AE:Trailer: Difference between revisions

do with this what you will, geyser, it's for you to add to or take away from
m (fixed messed-up sentence)
(do with this what you will, geyser, it's for you to add to or take away from)
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;Content
;Content
:Basically a sequence of feature highlights, each of them rather short, announced by similar-looking full-screen titles.
:Basically a sequence of feature highlights, each of them rather short, announced by similar-looking full-screen titles.
::Ideas for features/mods to highlight:
:::Oni Team Arena
:::AI2 dodging gunfire
:::AI2 wall collision
:::AI2 glass collision (breaks glass)
:::Damaging glass shards
:::Brutal AI or similar melee profile improvements
:::New weapons
:::Alarm logic (AI2 is alerted by seeing dead comrade)
:::AI2 butt-touching sensor (can't get too close while sneaking behind AI)
:::Fully-functional shapeshifter (or something else from "Dev Mode" hacks)
:::''Things that aren't done yet but, if they were, could be highlighted:''
:::HD environmental TXMPs
:::HD face textures
:::HD character models
:::New character models ("bonuses" like BGI/Motoko)
:::New character textures
:::New/modded particles
:::TXANs on consoles (as shown in 1999 trailer)
:Nice-looking and varied locations are a plus (e.g., if you want to show new AI skills, don't do it all in the Warehouse).
:Nice-looking and varied locations are a plus (e.g., if you want to show new AI skills, don't do it all in the Warehouse).
:Content doesn't necessary have to be in-game Oni (can be an external render or an editor view), as long as it looks good.
:Content doesn't necessary have to be in-game Oni (can be an external render or an editor view), as long as it looks good.