normal font
1 - bold font
2 - italic font
0x11C color32 00 7F FF FF 0, 127, 255; 255 font color (blue, green, red); transparency
0x120 int8 01 1 ignored
0x121 int8 00 0 ignored
0x122 int16 0A 00 10 font size (height)


Dialog ID
Since Oni looks dialogs up by ID, changing them arbitrarily is not recommended.
Visible flag (0x10C)
A hidden/disabled window can't be activated from Oni, so if you hide the main menu, you'll have to shut down Oni from the Task Manager (or make it Blam ^^).
With "-noswitch", you can switch to other applications whenever the mouse pointer is visible in Oni.
Item IDs (for this example)
64 - "new game" window
65 - "load game" window
66 - "options" window
67 - "quit" window
68 - "resume" window


ONI BINARY DATA
WMCL << Other file types >> WMM_
WMDD : WM (WindowManager) Dialog Data
Interface file