AE:Trailer: Difference between revisions

→‎Basic idea for the footage: quality. why settle for less?
(→‎Intro: footage for the "original Oni" part)
(→‎Basic idea for the footage: quality. why settle for less?)
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:Animated video is not a must (e.g., an ultra-quick slideshow is fine). Varied viewing angles and camera effects welcome.
:Animated video is not a must (e.g., an ultra-quick slideshow is fine). Varied viewing angles and camera effects welcome.
:A very nice setting for fights are the foggy rooms in {{C|11}}: the characters disturb the fog as they move, which is a feast for the eyes; plus, the rooms themselves have nice colors and shapes
:A very nice setting for fights are the foggy rooms in {{C|11}}: the characters disturb the fog as they move, which is a feast for the eyes; plus, the rooms themselves have nice colors and shapes
;An example...
...of the kind of dynamics and creativity I expect from the action sequences. [http://geyser.oni2.net/edition/trailer/example.wmv HERE]




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==Intro==
==Intro==
:The intro sequence was done with [http://geyser.oni2.net/edition/trailer/intro/compound.zip this script], and an act-of-god to kill everybody at the start of the boss battle. The camera was turned slightly to the right so as to better capture the dead bodies. Recording was done with Taksi (Microsoft Video 1, rate of time compression at 1.0, compression level at 75), using Rossy's DLL for better hooking. Time inversion was done with Video Time Reversal. The text effects in WMM are rather primitive. Other notable problems are lag while recording (the open environment as well as the dish and Daodan particles make Oni use more CPU than usual) and the low detail of the dish particles.
:The intro sequence was done with [http://geyser.oni2.net/edition/trailer/intro/compound.zip this script], and an act-of-god to kill everybody at the start of the boss battle. The camera was turned slightly to the right so as to better capture the dead bodies. Recording was done with Taksi (Microsoft Video 1, rate of time compression at 1.0, compression level at 75), using Rossy's DLL for better hooking. Time inversion was done with Video Time Reversal. The text effects in WMM are rather primitive. Other notable problems are lag while recording (the open environment as well as the dish and Daodan particles make Oni use more CPU than usual) and the low detail of the dish particles.