User talk:Neo: Difference between revisions

→‎0.9.15: anti-wow
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:''Wow.'' That is really, truly awesome. I am also glad we hadn't made any progress yet with HD textures, as our cap was going to be 256x256. This news brings us in line with AlephOne, which allows Marathon's textures to be upgraded to (at least) 1024x1024. Having played the AlephOne Marathon with those HD textures, even though the level geometry is as primitive as always, I can say that it breathes new life into the look of the game. As geyser says, 1024x1024 might be overkill since Oni relies on a simpler art style when it comes to textures, preferring straight lines and flat colors that won't benefit as much from upscaling. Still, certain applications of 512x512 or 1024x1024 will definitely improve the game's look. Now, geyser, is this patch currently applicable to the Mac version as well as the PC version?
:''Wow.'' That is really, truly awesome. I am also glad we hadn't made any progress yet with HD textures, as our cap was going to be 256x256. This news brings us in line with AlephOne, which allows Marathon's textures to be upgraded to (at least) 1024x1024. Having played the AlephOne Marathon with those HD textures, even though the level geometry is as primitive as always, I can say that it breathes new life into the look of the game. As geyser says, 1024x1024 might be overkill since Oni relies on a simpler art style when it comes to textures, preferring straight lines and flat colors that won't benefit as much from upscaling. Still, certain applications of 512x512 or 1024x1024 will definitely improve the game's look. Now, geyser, is this patch currently applicable to the Mac version as well as the PC version?
 
::[[User:Iritscen|Iritscen]] 15:20, 2 June 2008 (CEST)
:[[User:Iritscen|Iritscen]] 15:20, 2 June 2008 (CEST)
:'''I am also glad we hadn't made any progress yet with HD textures''' And I guess you're waiting for Yet Another Revolution for 3D models as well, hmm? Maybe you're right... It's not like we can ''really'' import TRBS right now, after all ^_^
:'''straight lines and flat colors that won't benefit as much from upscaling''' Actually, ''that'' kind of hi-res textures will typically look like crap without AF. I don't know about you, but I haven't gotten AF to work on my laptop (yet). So no WOW.
:'''is this patch currently applicable to the Mac version''' Are you really so eager to lose focus ''again''? ^_^ Neo hasn't located the buffer size in OMNI's engine yet, or at least hasn't documented it anywhere. Just keep an eye on [[AE:OMNI]].
::[[User:Geyser|geyser]] 16:57, 2 June 2008 (CEST)