User talk:Ssg: Difference between revisions

From OniGalore
Jump to navigation Jump to search
m (upgrading OniSplit / OUP with this ?)
m (Bungie TV from Macworld 2000 - Comes with some cool Oni related stuff.)
Line 1: Line 1:
I've found the following two templates:
==Bungie TV from Macworld 2000==


I found some old Bungie TV videos from the Macworld 2000 on the net today.


*OBD_Table_Header
Here's a [http://hl.udogs.net/files/Gaming/Bungie%20Related%20Movies/MWSF%202000/Bungie%20TV/btv%20pamphlet/Inside.jpg pic with the content] of the vids (~300 kb)
*OBDth


*[http://hl.udogs.net/files/Gaming/Bungie%20Related%20Movies/bungie_tour_100.mov Day 1] (mov file, 160 x 120, 5 min 33 sec, ~29 mb) - contains only the Bungie East tour; the rest was never part of the file (see [http://web.archive.org/web/20000817095745/www.bungie.com/btv/archive/ here]; look at the filename)
*[http://hl.udogs.net/files/Gaming/Bungie%20Related%20Movies/MWSF%202000/Bungie%20TV/MWSF%202000/bTV_day2_big.mov Day 2] (mov file, 160 x 120, 38 min 30 sec, ~182 mb) -  best vid, trip to Bungie West (Oni headquarter) plus Steve Abeyta shows some disarm
*[http://hl.udogs.net/files/Gaming/Bungie%20Related%20Movies/MWSF%202000/Bungie%20TV/MWSF%202000/bTV_day3_large.mov Day 3] (mov file, 160 x 120, 29 min 07 sec, ~217 mb) - see content pic above, lots of blah blah plus a ingame Halo preview at the end
*[http://hl.udogs.net/files/Gaming/Bungie%20Related%20Movies/MWSF%202000/Bungie%20TV/MWSF%202000/bTV_day4_100.mov Day 4] (mov file, 160 x 120, 37 min 22 sec, ~277 mb) - see content pic above, very short ingame Halo preview, rest blah blah


Both contain the same code:
You can also download day two, three and four in very extra low poor quality [http://hl.udogs.net/files/Gaming/Bungie%20Related%20Movies/MWSF%202000/Bungie%20TV/MWSF%202000/ here] (first three links, 5 to 12 mb), but that's more pixel art than a video. [[User:Ssg|Ssg]] 00:10, 20 January 2008 (CET)
 
==Bluebox screenshots==
 
<nowiki>|- BGCOLOR="#E9E9E9" ! WIDTH=5% | Offset || WIDTH=5% | Type || WIDTH=10% | Raw Hex || WIDTH=10% | Value || WIDTH=70% | Description</nowiki>
 
 
Which one should I use? IMO, OBDth looks better.
 
 
:th ^_^
::[[User:Geyser|geyser]] 17:32, 9 September 2007 (CEST)
----
:About the BBBB screenshots you've been adding to [[BINA]]
:About the BBBB screenshots you've been adding to [[BINA]]
:#It would be nice if you described how they were obtained.
:#It would be nice if you described how they were obtained.
Line 29: Line 23:
#added WMDDs from Level0_Tools.dat to Level0_Final.dat
#added WMDDs from Level0_Tools.dat to Level0_Final.dat
#replaced the dialog ID (0x108) of the [[OBD:WMDD|WMDD]] with the dialog ID of the help-window (or whatever it's called; it's the window that pops up when you press F1)
#replaced the dialog ID (0x108) of the [[OBD:WMDD|WMDD]] with the dialog ID of the help-window (or whatever it's called; it's the window that pops up when you press F1)
To 2:
:I'm not sure what you mean. Do you refer to the fact that some stuff in the iamges is overlapping? (If yes: Well, I never thought about that. I was too fixated on making the WMMDs visible, I guess.)


'''Edit'''
'''Edit'''
Line 37: Line 34:


[[User:Ssg|Ssg]] 14:59, 11 December 2007 (CET)
[[User:Ssg|Ssg]] 14:59, 11 December 2007 (CET)
To 2:
:I'm not sure what you mean. Do you refer to the fact that some stuff in the iamges is overlapping? (If yes: Well, I never thought about that. I was too fixated on making the WMMDs visible, I guess.)


Short note: if there are still dialogs from tools.dat that you do not have screenshots for here you go:
Short note: if there are still dialogs from tools.dat that you do not have screenshots for here you go:
Line 51: Line 45:


[[User:Neo|Neo]]
[[User:Neo|Neo]]


Sorry for interrupting you guys a bit.
Sorry for interrupting you guys a bit.
Line 57: Line 50:
By a side note: on "dialog_character_properties.png" you can see three different shields.  So, maybe the (red one) "boss shield" was editable?
By a side note: on "dialog_character_properties.png" you can see three different shields.  So, maybe the (red one) "boss shield" was editable?
:[[User:Paradox-01|Paradox-01]] 17:53, 12 December 2007 (CET)
:[[User:Paradox-01|Paradox-01]] 17:53, 12 December 2007 (CET)
==Sorry?==
:the navigation has to stay centered; have you never heard about interface design?
::;ssg
:I guess I'm supposed to comment on that, but I wouldn't want to be ''disrespectful'' ;)
:...
:Just do your stuff, and I'll do mine. I'll try to give you my reasons in the future.
:Please don't invoke "general rules" of "interface design". They are irrelevant here.
:Maybe the wiki's main navigation and other toolbars are centered? No they're not.
:In this case, the TOC takes up a lot of vertical space, and so does the header.
:Flushing the header to the right places it alongside the TOC and saves space.
:This was an experimental response to a concern by Neo. The current idea is to:
:*make those big headers (with full-featured navigation) into footers
:*use something much lighter at the top of the page (one or two lines)
:Hope you're OK with that. ''Please don't lose your temper with anyone''.
::[[User:Geyser|geyser]] 14:44, 25 September 2007 (CEST)
----
:"They are irrelevant here." Are you kiddin'?
:"Maybe the wiki's main navigation and other toolbars are centered? No they're not."
:Gosh, geyser, that's not the point.
:Yeah, they're not centered, they're on the left. But they're always there. That's the point.
:Have you ever tried to use a navigation that always jumps from one place to another? Such a navigation is just useless.
:I don't mind where the navigation is placed as long as they're all in the same place.
::[[User:Ssg|Ssg]] 16:07, 25 September 2007 (CEST)
:Point taken. Be careful not to flame anything or anyone: it's all work-in-progress.
:Neo objected to having to scroll downwards to see actual page content, so I reacted.
:Actually, I ''did'' design the header with two alignments in mind: right and center.
:I prefer a right-aligned header most of the time, but sometimes centered is OK.
:It don't see it as "jumping" from one place to another. Not if you take OBD as a ''user''.
:However, one point about full-featured navigation is that it's completely useless.
:If people open an OBD page, usually they haven't come to look at the navigation...
:So I'll basically swap the header and footer and make the new header even lighter.
:If you don't mind a different layout, please don't overreact to related tests ^_^
::[[User:Geyser|geyser]] 16:29, 25 September 2007 (CEST)
:"Are you kiddin'?" Of course I'm kiddin'. And you shouldn't be so serious, either.
::[[User:Geyser|geyser]] 16:42, 25 September 2007 (CEST)

Revision as of 23:10, 19 January 2008

Bungie TV from Macworld 2000

I found some old Bungie TV videos from the Macworld 2000 on the net today.

Here's a pic with the content of the vids (~300 kb)

  • Day 1 (mov file, 160 x 120, 5 min 33 sec, ~29 mb) - contains only the Bungie East tour; the rest was never part of the file (see here; look at the filename)
  • Day 2 (mov file, 160 x 120, 38 min 30 sec, ~182 mb) - best vid, trip to Bungie West (Oni headquarter) plus Steve Abeyta shows some disarm
  • Day 3 (mov file, 160 x 120, 29 min 07 sec, ~217 mb) - see content pic above, lots of blah blah plus a ingame Halo preview at the end
  • Day 4 (mov file, 160 x 120, 37 min 22 sec, ~277 mb) - see content pic above, very short ingame Halo preview, rest blah blah

You can also download day two, three and four in very extra low poor quality here (first three links, 5 to 12 mb), but that's more pixel art than a video. Ssg 00:10, 20 January 2008 (CET)

Bluebox screenshots

About the BBBB screenshots you've been adding to BINA
  1. It would be nice if you described how they were obtained.
  2. Are you sure navi.TXMP and buttons.TXMP are appropriate?
I'm pretty sure there is another, more plain-looking TXMP.
Not g206_controls_128x64.TXMP, but something close...
geyser 20:14, 24 September 2007 (CEST)

To 1:

  1. added WMDDs from Level0_Tools.dat to Level0_Final.dat
  2. replaced the dialog ID (0x108) of the WMDD with the dialog ID of the help-window (or whatever it's called; it's the window that pops up when you press F1)

To 2:

I'm not sure what you mean. Do you refer to the fact that some stuff in the iamges is overlapping? (If yes: Well, I never thought about that. I was too fixated on making the WMMDs visible, I guess.)

Edit

I've changed in the last part of the dat file the name psui_oniUI to psui_oniUi. After that Oni reads the psui_g206 file. The result is this:

now: g206_306_edit_combat.jpg before: 306_edit_combat.jpg

Ssg 14:59, 11 December 2007 (CET)

Short note: if there are still dialogs from tools.dat that you do not have screenshots for here you go: http://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/tools_wmdd.zip

Neo

Cool. Thank you. Did you managed it to "actiivate" the "Tools" files? Ssg 01:19, 12 December 2007 (CET)

If by activate you mean loading tools.dat in Oni then no. (Though I converted tools.dat to PC format but Oni crashes if it finds it and I did not bother to check why). Those images were generated with my viewer.

Neo

Sorry for interrupting you guys a bit. I saw the new WMMDs.. Are you going to upgrade OniSplit or OUP like Bungie's original editor tool? That would be cool. How far are you done?
By a side note: on "dialog_character_properties.png" you can see three different shields. So, maybe the (red one) "boss shield" was editable?

Paradox-01 17:53, 12 December 2007 (CET)