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(do with this what you will, geyser, it's for you to add to or take away from) |
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;Content | ;Content | ||
:Basically a sequence of feature highlights, each of them rather short, announced by similar-looking full-screen titles. | :Basically a sequence of feature highlights, each of them rather short, announced by similar-looking full-screen titles. | ||
::Ideas for features/mods to highlight: | |||
:::Oni Team Arena | |||
:::AI2 dodging gunfire | |||
:::AI2 wall collision | |||
:::AI2 glass collision (breaks glass) | |||
:::Damaging glass shards | |||
:::Brutal AI or similar melee profile improvements | |||
:::New weapons | |||
:::Alarm logic (AI2 is alerted by seeing dead comrade) | |||
:::AI2 butt-touching sensor (can't get too close while sneaking behind AI) | |||
:::Fully-functional shapeshifter (or something else from "Dev Mode" hacks) | |||
:::''Things that aren't done yet but, if they were, could be highlighted:'' | |||
:::HD environmental TXMPs | |||
:::HD face textures | |||
:::HD character models | |||
:::New character models ("bonuses" like BGI/Motoko) | |||
:::New character textures | |||
:::New/modded particles | |||
:::TXANs on consoles (as shown in 1999 trailer) | |||
:Nice-looking and varied locations are a plus (e.g., if you want to show new AI skills, don't do it all in the Warehouse). | :Nice-looking and varied locations are a plus (e.g., if you want to show new AI skills, don't do it all in the Warehouse). | ||
:Content doesn't necessary have to be in-game Oni (can be an external render or an editor view), as long as it looks good. | :Content doesn't necessary have to be in-game Oni (can be an external render or an editor view), as long as it looks good. |