AE:Trailer: Difference between revisions

→‎delocalized characters: Fighting on the pillar
(→‎massive OTA gameplay: well, too much video is a better problem to have than too little)
(→‎delocalized characters: Fighting on the pillar)
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:::::Oh yeah, there is a bit of choppiness to the fly-in at the beginning, Ed. It might be noticeable if that specific piece of footage is in the trailer. Once the fly-in stops, the capture is smooth. Choppiness during large frame-delta periods* and not during small ones indicates that your HD's free space is fragmented. Might be something to look into if you have TechTool Pro or DiskWarrior. It got so bad for me that I spent the last two days defragging (there were 54,000+ fragments in total; only a fraction of that was in the free space, but it was still a big problem). --[[User:Iritscen|Iritscen]] 21:46, 19 August 2008 (CEST)
:::::Oh yeah, there is a bit of choppiness to the fly-in at the beginning, Ed. It might be noticeable if that specific piece of footage is in the trailer. Once the fly-in stops, the capture is smooth. Choppiness during large frame-delta periods* and not during small ones indicates that your HD's free space is fragmented. Might be something to look into if you have TechTool Pro or DiskWarrior. It got so bad for me that I spent the last two days defragging (there were 54,000+ fragments in total; only a fraction of that was in the free space, but it was still a big problem). --[[User:Iritscen|Iritscen]] 21:46, 19 August 2008 (CEST)
:::::(*)This refers to when more is changing onscreen from second to second, requiring Snapz Pro to dump more data to the HD; if the HD is not fast enough or has a lot of fragments it can't dump fast enough and frames are dropped. The fly-in period has a ~100% frame-to-frame delta, whereas when Griffin is just watching the fight, the f-to-f delta is maybe 20%. --[[User:Iritscen|Iritscen]] 21:46, 19 August 2008 (CEST)
:::::(*)This refers to when more is changing onscreen from second to second, requiring Snapz Pro to dump more data to the HD; if the HD is not fast enough or has a lot of fragments it can't dump fast enough and frames are dropped. The fly-in period has a ~100% frame-to-frame delta, whereas when Griffin is just watching the fight, the f-to-f delta is maybe 20%. --[[User:Iritscen|Iritscen]] 21:46, 19 August 2008 (CEST)
:::Another placeholder, http://edt.oni2.net/AE_Files/pillar.mov Perhaps it was the hot afternoon sun, the Ai was not so active in their fighting :-) This was actually done on the Mac.  I added flags at the top of the pillar to get the Ai up there.  [[User:EdT|EdT]] 01:06, 26 August 2008 (CEST)


====animated consoles====
====animated consoles====
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