OBD:WMDD: Difference between revisions

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m (fixed a mistake)
(more to come)
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{{OBDtr| 0x004 | lev_id  |FFFF00| 01 00 00 00 | 0    | level 0 }}
{{OBDtr| 0x004 | lev_id  |FFFF00| 01 00 00 00 | 0    | level 0 }}
{{OBDtr2| 0x008| char[256]|00FF00| Main Menu          | title of the dialog }}
{{OBDtr2| 0x008| char[256]|00FF00| Main Menu          | title of the dialog }}
{{OBDtr| 0x108 | int32   |00FFFF| 96 00 00 00 | 150  | dialog ID (looked up by engine) }}
{{OBDtr| 0x108 | int16   |00FFFF| 96 00       | 150  | dialog ID (looked up by engine) }}
{{OBDtr| 0x10C | int32    |FF00FF| 01 00 00 00 | 1    | window status flag; the following flags are possible (values in dec):
{{OBDtr| 0x10A | int16    |00FFFF| 00 00      | 0    | not used; always 0 }}
 
{{OBDtr| 0x10C | int32    |FF00FF| 01 00 00 00 | 0x01 | window state; the following values are used:
 
:0x'''01''' 00 00 00 - visible
0 - hide the window (if you use that, you'll get a black screen and the orange mouse cursor; that means you can't quit Oni, so you have to reset your computer)
:0x'''02''' 00 00 00 - grey title (normaly it's black) + window fixed (you can't move the window)
 
:0x'''04''' 00 00 00 - window fixed (you can't move the window)
1 - show the window
 
2 - grey title (normaly it's black) + window fixed (you can't move the window)
 
4 - window fixed (you can't move the window)
 
 
}}
{{OBDtr| 0x110 | int16    |FF8000| 00 00      | 0    | window design; it's a bitset; the following designs are possible (values in dec):
 
 
0 -  nothing
 
1 -  thin light blue border around the window
 
2 -  thick light lila border around the window
 
4 -  light lila title bar
 
8 -  title (title bar required)
 
16 -  "close"-button (title bar required)
 
32 -  "restore"-button (title bar required)
 
64 -  "minimize"-button (title bar required)
 
 
}}
}}
{{OBDtr| 0x112 | int16   |FF0080| 01 00       | 1    | window position; the following positions are possible (values in dec):
{{OBDtr| 0x110 | int32   |FF8000| 00 00 01 00 | 0x00010000  | window style; the following values are used:
 
:0x'''01''' 00 00 00 - thin light blue border around the window
 
:0x'''02''' 00 00 00 - thick light lila border around the window  
0 - the window is located in the upper left corner of the screen
:0x'''04''' 00 00 00 - light lila title bar
 
:0x'''08''' 00 00 00 - title (title bar required)
1 - the window is located in the center of the screen
:0x'''10''' 00 00 00 - close button visible (title bar required)
 
:0x'''20''' 00 00 00 - restore button visible (title bar required)
 
:0x'''40''' 00 00 00 - minimize button visible (title bar required)
:0x00 00 '''01''' 00 - center window on screen (x, y coordinates are ignore when this style is used)
}}
}}
{{OBDtr| 0x114 | int32   |804080| 00 00 00 00 | 0    | unknown; always zero }}
{{OBDtr| 0x114 | int16   |804080| 00 00       | 0    | x coordinate of the window }}
{{OBDtr| 0x116 | int16    |804080| 00 00       | 0    | y coordinate of the window }}
{{OBDtr| 0x118 | int16    |804040| 80 02      | 640  | width of the window }}
{{OBDtr| 0x118 | int16    |804040| 80 02      | 640  | width of the window }}
{{OBDtr| 0x11A | int16    |804040| E0 01      | 480  | height of the window }}
{{OBDtr| 0x11A | int16    |804040| E0 01      | 480  | height of the window }}
Line 64: Line 38:
{{OBDtrBK}}
{{OBDtrBK}}
{{OBDtr2| 0x000 | char[256]|FFC8C8| New Game | item text (or TXMB/TXMP name if class is 11) }}
{{OBDtr2| 0x000 | char[256]|FFC8C8| New Game | item text (or TXMB/TXMP name if class is 11) }}
{{OBDtr| 0x100 | int16    |FFFFC8| 04 00 | 4 | item type/class; the following types/classes are used (values in dec):
{{OBDtr| 0x100 | int16    |FFFFC8| 04 00 | 4 | item class; the following classes are used (values in dec):
 
:3 -  title
 
:4 -  button
3 -  title
:5 -  checkbox
 
:7 -  edit field
4 -  button
:8 -  listbox
 
:11 -  background picture ([[OBD:TXMB|TXMB]]) or texture ([[OBD:TXMP|TXMP]])
5 -  checkbox
:12 -  pull-down menu
 
:13 -  progress bar
7 -  edit field
:14 -  radio button
 
:17 -  slider
8 -  listbox
:20 -  text only
 
11 -  background picture ([[OBD:TXMB|TXMB]]) or texture ([[OBD:TXMP|TXMP]])
 
12 -  pull-down menu
 
13 -  progress bar
 
14 -  radio button
 
17 -  slider
 
20 -  text only
 
 
}}
}}
{{OBDtr| 0x102 | int16    |C8FFC8| 64 00      | 100              | item ID (see below) }}
{{OBDtr| 0x102 | int16    |C8FFC8| 64 00      | 100              | item ID (see below) }}
{{OBDtr| 0x104 | int16    |C8FFFF| 01 00      | 1                | item option; it's a bitset; the following options are used (values in dec):
{{OBDtr| 0x104 | int16    |C8FFFF| 01 00      | 0x01            | item state; the following values are used:
 
:0x'''01''' 00 00 00 -  active (item is enabled)
 
:0x'''02''' 00 00 00 -  inactive (needs "show item"; item is disabled)  
0 nothing
:0x'''04''' 00 00 00 disabled (needs "show item"; item is disabled)  
 
1 -  show active item (item is enabled)
 
2 show inactive item (needs "show item"; item is disabled)  
 
4 disable item (needs "show item"; item is disabled)  
 
 
}}
}}
{{OBDtr| 0x106 | int16    |FFC8FF| 00 00      | 0                | item style flags (same as above + 0x00020000 : show text) }}
{{OBDtr| 0x106 | int16    |FFC8FF| 00 00      | 0                | item style flags (same as above + 0x00020000 : show text) }}
{{OBDtr| 0x108 | int16    |FFC800| 00 00      | 0                | window design (see above) }}
{{OBDtr| 0x108 | int16    |FFC800| 00 00      | 0                | window design (see above) }}
{{OBDtr| 0x10A | int16    |C800C8| 03 00      | 3                | visible option; it's a bitset; the following options are used (values in dec):
{{OBDtr| 0x10A | int16    |C800C8| 03 00      | 3                | visible option; the following values are used:
 
:0x'''01''' 00 00 00 -  show button/scrollbar/checkbox text
 
:0x'''02''' 00 00 00 -  show button text
0 -  nothing
:0x'''04''' 00 00 00 -  show title
 
:0x'''08''' 00 00 00 -  show listbox entries
1 -  show button/scrollbar/checkbox text
 
2 -  show button text
 
4 -  show title
 
8 -  show listbox entries
 
 
<nowiki>notes: needs more investigation; they aren't 100% correct; 16 = show text</nowiki>
<nowiki>notes: needs more investigation; they aren't 100% correct; 16 = show text</nowiki>
}}
}}
{{OBDtr| 0x10C | int16    |C87C64| 5E 01      | 350              | x-position of the item (from the upper left corner of the window) }}
{{OBDtr| 0x10C | int16    |C87C64| 5E 01      | 350              | x coordinate (relative to the top left corner of the window) }}
{{OBDtr| 0x10E | int16    |C87C64| E6 00      | 230              | y-position of the item (from the upper left corner of the window) }}
{{OBDtr| 0x10E | int16    |C87C64| E6 00      | 230              | y coordinate (relative to the top left corner of the window) }}
{{OBDtr| 0x110 | int16    |B0C3D4| B4 00      | 180              | x-dimension of the item (width) }}
{{OBDtr| 0x110 | int16    |B0C3D4| B4 00      | 180              | width }}
{{OBDtr| 0x112 | int16    |B0C3D4| 28 00      | 40              | x-dimension of the item (height) }}
{{OBDtr| 0x112 | int16    |B0C3D4| 28 00      | 40              | height }}
{{OBDtr| 0x114 | link32  |E7CEA5| 01 02 00 00 | 2                | link to 00002-Tahoma.[[OBD:TSFF|TSFF]]}}
{{OBDtr| 0x114 | link32  |E7CEA5| 01 02 00 00 | 2                | link to 00002-Tahoma.[[OBD:TSFF|TSFF]]}}
{{OBDtr| 0x118 | int32    |FFDDDD| 01 00 00 00 | 1                | font option; the following options are possible:
{{OBDtr| 0x118 | int32    |FFDDDD| 01 00 00 00 | 1                | font option; the following options are possible:
 
:0 - normal font
 
:1 - '''bold''' font
0 - normal font
:2 - ''italic'' font
 
1 - '''bold''' font
 
2 - ''italic'' font
 
 
}}
}}
{{OBDtr| 0x11C | color32    |64AAAA| 00 7F FF FF | 0, 127, 255; 255 | font color (blue, green, red); transparency }}
{{OBDtr| 0x11C | color32    |64AAAA| 00 7F FF FF | 0, 127, 255; 255 | font color (blue, green, red); transparency }}
Line 147: Line 84:
;Dialog ID
;Dialog ID
:Since Oni looks dialogs up by ID, changing them arbitrarily is not recommended.
:Since Oni looks dialogs up by ID, changing them arbitrarily is not recommended.
;Show/hide flag (0x10C)
;Visible flag (0x10C)
:A hidded/disabled window can't be activated from Oni, so if you hide the main menu, you'll have to shut down Oni from the Task Manager (or make it Blam ^^).
:A hidden/disabled window can't be activated from Oni, so if you hide the main menu, you'll have to shut down Oni from the Task Manager (or make it Blam ^^).
:With "-noswitch", you can switch to other applications whenever the mouse pointer is visible in Oni.
:With "-noswitch", you can switch to other applications whenever the mouse pointer is visible in Oni.
;Item IDs (for this example)
;Item IDs (for this example)

Revision as of 12:55, 1 May 2008

ONI BINARY DATA
WMCL << Other file types >> WMM_
WMDD : WM (Window Menu) Dialog Data
switch to XML:WMDD page
Overview @ Oni Stuff
OBD.png


The image below shows the beginning of the file with the settings of the main window.


Wmdd all.gif


Offset Type Raw Hex Value Description
0x000 res_id 01 CE 09 00 1541 01541-dialog_mainmenu.WMDD
0x004 lev_id 01 00 00 00 0 level 0
0x008 char[256] Main Menu title of the dialog
0x108 int16 96 00 150 dialog ID (looked up by engine)
0x10A int16 00 00 0 not used; always 0
0x10C int32 01 00 00 00 0x01 window state; the following values are used:
0x01 00 00 00 - visible
0x02 00 00 00 - grey title (normaly it's black) + window fixed (you can't move the window)
0x04 00 00 00 - window fixed (you can't move the window)
0x110 int32 00 00 01 00 0x00010000 window style; the following values are used:
0x01 00 00 00 - thin light blue border around the window
0x02 00 00 00 - thick light lila border around the window
0x04 00 00 00 - light lila title bar
0x08 00 00 00 - title (title bar required)
0x10 00 00 00 - close button visible (title bar required)
0x20 00 00 00 - restore button visible (title bar required)
0x40 00 00 00 - minimize button visible (title bar required)
0x00 00 01 00 - center window on screen (x, y coordinates are ignore when this style is used)
0x114 int16 00 00 0 x coordinate of the window
0x116 int16 00 00 0 y coordinate of the window
0x118 int16 80 02 640 width of the window
0x11A int16 E0 01 480 height of the window
0x11C int32 06 00 00 00 6 array size
First element (black outline)
0x000 char[256] New Game item text (or TXMB/TXMP name if class is 11)
0x100 int16 04 00 4 item class; the following classes are used (values in dec):
3 - title
4 - button
5 - checkbox
7 - edit field
8 - listbox
11 - background picture (TXMB) or texture (TXMP)
12 - pull-down menu
13 - progress bar
14 - radio button
17 - slider
20 - text only
0x102 int16 64 00 100 item ID (see below)
0x104 int16 01 00 0x01 item state; the following values are used:
0x01 00 00 00 - active (item is enabled)
0x02 00 00 00 - inactive (needs "show item"; item is disabled)
0x04 00 00 00 - disabled (needs "show item"; item is disabled)
0x106 int16 00 00 0 item style flags (same as above + 0x00020000 : show text)
0x108 int16 00 00 0 window design (see above)
0x10A int16 03 00 3 visible option; the following values are used:
0x01 00 00 00 - show button/scrollbar/checkbox text
0x02 00 00 00 - show button text
0x04 00 00 00 - show title
0x08 00 00 00 - show listbox entries

notes: needs more investigation; they aren't 100% correct; 16 = show text

0x10C int16 5E 01 350 x coordinate (relative to the top left corner of the window)
0x10E int16 E6 00 230 y coordinate (relative to the top left corner of the window)
0x110 int16 B4 00 180 width
0x112 int16 28 00 40 height
0x114 link32 01 02 00 00 2 link to 00002-Tahoma.TSFF
0x118 int32 01 00 00 00 1 font option; the following options are possible:
0 - normal font
1 - bold font
2 - italic font
0x11C color32 00 7F FF FF 0, 127, 255; 255 font color (blue, green, red); transparency
0x120 int16 01 00 1 font x-size (unused by Oni?)
0x122 int16 0A 00 10 font y-size (read by DCrText_SetFontInfo)


Dialog ID
Since Oni looks dialogs up by ID, changing them arbitrarily is not recommended.
Visible flag (0x10C)
A hidden/disabled window can't be activated from Oni, so if you hide the main menu, you'll have to shut down Oni from the Task Manager (or make it Blam ^^).
With "-noswitch", you can switch to other applications whenever the mouse pointer is visible in Oni.
Item IDs (for this example)
64 - "new game" window
65 - "load game" window
66 - "options" window
67 - "quit" window
68 - "resume" window


ONI BINARY DATA
WMCL << Other file types >> WMM_
WMDD : WM (Window Menu) Dialog Data
Global file