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  • ...the Load Game menu (this is the only time Oni combines two levels into one set of files). ...use weapons. Below we will only work with CHAR AIs since they are already set up and ready to use.
    15 KB (2,481 words) - 02:14, 6 May 2023
  • Impact owner (Impact Name="...") checks on impact target (Material="..."). :Special ONCC (ONIA) impacts: target was kicked by attacker with this ONIA link, blocked and unblocked
    29 KB (3,992 words) - 18:06, 9 October 2023
  • ...ompt/Terminal's current directory, you must provide the full path to it or set the path variable. ...source directory using the name you supply for the .dat file; tries to get target file format from source SNDD, but it's better to use the :sep or :nosep var
    17 KB (2,768 words) - 22:43, 5 December 2023
  • ...out hitting F1. You might think that the way the sneeze is triggered is to set a low weight for it so that it's very unlikely a repeating idle cycle will ...ONCC as <IdleAnimation1Timer> and <IdleAnimation2Timer>. These timers are set to 30,000 for every character. The number is in ticks, so if we convert to
    60 KB (8,825 words) - 19:01, 29 February 2024
  • ...you can also try the following, more in line with my previous suggestion. Set all the random body sizes to 1 (in the ONCC) and use 3 characters: one for ::::'''set all random body sizes to 1''' Done.
    15 KB (2,476 words) - 15:58, 2 August 2020
  • ...ation" GUI tool. In the GUI tool, under the "Applications" tab, change the target Windows version to "Windows XP" and click "OK". ...hen the Wine session will use a default prefix file, one which is probably set to represent 64-bit Windows 7 or 64-bit Windows 10 (which is quite sensible
    8 KB (1,319 words) - 14:58, 23 July 2023
  • ...two fields are only looked at when predicting whether an attack will hit a target while the attacker is in midair. They are probably a development relic that ...800| 00 | 0 | runtime only: if sound pointers have been set }}
    27 KB (3,548 words) - 19:08, 29 February 2024
  • ''throwtarget was NULL'' - The throw target animation was not found. ...s because "chr_lod" is a variable and you need to use the equals symbol to set a variable. The correct use of this variable would be ''chr_lod = 4''.
    11 KB (1,786 words) - 14:58, 18 May 2021
  • :*pursuit of target - AI character loses direct sight of the enemy, see section [[#Pursuit|Purs :If an AI has to travel through the level by pathfinding, then a "mark" is set at the final destination and the "chart" mentioned above is consulted to ge
    83 KB (14,177 words) - 19:32, 29 February 2024
  • ...r the variable ai2_ignore_player is true. The notified AIs will run to the target character's current location as of the time the alarm was tripped.'' *chr_super [ai_name:string | script_id:int] super_amount:float - set's a character's super value
    44 KB (7,703 words) - 19:12, 29 February 2024
  • ====Improved movement set and h2h==== .... Muro or another character could be previewed with their current movement set and equipment. Shooting the camera would make the game quit. This will be u
    53 KB (8,102 words) - 14:47, 24 March 2024
  • ...e the script as "convert_sounds.sh", make sure that IN_DIR and OUT_DIR are set to the correct values, and run the script in Terminal with the command "sh * Target Platform > choose the desired target
    31 KB (4,573 words) - 15:13, 31 December 2023
  • ...ated into their homes. The street was no place for the innocent. She had set the trap to terminate the criminals, but still, her former compatriots woul ::Inverse kinematics - target individual body parts, smash your opponent’s head into a nearby wall, wat
    11 KB (1,750 words) - 00:46, 31 August 2011
  • :The Strikers have their movement mode set to "walk", which is only effective after they stop '''playback'''ing and st ...except before giving control back to the player, the objective and compass target are updated (by user functions). This is called from [[OBD:BINA/OBJC/CONS|c
    20 KB (2,796 words) - 18:11, 28 April 2013
  • ...no effect within Oni. When seen by Importer during authoring, however, it set the entire animation to atomic by maxing out the range of the atomic start Have no effect within Oni. Used by Importer to set the movement direction at 0x54.
    41 KB (6,279 words) - 22:33, 27 October 2023
  • ...OBJC/CONS|Consoles]], triggers and [[XML:DOOR|door]] unlocking are used to set up very simple "riddles”. | With OniSplit v0.9.94.0+ you can use attributes to set the default import formats and max dimensions. For example:
    62 KB (8,898 words) - 14:42, 3 February 2024
  • ...e? It's the standard issue TCTF auto-pistol. Pick it up, and let's do some target practice. ...locked us in! ('''BROKEN: the SNDD exists, but the OSBD doesn't; a NEUT is set up to use the missing OSBD, and would enable the line for lab's Floor2_Sci_
    71 KB (10,652 words) - 19:07, 25 March 2024
  • ...of translated data in a localization varies significantly depending on the target language and localization team, and the result is not always clean and stra For English, the basic ASCII character set is used:
    58 KB (8,408 words) - 00:56, 23 October 2023
  • *<u>Memorable boss fights</u>. Every fight is an event with stages, set pieces, and distinct style. Set to music like BG&E’s “Return Double HH’!”, picture a '''stealth lev
    32 KB (5,511 words) - 21:44, 5 February 2023
  • ::in the target dir you'll get a TRAManimation.xml file. .... In particular the animation type, from/to states and varient needs to be set.
    42 KB (6,309 words) - 20:13, 26 June 2022
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