OBD talk:TRTA: Difference between revisions

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m (→‎Normal-sized males: Y is actually front-back coordinate)
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*Variation: CopmaleA* (LOD 3&4), same as generic "narrow" male but with some minor (micronic) differences
*Variation: CopmaleA* (LOD 3&4), same as generic "narrow" male but with some minor (micronic) differences
**chest-to-neck Y offset: '''-0.00'''0691158 instead of '''-0.00'''0691187
**chest-to-neck Y offset: '''-0.00'''0691158 instead of '''-0.00'''0691187
**L shoulder height '''0.01'''68239 instead of '''0.01'''68238 , R shoulder height '''0.01'''68266 instead of '''0.01'''68264
**L shoulder Y is '''0.01'''68239 instead of '''0.01'''68238 , R shoulder Y is '''0.01'''68266 instead of '''0.01'''68264
*Variation: bd_* (LOD 0), corresponds to the bugged [[TRIA]] (only the chest offset changes; it's parented to the root)
*Variation: bd_* (LOD 0), corresponds to the bugged [[TRIA]] (only the chest offset changes; it's parented to the root)



Revision as of 14:39, 26 March 2018

To be completed

Original TRTA

Generic female

Used by Konoko, Furies, ...

Hip Z
0.773886024951935
Thigh X
3.91607880592346
Calf X
3.87126564979553
Spine X
1.67312717437744
1.29930114746094
1.83414900302887
0.945942461490631
Shoulder Z
0.646969
Shoulder X
1.098248
Arm X
2.4795
Wrist X
1.96711

Striker

Used by Strikers, SWAT, ...

Generic male

Used by Comguys, Griffin, ...

Tanker

Ninja

Offset tables

The values not presented in the tables (Thigh XY, Calf YZ, Foot YZ, Mid Z, Chest Z, Neck Z, Head YZ, Upperarm YZ, Lowerarm YZ) are sub-micronic garbage.

Sensible values (truncated at the millimeter, assuming the decimeter as the world unit) shown in bold. Submillimetric digits listed for completeness.

Micron-sized differences to base are shown with a light blue background.

For some reason all the characters have a slightly non-symmetric shoulder alignment (Clavicle Y), even if only by a couple of microns ^_^ (the right shoulder is shifted slightly forward)

Females

  • Main TRTA: bdfem_*, CopfemA*, G_female*, Red*, k3, k4_A, k4_F, k4_K, k4_L, k4_G (LOD 0, 1, 2), konoko (LOD 3)
  • Variations: k4_G (LOD 3&4), konoko (LOD 0, 1, 2, 4), SH (lower scale), Shinzom (has non-symmetric arm length)
Female k4_G (LOD 3,4) konoko (LOD 0,1,2,4) Shinatama Zombie Shinatama
Hip +/-Z 0.773886 0.773886 0.773886 0.586277 0.773886
Upperleg X 3.91608 3.91608 3.91608 2.96672 3.91608
Lowerleg X 3.87127 3.87127 3.87127 2.93277 3.87127
Mid X / Y 1.67313 0.253789 1.67313 0.253789 1.67313 0.253789 1.26752 0.192264 1.67307 0.253972
Chest X / Y 1.2993 -0.00145971 1.2993 -0.00145971 1.2993 -0.00145971 0.984318 -0.00110575 1.08258 -0.000828902
Neck X / Y 1.83415 -0.000707719 1.83406 -0.000471831 1.83415 -0.000707878 1.38953 -0.000618476 1.07521 0.000963246
Head X 0.945942 0.630629 0.945943 0.826505 1.57931
Clavicle X / +-Z -0.0975015 0.646969 -0.0975005 0.646969 -0.0975005 0.646969 -0.0738639 0.490127 / -0.490128 0.0265521 0.640564 / -0.640563
Clavicle Y (L/R) -0.0245746 -0.024571 -0.0248256 -0.024822 -0.0245748 -0.0245712 -0.0185298 -0.018527 0.0973954 0.097399
Shd length X 1.09825 1.09825 1.09825 0.832005 1.24102 (L) 1.73523 (R)
Upperarm X 2.47949 2.47949 2.47949 1.8784 2.83371 (L) 4.06637 (R)
Lowerarm X 1.96711 1.96711 1.96711 1.49023 2.71461 (L) 2.20316 (R)

The most notable thing in the above table is the head joint for k4_G, which is significantly lower down the neck than for other female characters. This results in significant differences, both for animations and aiming screens. Perhaps this should be fixed.

Normal-sized males

  • Comguy TRTA: comguy, comguy_*, bomber
  • "Thug" TRTA: griffin_swat (LOD 0,1&2), ninja_*, ninjabot, sec_*, sniper, SUPER, tanker, TCL_*, thug_*
  • "Narrow" male (narrow hips) : bd_* (LOD 1&2,3&4), CopmaleA* (LOD 0,1&2), G_male*, griffin, muro
  • Variation: griffin_swat (LOD 3&4), has a different head-to-neck offset
  • Variation: mutantmuro (same as generic "narrow" male but with elbow-wrist distance 3.23808 instead of 2.52187)
  • Variation: CopmaleA* (LOD 3&4), same as generic "narrow" male but with some minor (micronic) differences
    • chest-to-neck Y offset: -0.000691158 instead of -0.000691187
    • L shoulder Y is 0.0168239 instead of 0.0168238 , R shoulder Y is 0.0168266 instead of 0.0168264
  • Variation: bd_* (LOD 0), corresponds to the bugged TRIA (only the chest offset changes; it's parented to the root)
Comguys "Thugs" "Narrow" male BOps Griffin
Hip +/-Z 1.06235 1.06235 0.915815 1.06235
Upperleg X 4.31871 4.31871 4.31871 4.31871
Lowerleg X 3.96347 3.96347 3.96347 3.96347
Mid X / Y 1.67624 0.0976518 1.67624 0.0976518 1.67624 0.0976518 1.67624 0.0976518
Chest X / Y 1.41841 -0.00183418 1.41841 -0.00183418 1.41841 -0.00183418 1.41841 -0.00183418
Neck X / Y 2.34695 -0.000688852 2.34695 -0.000688881 2.34695 -0.000691187 2.34686 -0.000412322
Head X 0.90946 0.90946 0.912642 0.544587
Clavicle X / +-Z -0.370036 0.482885 / -0.482884 -0.370036 0.482885 / -0.482884 -0.370036 0.482885 / -0.482884 -0.370037 0.482885 / -0.482884
Clavicle Y (L/R) 0.0168213 0.0168239 0.0168212 0.0168238 0.0168238 0.0168264 0.0165309 0.0165335
Shd length X 1.66016 1.66016 1.66016 1.66016
Upperarm X 2.77363 2.77363 2.77363 2.77363
Lowerarm X 2.52187 2.52187 2.52187 2.52187

The only important difference is the position of the head joint along the neck (significantly lower for the SWAT Griffin), and of course the two different hip widths.

Strikers

  • Main TRTA: striker_*, EL_*, TCTFswat
  • Variation: barabus
Strikers Barabas
Hip +/-Z 1.14779 1.14779
Upperleg X 4.66254 4.66254
Lowerleg X 4.2905 4.2905
Mid X / Y 1.81106 0.105506 1.81106 0.105506
Chest X / Y 1.53271 -0.00201118 1.53271 -0.00201118
Neck X / Y 2.53558 -0.000565022 2.53589 -0.000405849
Head X 0.720347 0.720347
Clavicle X / +-Z -0.608867 0.521724 -0.548056 0.521725 / -0.521723
Clavicle Y (L/R) -0.0853813 -0.0853784 0.279395 0.279398
Shd length X 1.90383 1.90383
Upperarm X 2.83534 2.83534
Lowerarm X 2.68607 / 2.68606 2.68607 / 2.68606

The only important difference is that Barabas's "shoulders" (clavicles) are attached to the chest slightly lower and shifted significantly forward.