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{{OBDtr | 0x01E | int16 |00FFFF| 0D 00 | 13 | array size }} | {{OBDtr | 0x01E | int16 |00FFFF| 0D 00 | 13 | array size }} | ||
{{OBDtrBK}} | {{OBDtrBK}} | ||
{{OBDtr2| 0x000 | char[32] |FFC8C8| unused | name of | {{OBDtr2| 0x000 | char[32] |FFC8C8| unused | name of AISA character }} | ||
{{OBDtr | 0x020 | int16 |FFFFC8| 00 00 | 0 | ID of the character, which you can spawn with the script command [[chr_create]] }} | {{OBDtr | 0x020 | int16 |FFFFC8| 00 00 | 0 | ID of the character, which you can spawn with the script command [[chr_create]] }} | ||
{{OBDtr | 0x022 | int16 |C8FFC8| 00 00 | 0 | flag where character is spawned; must be a valid flag ID (from the [[OBD:BINA/OBJC/FLAG|BINACJBOFlag]] collection) }} | {{OBDtr | 0x022 | int16 |C8FFC8| 00 00 | 0 | flag where character is spawned; must be a valid flag ID (from the [[OBD:BINA/OBJC/FLAG|BINACJBOFlag]] collection) }} |