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Talk:Oni engine patches (Mac PPC): Difference between revisions

let's have a(nother) look, shall we?
(little more detail on crash)
(let's have a(nother) look, shall we?)
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::Maybe this will be a clue, when using the new hex of 10, I was able to start level 4.  Oni only crashed when the delorean (Using the new 512x521 texture) came into view.  Previously, with the hex at 40, Oni crashed right after the splash screen. [[User:EdT|EdT]] 15:49, 13 August 2008 (CEST)
::Maybe this will be a clue, when using the new hex of 10, I was able to start level 4.  Oni only crashed when the delorean (Using the new 512x521 texture) came into view.  Previously, with the hex at 40, Oni crashed right after the splash screen. [[User:EdT|EdT]] 15:49, 13 August 2008 (CEST)
::I have tested some more on my side and it turned out that the mysterious crash for 1024x1024 textures was some kind of user error (like forgetting to save or something equally stupid). So 1024x1024 works just fine on PC now, and there is thus no similarity between our cases anymore. Also, the crash right after the splashscreen (which one, BTW? intro splashscreen of a level?) seems very suspicious. So, could you please: 1) double-check that you're changing stuff at the right address; 2) let us have a look at the engine after you patched it. --[[User:Geyser|geyser]] 21:48, 13 August 2008 (CEST)