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I was reading the comments on the AE Trailer page and its obvious you have a plan for the Anniversary Edition. Currently, as a community we are going in all sorts of directions, trying out different things, which in a way is good. For ex Paradox's Imago project. | I was reading the comments on the AE Trailer page and its obvious you have a plan for the Anniversary Edition. Currently, as a community we are going in all sorts of directions, trying out different things, which in a way is good. For ex Paradox's Imago project. | ||
Perhaps to get more organized, can you make a single page called AE:Roadmap with your ideas about the direction AE could take. I noticed you already made a few pages such as AE:BGI, AE: | Perhaps to get more organized, can you make a single page called AE:Roadmap with your ideas about the direction AE could take. I noticed you already made a few pages such as AE:BGI, AE:Ninja, AE:Training, but they get lost in the wiki. So a Roadmap page with links to these pages could help to focus our attention. The same roadmap could also be posted to OCF for the lurkers to take note and some may come out and help. | ||
FYI, I have been trying to find some Mac programmers that could help with the Mac engine, but so far, no success. | FYI, I have been trying to find some Mac programmers that could help with the Mac engine, but so far, no success. | ||
[[User:EdT|EdT]] 15:49, 29 July 2008 (CEST) | [[User:EdT|EdT]] 15:49, 29 July 2008 (CEST) | ||
:"the lack of textures is a problem for me" I know, but you can always use [http://www.turbosquid.com/FullPreview/Index.cfm/ID/221645 THESE] (pointed out on AE:BGI below the main list). Also, the "BGI autopistol" [http://www.turbosquid.com/3d-models/3d-gun-simple/361985 HERE] has perfectly good UVs, so maybe ask coool or someone to have a look. That's a good point, actually - who in the community can texture a gun that has UVs ([http://www.turbosquid.com/3d-models/3d-gun-simple/361985 THIS] one)? who can texture a gun from scratch ([http://geyser.oni2.net/edition/weapons/concussion.zip THIS] one)? no one? then we're screwed, aren't we? how will a roadmap involving these guns make us less screwed? | |||
:"as a community we are going in all sorts of directions" I feel bad about assuming project lead (I'm on Oni-sabbatical, remember?) and I sorta hoped for some kind of resonance among the more motivated and creative community members, meaning that someone who's talented, dedicated to Oni and aware or the possibilities wouldn't just sit and goof around... and would instead either make something awesome on their own, or maybe discuss specific skills and priorities with a guru (like, me). A digest roadmap is a lot of work, and I don't even have a TODO for a "team of geysers" that I could dump right now. Also, if there's no one in this community who can make a simple wiki page that links to AE:BGI, AE:Ninja, AE:Training, etc... then we have a problem. You can see those pages, Ed. You can see they're "lost in the wiki" and you think they'd be interesting to "lurkers". So what the blam are you waiting for? | |||
:So, don't expect a detailed roadmap for the Edition from me at the moment. I might post requests for trailer footage though: that's much more to-the point than issuing directives to hypothetical modders without a clear consensus or deadline. | |||
::[[User:Geyser|geyser]] 18:20, 29 July 2008 (CEST) |