User talk:Geyser: Difference between revisions

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I was looking at [[Pre-beta content]] and I am interested in where you got the possible pre-beta level names from. Did the BBB have anything to do with it? --[[User:Iritscen|Iritscen]] 15:16, 12 October 2008 (CEST)
I was looking at [[Pre-beta content]] and I am interested in where you got the possible pre-beta level names from. Did the BBB have anything to do with it? --[[User:Iritscen|Iritscen]] 15:16, 12 October 2008 (CEST)
:No, actually, the missing levels are documented in every release of Oni (even the demos), in the [[ONLD]] instances of level0. The BBBB (big blue box beta) merely provided level logic folders, the name of which match the name of the [[ONLV]] (sometimes counterintuitive: neuro, power, ...). Matching up these names with the ones from level0 was not very interesting or informative, except for BGI HQ: the fragments of level logic strongly suggested that Konoko was supposed to encounter the Iron Demon and plant a bomb (the bomb-planting animation is still in level0, as well as the Demon's walking sounds). --[[User:Geyser|geyser]] 16:46, 12 October 2008 (CEST)
:No, actually, the missing levels are documented in every release of Oni (even the demos), in the [[ONLD]] instances of level0. The BBBB (big blue box beta) merely provided level logic folders, the name of which match the name of the [[ONLV]] (sometimes counterintuitive: neuro, power, ...). Matching up these names with the ones from level0 was not very interesting or informative, except for BGI HQ: the fragments of level logic strongly suggested that Konoko was supposed to encounter the Iron Demon and plant a bomb (the bomb-planting animation is still in level0, as well as the Demon's walking sounds). --[[User:Geyser|geyser]] 16:46, 12 October 2008 (CEST)
::Ah, I didn't know that. I guess I was not sure why you used the word "possible" when listing those names, if they were complete strings of text in the binaries. I thought they must have been guesses based on fragments of text. --[[User:Iritscen|Iritscen]] 17:41, 12 October 2008 (CEST)

Revision as of 15:41, 12 October 2008

Clean slate again. If you need to look something up, just use the history.
An exception has been made for the latest discussion. I've put it HERE.
Because I can, and because it really holds a special place in my heart.

Until further notice, this is no longer a "talk" page. But you can still leave messages.
As in "Dr. Crane isn't here right now, but if you would like to make an appointment..."

GTO - Wake Up Call - Page 1.jpgGTO - Wake Up Call - Page 2.jpg


I was looking at Pre-beta content and I am interested in where you got the possible pre-beta level names from. Did the BBB have anything to do with it? --Iritscen 15:16, 12 October 2008 (CEST)

No, actually, the missing levels are documented in every release of Oni (even the demos), in the ONLD instances of level0. The BBBB (big blue box beta) merely provided level logic folders, the name of which match the name of the ONLV (sometimes counterintuitive: neuro, power, ...). Matching up these names with the ones from level0 was not very interesting or informative, except for BGI HQ: the fragments of level logic strongly suggested that Konoko was supposed to encounter the Iron Demon and plant a bomb (the bomb-planting animation is still in level0, as well as the Demon's walking sounds). --geyser 16:46, 12 October 2008 (CEST)
Ah, I didn't know that. I guess I was not sure why you used the word "possible" when listing those names, if they were complete strings of text in the binaries. I thought they must have been guesses based on fragments of text. --Iritscen 17:41, 12 October 2008 (CEST)