Serious Konoko: Difference between revisions

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m (Serious Engine site is seriously dead; replacing with last version of site seen by IArchive)
m (added ending slash to URL and/or upgrading http to https to satisfy redirect)
 
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*Made the Demon/bike/van/truck/cars driveable.
*Made the Demon/bike/van/truck/cars driveable.
*Didn't make the Demon walk yet... sorry ^_^
*Didn't make the Demon walk yet... sorry ^_^
Images etc here: http://geyser.oni2.net/SE2
Images etc here: http://geyser.oni2.net/SE2/
==Upcoming==
==Upcoming==
;[[OBD:TRAM|TRAM]] >> AAF converter
;[[OBD:TRAM|TRAM]] >> AAF converter

Latest revision as of 15:26, 28 February 2021

Everything related to Serious Engine 2/3 will eventually be moved here from the "Oni 2" page.

(after all, Serious Konoko is not "Oni 2", just an experiment/concept demo/whatever)

Perspectives

Has officially started with the release of Croteam's Serious Engine 2 GUI.

Latest achievements on Croteam's side:
  • release candidates for Linux
  • progress on Serious Engine 3
Latest perspectives on my side:
  • import FBX scenes into SE2/3 (meshes, skeletons, maybe anims)
  • import ONi content into SE2/3 (meshes, skeletons, anims)
  • get the SDK (no hurry, since I'd rather work with SE3 than SE2)
Serious Konoko is not dead.

Results

  • Imported a few vehicles and furniture objects.
  • Imported Konoko's head and Sutur's Mukade ^_^
  • Imported Seventeen Seconds's Iron Demon.
  • Made the Demon/bike/van/truck/cars driveable.
  • Didn't make the Demon walk yet... sorry ^_^

Images etc here: http://geyser.oni2.net/SE2/

Upcoming

TRAM >> AAF converter
converts bone rotations and root movement to Serious Engine (2/3) ASCII Animation File (AAF) format

That should be really easy (for non-overlay TRAMs at least). No intermediate formats (like FBX).

Stay tuned...
geyser 17:14, 22 February 2007 (CET)



TODO

  • everything else ^^