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(wrong OniSplit version...) |
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I mean, you're obviously using OniSplit in a way that has little to do with AE. Whatever is in your "oni" folder? | I mean, you're obviously using OniSplit in a way that has little to do with AE. Whatever is in your "oni" folder? | ||
:[[User:Geyser|geyser]] 13:57, 31 May 2008 (CEST) | :[[User:Geyser|geyser]] 13:57, 31 May 2008 (CEST) | ||
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Sorry, Neo, this isn't probably the right place for non-OniSplit-related talk, but your whole Talk page is kinda devoted to OniSplit ^_^'. I've posted some files that are linked to from my own Talk page (near the bottom), which are before&after .daes. The "before" .dae is extracted from a working .oni file, and the "after" .dae is what Blender produces after importing the before .dae and exporting it back out. I'm new to how the format works, but there's definitely some issues there, and you might be able to provide some words of wisdom as to what I or the Collada plug-in are doing wrong. If you have the time. Thanks! --[[User:Iritscen|Iritscen]] 20:46, 5 June 2008 (CEST) | |||
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:'''is this patch currently applicable to the Mac version''' Are you really so eager to lose focus ''again''? ^_^ Neo hasn't located the buffer size in OMNI's engine yet, or at least hasn't documented it anywhere. Just keep an eye on [[AE:OMNI]]. | :'''is this patch currently applicable to the Mac version''' Are you really so eager to lose focus ''again''? ^_^ Neo hasn't located the buffer size in OMNI's engine yet, or at least hasn't documented it anywhere. Just keep an eye on [[AE:OMNI]]. | ||
::[[User:Geyser|geyser]] 16:57, 2 June 2008 (CEST) | ::[[User:Geyser|geyser]] 16:57, 2 June 2008 (CEST) | ||