Talk:Oni Model Extractor

From OniGalore
Revision as of 03:27, 26 November 2007 by EdT (talk | contribs) (MacOSX error)
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Hi. Just wanted to show my interest in this project of yours.
What format(s) are you planning to extract the models/anims to?
geyser 01:59, 4 December 2006 (CET)
I wonder if we could somehow avoid double-work by integrating
OpenGL viewing (and import/export) of models and anims into OUP.
I've already done basic (interactive) OpenGL in C++ (with GLUT),
and Delphi also supports GLUT, so I'm having a little look at it...
(I know you've done OpenGL in C++ too, but I'm not sure you're hot for Delphi ^^)
Interfacing OUP with modules written in Java (via JNI or something) would be optimal.
As far as model/anim extraction goes, I recommend Pierre's OniRip as a reference.
The anims are fully documented here on the wiki, levels and M3GMs soon will be.
geyser 02:11, 4 December 2006 (CET)

Hello, I just tried this on Mac OSX and got the following error:

Exception in thread "main" java.lang.UnsupportedClassVersionError: Bad version number in .class file

at java.lang.ClassLoader.defineClass1(Native Method)

at java.lang.ClassLoader.defineClass(ClassLoader.java:620)

at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124)

at java.net.URLClassLoader.defineClass(URLClassLoader.java:260)

at java.net.URLClassLoader.access$100(URLClassLoader.java:56)

at java.net.URLClassLoader$1.run(URLClassLoader.java:195)

at java.security.AccessController.doPrivileged(Native Method)

at java.net.URLClassLoader.findClass(URLClassLoader.java:188)

at java.lang.ClassLoader.loadClass(ClassLoader.java:306)

at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:268)

at java.lang.ClassLoader.loadClass(ClassLoader.java:251)

at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:319)

EdT