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(see ya) |
(new weapons) |
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:My adjustments to the meshes are mostly limited to selecting groups of vertices and moving/scaling them around. I try to keep the transformations consistent withe the model's symmetry, either by transforming self-symmetric group of vertices or by transforming a pair of symmetric groups in exactly the same way. In some circumstances I need to delete/subdivide/create triangles or weld edges, or to fix UV vertices. Those are rather simple operations after you've done them once or twice, but a lot depends on the quality of your tool's manual/help. Blender has very poor documentation (partly due to the fuzziness of the product itself), XSI's docs are wonderful. Dunno about Cheetah. | :My adjustments to the meshes are mostly limited to selecting groups of vertices and moving/scaling them around. I try to keep the transformations consistent withe the model's symmetry, either by transforming self-symmetric group of vertices or by transforming a pair of symmetric groups in exactly the same way. In some circumstances I need to delete/subdivide/create triangles or weld edges, or to fix UV vertices. Those are rather simple operations after you've done them once or twice, but a lot depends on the quality of your tool's manual/help. Blender has very poor documentation (partly due to the fuzziness of the product itself), XSI's docs are wonderful. Dunno about Cheetah. | ||
::[[User:Geyser|geyser]] 21:57, 10 June 2008 (CEST) | ::[[User:Geyser|geyser]] 21:57, 10 June 2008 (CEST) | ||
If you're interested I made some new weapons: http://edt.oni2.net/AE_Files/NewWeapons.zip | |||
It has Halo's assault rifle, an Uzi like machine gun and a shotgun. The shotgun is basically, the chaingun without sustained fire. However, if you continue to hold the mouse button down, the audio continues. I haven't figured out how to fix that yet. | |||
Hope all's well with RL. | |||
[[User:EdT|EdT]] 02:30, 29 July 2008 (CEST) |
edits