Oni Saved Game Editor: Difference between revisions

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#Hopefully the rest will be blindingly obvious.
#Hopefully the rest will be blindingly obvious.
#If you run into trouble, or even before that, you may wat to read the author's [http://www.angelfire.com/on2/hackhome/OSGE/trouble.html Troubleshooting] page
#If you run into trouble, or even before that, you may wat to read the author's [http://www.angelfire.com/on2/hackhome/OSGE/trouble.html Troubleshooting] page
[[Category:Gameplay tools]]

Revision as of 16:11, 14 February 2008

Oni Savegame Editor (or OSGE)

Written in REALBasic by Tobias Opfermann.

Description

For each individual save point, you can alter:

  • ballistic ammo
  • energy cells
  • shots left in your current clip (!)
  • health
  • shields
  • hypos
  • choose ending

You can pick any weapon, enable cheats, enable invisibility, max everything... Screenshot of the GUI here.

Features

New in 1.4

  • You can use Mukade's FireWork Ring
  • The OSGE is compatible with the English, German, Italian, Spanish and French versions of Oni for both Mac and PC.
  • You can modify the screen resolution in case you switched it to high and you are unable to reset it from within Oni.
  • You can enable all save points you haven't reached yet. All values are 0. You have to set them up yourself

New in 1.5

  • You can unlock all save points with the click of one really big nice button.

New in 1.6

  • Dunno (something like "increased stability")

Using OSGE

  1. Download one of the available archives
  2. Unpack the archive into your Oni folder.
  3. BACKUP YOUR persist.dat FILE BEFORE RUNNING! (the persist.dat contains your Oni saved games)
  4. OSGE will ask you to find the persist.dat file you want to edit.
  5. Once you've chosen it, it'll remember which file you were editing the next time you run it.
  6. Hopefully the rest will be blindingly obvious.
  7. If you run into trouble, or even before that, you may wat to read the author's Troubleshooting page