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User talk:Geyser: Difference between revisions

I'm feelin' blind and dumb, help a guy out here
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(I'm feelin' blind and dumb, help a guy out here)
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:::::::::::Actually, I was thinking along the terms of the anime "MADLAX"...and I am taking a break! I suppose we will just have to <strike>burn</strike> cross those bridges when we come to them.
:::::::::::Actually, I was thinking along the terms of the anime "MADLAX"...and I am taking a break! I suppose we will just have to <strike>burn</strike> cross those bridges when we come to them.
::::::::::::[[User:Gumby|Gumby]] 18:30, 14 August 2008 (CEST)
::::::::::::[[User:Gumby|Gumby]] 18:30, 14 August 2008 (CEST)
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Maybe I'm just stupid, but I downloaded the version of OniMenu from your site, under the Tools folder in the OTA folder. I need to find flags to use for some scripting I need to do to record some video. Urg. Anyway, I successfully used a past version (also labeled 3.0, strangely, but with fewer .bsl files), and I thought that I could put the OniMenu scripts in the global folder, add "func pre" to the main function for each level, and do the reverse-flipping kick and the menu would come up. Has something changed? Also, I may be blind, but I searched the forum and didn't see any recent threads devoted to explaining how to use it, and this wiki has no documentation for OM either.
What's happening when I insert "func pre" is that the level fails to load past the point of that code. I also tried putting the OM scripts right in the "compound" folder (the level I want to browse) but no luck. No enemies, nothing goin' on. I'm probably making a simple mistake but I'm out of ideas. --[[User:Iritscen|Iritscen]] 02:39, 24 August 2008 (CEST)