User talk:EdT: Difference between revisions

the BGI plugin is not really supposed to work without the Edition
m (Transparent MC also applies to Mac version (none AE))
(the BGI plugin is not really supposed to work without the Edition)
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[[User:EdT|EdT]] 00:53, 25 May 2008 (CEST)
[[User:EdT|EdT]] 00:53, 25 May 2008 (CEST)
:Thanks for the reports.
:"only one Masterchief (Striker version) will appear" As you can see, Oni complains about character classes that specify an invalid TRAC. Actually, since there's no such thing as a "default TRAC", every ONCC that links to a non-existent TRAC is ignored. Apart from the Striker variant, all the Chiefs use fancy male TRAC that can only be found in specific levels, as we well know. Since level0 instance files are loaded before everything else, those global Chiefs need their TRAC to be global. That means that without AE's globalization, indeed, only the Striker Chief will be available with this plugin. I don't think it's worth fixing.
:"and he will be 1/2 black 1/2 transparent." That's because of another resource I'm assuming to be global, namely [[TXMP]]SUPER_REFLECT (Mukade's envmap texture). This is a bit more limiting because TXMPSUPER_REFLECT is missing from the demo (then again, so are a couple of TRAC used in level0_BGI), so even the Edition won't fix the Chiefs in the demo right now. I guess I'll fix that eventually, probably by including a reflection texture with the pack. For now, either play a full version, with AE's globalization of both TRAC and TXMP... or hex-fix level0_BGI.dat, e.g., by replacing the TXMPblack_chief_lo_res at the end with TXMPw5_sbg_ref or such.
:On a completely different note, the [[OniSplit]] page is not exactly up-to-date, is it? I know I can do it myself, but since you were doing all the XML testing I thought you were in a better position than me to mirror and link to the new versions ^_^
::[[User:Geyser|geyser]] 03:47, 25 May 2008 (CEST)