XML:BINA/TMBD

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TMBD : TextureMaterials
XML modding tips
  • See HERE to start learning about XML modding.
  • See HERE if you are searching for information on how to handle object coordinates.
  • See HERE for some typical modding errors and their causes.
XML.png
XML

AKEV << Other file types >> CONS

SABD << Other BINA >> OBJC/CHAR

switch to OBD page

General information

  • The XML on this page is based on OniSplit v0.9.61.0.
  • BINADBMTTextureMaterials is a single global resource (level0_Final.dat).
  • This file is used to register textures under specific materials which are used for impact effects. See ONIE.
  • TMBD contains only textures used by AKEVs (level geometry).
  • TMBD cannot contain any decals (textures which are glued onto the wall or ground).
  • TMBD cannot contain any textures used by characters. The Striker's armor piece was just a test by Bungie West. See CBPM if you want to mod materials used by characters.
  • Be careful when editing links, as they are case-sensitive.

XML structure

<?xml version="1.0" encoding="utf-8"?>
<Oni>
   <TextureMaterials>
        [...]
   </TextureMaterials>
</Oni>

[...] means at least one material with at least one texture. Paste all your data into there.

Example

<Material Name="Cloth">
   <Texture>covcrate_4</Texture>
   <Texture>DL_LAV_FABRIC</Texture>
   <Texture>covcrate_1</Texture>
   <Texture>covcrate_3</Texture>
   <Texture>covcrate_2</Texture>
   <Texture>_door_dr_03</Texture>
   <Texture>_door_dr_01</Texture>
   <Texture>TEST_CLOTH</Texture>
</Material>

Notes: DL_LAV_FABRIC is actually the only texture that is used by "Cloth".