File list
Jump to navigation
Jump to search
This special page shows all uploaded files.
Date | Name | Thumbnail | Size | User | Description | Versions |
---|---|---|---|---|---|---|
17:10, 4 January 2017 | JelloFix-distant cam.jpg (file) | 91 KB | Iritscen | A screenshot taken from outside a jello-fix box by increasing the camera distance. Category:Modding diagrams | 1 | |
17:09, 4 January 2017 | JelloFix-normal cam.jpg (file) | 112 KB | Iritscen | A simple illustration of how a jello-fix box works in-game. Category:Modding diagrams | 1 | |
17:06, 4 January 2017 | JelloFix-solid model.jpg (file) | 52 KB | Iritscen | The same shot as in Image:JelloFix-wireframe_model.jpg, but rendered in solid form. Category:Modding diagrams | 1 | |
17:05, 4 January 2017 | JelloFix-wireframe model.jpg (file) | 171 KB | Iritscen | A depiction of EnvWarehouse in wireframe, to help show the "_jello_fix" boxes. Category:Modding diagrams | 1 | |
00:02, 4 January 2017 | Simple level creation.png (file) | 119 KB | Paradox-01 | Early stage of level construction helper of Simple OniSplit GUI. Shows generated files after 2 clicks... | 1 | |
07:57, 9 September 2016 | Markminiko - Konoko Head.jpg (file) | 234 KB | Markminiko | Hope U like it. | 1 | |
08:31, 31 August 2016 | Markminiko - Konoko on Street with WMC.jpg (file) | 462 KB | Markminiko | Change background. | 1 | |
15:09, 25 August 2016 | Animated level texture.gif (file) | 232 KB | Paradox-01 | 1 | ||
15:00, 25 August 2016 | Animated level texture with and without AdditiveBlend.jpg (file) | 130 KB | Paradox-01 | Why the hell did I call it adaptive? It's not a Daodan ... | 2 | |
12:11, 15 August 2016 | Guido - pp90 detail.jpg (file) | 129 KB | Guido | 1 | ||
11:29, 15 August 2016 | Guido - WFb2 98-99.jpg (file) | 232 KB | Guido | 1 | ||
11:29, 15 August 2016 | Guido - WFb1 44.jpg (file) | 170 KB | Guido | 1 | ||
11:14, 15 August 2016 | Guido - WFb4 03-04.jpg (file) | 207 KB | Guido | 1 | ||
11:13, 15 August 2016 | Guido - WFb4 01-02.jpg (file) | 131 KB | Guido | 1 | ||
09:25, 13 August 2016 | Guido - WF leak 1.jpg (file) | 1.34 MB | Guido | 1 | ||
09:24, 13 August 2016 | Guido - WF leak 2.png (file) | 1.53 MB | Guido | 1 | ||
10:05, 11 June 2016 | ModTool addon Sledgehammer ONCC library.jpg (file) | 132 KB | Paradox-01 | + char name displayed + search box with autocomplete + cat. filters + color codes (not color-blind-proof* yet) * if you want drop a note what colors you can differentiate and how that is called | 2 | |
00:56, 10 April 2016 | Zukai test screencap.jpg (file) | 71 KB | Iritscen | A moment from a game of Zukai. Category:Modding screenshots | 1 | |
00:49, 10 April 2016 | OniHook.jpg (file) | 113 KB | Iritscen | From neonew's OniHook project. Category:Modding screenshots | 1 | |
18:37, 27 March 2016 | Gears with missing ambient sound.jpg (file) | 240 KB | Iritscen | Error displayed in Dev Mode when getting close enough to the gears to hear them. A replacement for the missing sound is supplied by the Anniversary Edition. Category:Modding screenshots | 1 | |
18:26, 27 March 2016 | AE Main Menu.jpg (file) | 132 KB | Iritscen | The Main Menu with the text inserted by the AE. Category:Modding screenshots | 1 | |
18:11, 27 March 2016 | Widescreen fix-Ch11.jpg (file) | 84 KB | Iritscen | In widescreen resolutions, the cutscene's camera reveals photos-in-waiting on the left and right side which used to be off-screen. This is fixed by re-authoring the animations of the photos. Category:Modding screenshots | 1 | |
15:46, 22 December 2015 | Edit-pencil.png (file) | 3 KB | Iritscen | Lighter, smaller, so as to be a less distracting part of the BSL command listing box. | 2 | |
14:16, 21 December 2015 | Italic v.png (file) | 3 KB | Iritscen | For when you can't get an italic font to show up properly in Windows using HTML styling. Category:Logos, icons and symbols | 1 | |
14:12, 21 December 2015 | Italic f.png (file) | 3 KB | Iritscen | For when you can't get an italic font to show up properly in Windows using HTML styling. Category:Logos, icons and symbols | 1 | |
13:31, 21 December 2015 | Platform-Win.png (file) | 2 KB | Iritscen | Gray is less obtrusive. | 2 | |
13:30, 21 December 2015 | Platform-Mac.png (file) | 3 KB | Iritscen | Maybe gray will be less obtrusive. | 2 | |
20:39, 13 November 2015 | Platform-empty.png (file) | 167 bytes | Iritscen | Just an empty space roughly the same size as the Platform-Mac and Platform-Win icons, for when one platform is not supported. Category:Logos, icons and symbols | 1 | |
19:27, 29 July 2015 | Windows (DE) CD-ROM.jpg (file) | 133 KB | Iritscen | The Oni CD-ROM (German version), with a printing of the standard box cover art that extends across the CD's clamping area. Category:Box art | 1 | |
18:33, 29 July 2015 | Windows (DE) jewel case art - front.jpg (file) | 216 KB | Iritscen | A cropped version of this box front. Category:Box art | 1 | |
18:01, 29 July 2015 | Windows (DE) jewel case art - back.jpg (file) | 528 KB | Iritscen | Raising brightness to show detail in darker areas better. | 3 | |
21:49, 27 July 2015 | Amigo-cropped-noneatme.png (file) | 634 KB | Noneatme | 1 | ||
02:51, 10 July 2015 | Ray-casting failure.jpg (file) | 107 KB | Iritscen | In the midst of turning Konoko quickly to the left, the camera briefly (for a few frames) fails to render a door until the ray-casting occlusion system catches it. In lieu of the door polygon, the skybox is visible there instead. Category:Screenshots | 1 | |
02:23, 10 July 2015 | OBS video capture.jpg (file) | 110 KB | Iritscen | Category:Modding screenshots | 1 | |
22:34, 14 June 2015 | Aqua Dot-Grey.png (file) | 3 KB | Iritscen | Trying a lighter version to help me distinguish it from the Red dot. | 4 | |
07:28, 31 May 2015 | Pathfinding creation merge polygons to fix connections.jpg (file) | 58 KB | Paradox-01 | Category:Modding screenshots | 1 | |
13:49, 3 May 2015 | HasSupershield 1.png (file) | 509 KB | Paradox-01 | Category:Modding screenshots | 1 | |
21:54, 8 March 2015 | ModTool CHAR editor.png (file) | 31 KB | Paradox-01 | 1 | ||
03:08, 1 February 2015 | Zukai-MP Menu.jpg (file) | 68 KB | Iritscen | Category:Modding screenshots | 1 | |
03:04, 1 February 2015 | Zukai-Main Menu.jpg (file) | 100 KB | Iritscen | Category:Modding screenshots | 1 | |
01:51, 1 February 2015 | Zukai logo.png (file) | 11 KB | Iritscen | Category:Logos, icons and symbols | 1 | |
21:27, 13 September 2014 | Before and after binary patching with vbs.png (file) | 6 KB | Paradox-01 | Category:Modding screenshots | 1 | |
21:04, 8 September 2014 | VbsEdit for scripting and compiling.png (file) | 86 KB | Paradox-01 | Category:Modding screenshots | 1 | |
19:00, 2 September 2014 | ModTool Addon Shinatama settings.png (file) | 23 KB | Paradox-01 | Moar. | 2 | |
20:38, 27 August 2014 | ModTool PF editor.png (file) | 35 KB | Paradox-01 | shows pathfinding generation from selected polygons in ModTool | 1 | |
12:40, 24 August 2014 | DnD dat and onis import.png (file) | 28 KB | Paradox-01 | Shows level import controls in Mod Tool. | 1 | |
18:42, 27 July 2014 | OniTools select polygon find material then delete all polygons result.png (file) | 75 KB | Paradox-01 | Before and after polygon cleaning. | 1 | |
18:35, 27 July 2014 | OniTools select polygon find material then delete all polygons.jpg (file) | 450 KB | Paradox-01 | 1. Select polygon 2. Open Material Manager and find the material 3. Delete all clusters via OniTools button "material-depending polygon-deletion" | 1 | |
19:57, 21 July 2014 | ModTool can import objs in hierarchies.jpg (file) | 124 KB | Paradox-01 | 1 | ||
20:44, 9 July 2014 | Hikari side.jpg (file) | 6 KB | Samer | 1 |