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:::OniVirgin: That page looks useful. But... my new semester is coming and I must focus on my study. Maybe other time I can modify it...</blockquote> | :::OniVirgin: That page looks useful. But... my new semester is coming and I must focus on my study. Maybe other time I can modify it...</blockquote> | ||
::::::What happened here? Our new and enthusiastic modder is thrown off by having to absorb 10 screenfuls of technical stuff that's not in his native language (and really, who ''does'' speak hex fluently? ;-). Now, imagine if we had a visual 3D TRAM editor, or even a GUI for OniSplit that basically said, "What parts of the TRAM do you want to focus on?" and there was a pulldown menu for "knockback", "damage-dealing bones", etc. and it would highlight those in the actual Oni binary data for an animation, and they could type a new decimal value in for damage, or pick a new bone from a popup menu, and the GUI would convert it to hex. That's just a random example of the philosophy of "enabling creativity through user-friendliness", and it's essential to the mindset of anyone who loves Macs. --[[User:Iritscen|Iritscen]] 17:31, 25 August 2008 (CEST) | ::::::What happened here? Our new and enthusiastic modder is thrown off by having to absorb 10 screenfuls of technical stuff that's not in his native language (and really, who ''does'' speak hex fluently? ;-). Now, imagine if we had a visual 3D TRAM editor, or even a GUI for OniSplit that basically said, "What parts of the TRAM do you want to focus on?" and there was a pulldown menu for "knockback", "damage-dealing bones", etc. and it would highlight those in the actual Oni binary data for an animation, and they could type a new decimal value in for damage, or pick a new bone from a popup menu, and the GUI would convert it to hex. That's just a random example of the philosophy of "enabling creativity through user-friendliness", and it's essential to the mindset of anyone who loves Macs. --[[User:Iritscen|Iritscen]] 17:31, 25 August 2008 (CEST) | ||
:::::::Iritscen, love_Oni is not a fool: http://oni.bungie.org/community/forum/viewtopic.php?pid=9103#p9103. He may not be the best modder out there (like anyone is just starting out), but he is not an "OniVirgin" who is put off by a hex editor. At one point or another most of the modding community is "Busy" for one reason or another with real life. | |||
:::::::#Do you know how much of a pain in the arse it is to create a good GUI? | |||
:::::::#Is it really worth it to spend the time required to make such a GUI? There aren't even a dozen modders at this point, and most of them are at the point where they don't need a GUI (Unless you count OUP as a GUI, but it is really only a glorified hex editor). Would the time spent on creating a superb GUI be more than the time that it would save for the people who use the GUI? | |||
:::::::#Running Onisplit is not a "technical hurdle". "Onisplit.exe -import:nosep *copy* *paste* *copy* *paste*". There, I'm done. If I need to do the same action again, I can just hit the up arrow. In the end, I think hex editing through OUP and doing things the "hard way" actually enables more creativity. You learn exactly how things work out. If I need to make a small change, it takes me about 20 seconds to open up OUP and do it. If I need to make a large change, I can export the file to .xml through Onisplit and do changes there. For many things, the level recombining (level0) is the longest part. A GUI would not speed that up!! | |||
:::::::#Back on topic: What kind of GUI would you create for a simple flag browser anyways?! What we have seems about as good as it is going to get. (And you can run the Windows version through Bootcamp anyways. Why aren't you?) [[User:Gumby|Gumby]] 18:55, 25 August 2008 (CEST) |
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