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Date Name Thumbnail Size User Description Versions
17:10, 4 January 2017 JelloFix-distant cam.jpg (file) 91 KB Iritscen A screenshot taken from outside a jello-fix box by increasing the camera distance. Category:Modding diagrams 1
17:09, 4 January 2017 JelloFix-normal cam.jpg (file) 112 KB Iritscen A simple illustration of how a jello-fix box works in-game. Category:Modding diagrams 1
17:06, 4 January 2017 JelloFix-solid model.jpg (file) 52 KB Iritscen The same shot as in Image:JelloFix-wireframe_model.jpg, but rendered in solid form. Category:Modding diagrams 1
17:05, 4 January 2017 JelloFix-wireframe model.jpg (file) 171 KB Iritscen A depiction of EnvWarehouse in wireframe, to help show the "_jello_fix" boxes. Category:Modding diagrams 1
00:02, 4 January 2017 Simple level creation.png (file) 119 KB Paradox-01 Early stage of level construction helper of Simple OniSplit GUI. Shows generated files after 2 clicks... 1
07:57, 9 September 2016 Markminiko - Konoko Head.jpg (file) 234 KB Markminiko Hope U like it. 1
08:31, 31 August 2016 Markminiko - Konoko on Street with WMC.jpg (file) 462 KB Markminiko Change background. 1
15:09, 25 August 2016 Animated level texture.gif (file) 232 KB Paradox-01   1
15:00, 25 August 2016 Animated level texture with and without AdditiveBlend.jpg (file) 130 KB Paradox-01 Why the hell did I call it adaptive? It's not a Daodan ... 2
12:11, 15 August 2016 Guido - pp90 detail.jpg (file) 129 KB Guido   1
11:29, 15 August 2016 Guido - WFb2 98-99.jpg (file) 232 KB Guido   1
11:29, 15 August 2016 Guido - WFb1 44.jpg (file) 170 KB Guido   1
11:14, 15 August 2016 Guido - WFb4 03-04.jpg (file) 207 KB Guido   1
11:13, 15 August 2016 Guido - WFb4 01-02.jpg (file) 131 KB Guido   1
09:25, 13 August 2016 Guido - WF leak 1.jpg (file) 1.34 MB Guido   1
09:24, 13 August 2016 Guido - WF leak 2.png (file) 1.53 MB Guido   1
10:05, 11 June 2016 ModTool addon Sledgehammer ONCC library.jpg (file) 132 KB Paradox-01 + char name displayed + search box with autocomplete + cat. filters + color codes (not color-blind-proof* yet) * if you want drop a note what colors you can differentiate and how that is called 2
00:56, 10 April 2016 Zukai test screencap.jpg (file) 71 KB Iritscen A moment from a game of Zukai. Category:Modding screenshots 1
00:49, 10 April 2016 OniHook.jpg (file) 113 KB Iritscen From neonew's OniHook project. Category:Modding screenshots 1
18:37, 27 March 2016 Gears with missing ambient sound.jpg (file) 240 KB Iritscen Error displayed in Dev Mode when getting close enough to the gears to hear them. A replacement for the missing sound is supplied by the Anniversary Edition. Category:Modding screenshots 1
18:26, 27 March 2016 AE Main Menu.jpg (file) 132 KB Iritscen The Main Menu with the text inserted by the AE. Category:Modding screenshots 1
18:11, 27 March 2016 Widescreen fix-Ch11.jpg (file) 84 KB Iritscen In widescreen resolutions, the cutscene's camera reveals photos-in-waiting on the left and right side which used to be off-screen. This is fixed by re-authoring the animations of the photos. Category:Modding screenshots 1
15:46, 22 December 2015 Edit-pencil.png (file) 3 KB Iritscen Lighter, smaller, so as to be a less distracting part of the BSL command listing box. 2
14:16, 21 December 2015 Italic v.png (file) 3 KB Iritscen For when you can't get an italic font to show up properly in Windows using HTML styling. Category:Logos, icons and symbols 1
14:12, 21 December 2015 Italic f.png (file) 3 KB Iritscen For when you can't get an italic font to show up properly in Windows using HTML styling. Category:Logos, icons and symbols 1
13:31, 21 December 2015 Platform-Win.png (file) 2 KB Iritscen Gray is less obtrusive. 2
13:30, 21 December 2015 Platform-Mac.png (file) 3 KB Iritscen Maybe gray will be less obtrusive. 2
20:39, 13 November 2015 Platform-empty.png (file) 167 bytes Iritscen Just an empty space roughly the same size as the Platform-Mac and Platform-Win icons, for when one platform is not supported. Category:Logos, icons and symbols 1
19:27, 29 July 2015 Windows (DE) CD-ROM.jpg (file) 133 KB Iritscen The Oni CD-ROM (German version), with a printing of the standard box cover art that extends across the CD's clamping area. Category:Box art 1
18:33, 29 July 2015 Windows (DE) jewel case art - front.jpg (file) 216 KB Iritscen A cropped version of this box front. Category:Box art 1
18:01, 29 July 2015 Windows (DE) jewel case art - back.jpg (file) 528 KB Iritscen Raising brightness to show detail in darker areas better. 3
21:49, 27 July 2015 Amigo-cropped-noneatme.png (file) 634 KB Noneatme   1
02:51, 10 July 2015 Ray-casting failure.jpg (file) 107 KB Iritscen In the midst of turning Konoko quickly to the left, the camera briefly (for a few frames) fails to render a door until the ray-casting occlusion system catches it. In lieu of the door polygon, the skybox is visible there instead. Category:Screenshots 1
02:23, 10 July 2015 OBS video capture.jpg (file) 110 KB Iritscen Category:Modding screenshots 1
22:34, 14 June 2015 Aqua Dot-Grey.png (file) 3 KB Iritscen Trying a lighter version to help me distinguish it from the Red dot. 4
07:28, 31 May 2015 Pathfinding creation merge polygons to fix connections.jpg (file) 58 KB Paradox-01 Category:Modding screenshots 1
13:49, 3 May 2015 HasSupershield 1.png (file) 509 KB Paradox-01 Category:Modding screenshots 1
21:54, 8 March 2015 ModTool CHAR editor.png (file) 31 KB Paradox-01   1
03:08, 1 February 2015 Zukai-MP Menu.jpg (file) 68 KB Iritscen Category:Modding screenshots 1
03:04, 1 February 2015 Zukai-Main Menu.jpg (file) 100 KB Iritscen Category:Modding screenshots 1
01:51, 1 February 2015 Zukai logo.png (file) 11 KB Iritscen Category:Logos, icons and symbols 1
21:27, 13 September 2014 Before and after binary patching with vbs.png (file) 6 KB Paradox-01 Category:Modding screenshots 1
21:04, 8 September 2014 VbsEdit for scripting and compiling.png (file) 86 KB Paradox-01 Category:Modding screenshots 1
19:00, 2 September 2014 ModTool Addon Shinatama settings.png (file) 23 KB Paradox-01 Moar. 2
20:38, 27 August 2014 ModTool PF editor.png (file) 35 KB Paradox-01 shows pathfinding generation from selected polygons in ModTool 1
12:40, 24 August 2014 DnD dat and onis import.png (file) 28 KB Paradox-01 Shows level import controls in Mod Tool. 1
18:42, 27 July 2014 OniTools select polygon find material then delete all polygons result.png (file) 75 KB Paradox-01 Before and after polygon cleaning. 1
18:35, 27 July 2014 OniTools select polygon find material then delete all polygons.jpg (file) 450 KB Paradox-01 1. Select polygon 2. Open Material Manager and find the material 3. Delete all clusters via OniTools button "material-depending polygon-deletion" 1
19:57, 21 July 2014 ModTool can import objs in hierarchies.jpg (file) 124 KB Paradox-01   1
20:44, 9 July 2014 Hikari side.jpg (file) 6 KB Samer   1
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