Music/Ingame: Difference between revisions

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{|border=1 align=right cellspacing=1 cellpadding=0
This page correlates Oni's music pieces in the game data ([[OSBD]]/[[SNDD]]) with the tracks on the [[Music/CD|official soundtrack CD]]. Each section links to MP3 versions of the piece as found in-game and (when available) on the CD. Note that the "_hd" ("hard") versions are usually the same as the original track except with a flag allowing the game to interrupt the body of the piece and jump right to the outro when the level scripting calls for the music to finish. When the hard version of a track is not identical to the original, both versions are listenable below. First we present a table of the sound data found and used in each level. Note that the [[Anniversary Edition]] globalizes all sounds, including music, so this table only applies to vanilla Oni.
|+'''Oni's ingame music data'''
 
|-align=center
==SNDD table==
!Level
{|style="{{center}}"
|0
|valign="top"|
|1
{|
|2
|+'''Legend'''
|3
!width=25px|
|4
!
|6
!
|8
|-
|9
|bgcolor="slategray"|
|10
| =
|11
|no SNDD exists
|12
|-
|13
|
|14
|
|18
|
|19
|-
|-align=center
|bgcolor="#00C8C8"|
!Chapter
| =
|bgcolor="silver"|
|present in data,
|0,1
|-
|2
|
|3
|
|4
|called by scripting
|5
|-
|6
|bgcolor="#00C800"|
|7
| =
|8
|present in data,
|9
|-
|10
|
|11
|
|12
|not called upon
|13
|-
|14
|bgcolor="#0000C8"|
|-bgcolor="silver"
| =
|called by scripting,
|-
|
|
|not present in data
|-
|bgcolor="#0088C8"|
| =
|called by scripting,
|-
|
|
|present in L0 data
|}
|
{|border=1 cellspacing=1 cellpadding=0 style="float:right"
|+'''Oni's in-game music data'''
|-
!Track #
!Track Name
!SNDD
!width=25px|L0
!width=25px|L1
!width=25px|L2
!width=25px|L3
!width=25px|L4
!width=25px|L6
!width=25px|L8
!width=25px|L9
!width=25px|L10
!width=25px|L11
!width=25px|L12
!width=25px|L13
!width=25px|L14
!width=25px|L18
!width=25px|L19
|-
!
!
!
|
![[{{C0}}|C0]]/[[{{C1}}|1]]
![[{{C2}}|C2]]
![[{{C3}}|C3]]
![[{{C4}}|C4]]
![[{{C5}}|C5]]
![[{{C6}}|C6]]
![[{{C7}}|C7]]
![[{{C8}}|C8]]
![[{{C9}}|C9]]
![[{{C10}}|C10]]
![[{{C11}}|C11]]
![[{{C12}}|C12]]
![[{{C13}}|C13]]
![[{{C14}}|C14]]
|-
!|1
!|[[../CD#Oni_Anime|Oni Anime]]
! --
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|-
!rowspan="2"|2
!rowspan="2"|[[../CD#Trailer|Trailer]]
!mus_sv
!mus_sv
|
|
|
|
|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
|
|
|
|
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|
|
|
|
|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
|
|
|-bgcolor="silver"
|-
!mus_ot
!mus_ot
|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
|
|
|
|
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|
|
|
|
|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
|-bgcolor="cyan"
|-
!rowspan="2"|3
!rowspan="2"|[[../CD#East_Wind|East Wind]]
!mus_asian
!mus_asian
|
|
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|
|
|
|
|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
|
|
|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
|
|
|
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|
|
|-bgcolor="silver"
|-
!mus_asianb
!mus_asianb
|
|
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|
|
|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
|
|
|
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|
|
|
|
|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
|-bgcolor="silver"
|-
!rowspan="1"|4
!rowspan="1"|[[../CD#Searching|Searching]]
!mus_ambgrv1
!mus_ambgrv1
|
|
|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
|
|
|
|
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|
|
|
|
|-bgcolor="silver"
|-
!rowspan="1"|5
!rowspan="1"|[[../CD#Pursuit|Pursuit]]
!mus_pursuit
!mus_pursuit
|
|
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|
|
|
|
|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
|
|
|
|
|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
|
|
|
|
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|
|
|
|
|-bgcolor="silver"
|-
!mus_xtr
!rowspan="1"|6
|bgcolor="fuchsia"|
!rowspan="1"|[[../CD#Loss|Loss]]
!mus_xtr[3-5]
|bgcolor="#00C8C8"|
|
|
|
|
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|
|
|
|
|bgcolor="#0088C8"|
|
|
|
|
|
|-
|-bgcolor="silver"
!rowspan="1"|7
!rowspan="1"|[[../CD#Hurry|Hurry]]
!mus_xtr1
!mus_xtr1
|
|
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|
|
|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
|
|
|
|
|-bgcolor="silver"
|-
!rowspan="2"|8
!rowspan="2"|[[../CD#Fight|Fight]]
!mus_fiteb
!mus_fiteb
|
|
|
|
|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
|
|
|
|
|
|
|
|
|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
|
|
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|
|bgcolor="fuchsia"|
|
|-bgcolor="silver"
|-
!mus_fitec
!mus_fitec
|
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|
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|
|
|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
|
|
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|
|
|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
|
|
|
|
|
|
|
|
|-bgcolor="silver"
|-
!rowspan="8"|9
!rowspan="8"|[[../CD#Ambient_Suite|Ambient Suite]]
!atm_cl05
!atm_cl05
|
|
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|
|
|
|
|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
|
|
|
|
|
|
|-bgcolor="silver"
|-
!atm_cl09
!atm_cl09
|
|
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|
|
|
|
|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
|
|
|
|
|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
|
|
|
|
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|
|
|
|
|-bgcolor="silver"
|-
!atm_cl10
!atm_cl10
|
|
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|
|
|
|
|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
|
|
|
|
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|
|
|
|
|-bgcolor="silver"
|-
!atm_cl11
!atm_cl11
|
|
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|
|
|
|
|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
|
|
|
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|
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|
|
|-bgcolor="silver"
|-
!atm_cl12
!atm_cl12
|
|
|
|
|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
|
|
|
|
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|
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|
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|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
|
|
|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
|
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|
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|-bgcolor="silver"
|-
!atm_cl16
!atm_cl16
|
|
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|
|
|
|
|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
|
|
|
|
|
|
|-bgcolor="silver"
|-
!atm_cl22
!atm_cl22
|
|
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|
|
|
|
|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
|
|
|
|
|
|
|-bgcolor="silver"
|-
!atm_ft68
!mus_cool04
|
|
|bgcolor="fuchsia"|
|
|
|bgcolor="#00C8C8"|
|
|
|
|
|bgcolor="#00C800"|
|
|
|
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|
|
|
|
|-
!rowspan="1"|10
!rowspan="1"|[[../CD#Internal_Space|Internal Space]]
!mus_space01
|
|
|-bgcolor="silver"
!atm_ft81
|
|
|
|
|
|
|
|
|bgcolor="#00C8C8"|
|
|
|bgcolor="#00C8C8"|
|
|
|
|
|
|
|
|
|bgcolor="#00C8C8"|
|
|
|
|
|bgcolor="fuchsia"|
|-
!rowspan="1"|11
!rowspan="1"|[[../CD#Farewell|Farewell]]
!mus_xtr2
|
|
|
|
|
|
|-bgcolor="silver"
!atm_gr06
|
|
|bgcolor="fuchsia"|
|
|
|
|
|bgcolor="fuchsia"|
|
|
|
|
|bgcolor="#00C8C8"|
|
|
|
|
|bgcolor="#00C8C8"|
|
|
|
|
|
|
|-
!rowspan="3"|12
!rowspan="3"|[[../CD#Konoko_Chase|Konoko Chase]]
!mus_main01
|
|
|
|
|
|
|-bgcolor="silver"
|bgcolor="#00C8C8"|
!atm_gr09
|
|
|
|
|
|
|bgcolor="#00C8C8"|
|
|
|
|
|bgcolor="fuchsia"|
|
|
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|
|bgcolor="fuchsia"|
|-
!mus_main02
|
|
|
|
|
|
|-bgcolor="silver"
!atm_low1
|
|
|bgcolor="fuchsia"|
|bgcolor="fuchsia"|
|
|
|
|
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|
|
|bgcolor="#00C8C8"|
|
|
|
|
|bgcolor="fuchsia"|
|
|
|
|
|bgcolor="fuchsia"|
|
|
|-bgcolor="silver"
|-
!mus_amasian1
!mus_main03
|
|
|bgcolor="fuchsia"|
|
|
|
|
|bgcolor="#00C8C8"|
|
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|bgcolor="fuchsia"|
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|
|bgcolor="#00C8C8"|
|bgcolor="#00C8C8"|
|-
!rowspan="1"|13
!rowspan="1"|[[../CD#Oni_Fever|Oni Fever]]
!mus_chase
|
|
|-bgcolor="silver"
|bgcolor="#00C8C8"|
!mus_cool04
|
|
|
|
|bgcolor="fuchsia"|
|
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|
|
|bgcolor="fuchsia"|
|
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|-bgcolor="silver"
|-
!mus_cool19
!rowspan="1"|14
!rowspan="1"|[[../CD#The_Hunt|The Hunt]]
!mus_ambgrv2
|
|
|
|
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|bgcolor="fuchsia"|
|
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|
|
|bgcolor="#0000C8"|
|bgcolor="#00C800"|
|
|
|-
!rowspan="1"|15
!rowspan="1"|[[../CD#Whirled_Piece|Whirled Piece]]
!mus_lz
|
|
|-bgcolor="silver"
!mus_hrt
|
|
|bgcolor="fuchsia"|
|
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|bgcolor="#00C8C8"|
|bgcolor="#00C8C8"|
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|bgcolor="fuchsia"|
|
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|-
! rowspan="1"|16
! rowspan="1"|[[../CD#End_Titles|End Titles]]
! --
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|-
! rowspan="14"|--
! rowspan="14"|Not on CD
!atm_ft68
|
|
|-bgcolor="silver"
|bgcolor="#00C8C8"|
!mus_low1
|
|
|bgcolor="fuchsia"|
|
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|bgcolor="fuchsia"|
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|-bgcolor="silver"
|-
!mus_om01
!atm_ft81
|
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|bgcolor="fuchsia"|
|
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|bgcolor="fuchsia"|
|
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|bgcolor="fuchsia"|
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|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
|-bgcolor="silver"
!mus_om03
|
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|-
!atm_gr06
|
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|bgcolor="#00C8C8"|
|
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|bgcolor="fuchsia"|
|
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|bgcolor="#00C8C8"|
|
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|-bgcolor="silver"
!mus_sad1
|
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|-
!atm_gr09
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|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
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|bgcolor="fuchsia"|
|bgcolor="fuchsia"|
|
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|-bgcolor="silver"
|bgcolor="#00C8C8"|
!mus_trt
|
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|-
!atm_low1
|
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|bgcolor="#00C8C8"|
|bgcolor="#00C800"|
|
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|bgcolor="fuchsia"|
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|bgcolor="#00C800"|
|
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|bgcolor="fuchsia"|
|
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|-bgcolor="silver"
|bgcolor="#00C800"|
!mus_wls
|
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|-
!mus_amasian1
|
|
|bgcolor="#00C8C8"|
|
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|bgcolor="#00C8C8"|
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|bgcolor="fuchsia"|
|
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|bgcolor="fuchsia"|
|
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|-bgcolor="silver"
!mus_space01
|
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|-
!mus_cool19
|
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|
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|
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|
|bgcolor="fuchsia"|
|
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|bgcolor="fuchsia"|
|
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|bgcolor="fuchsia"|
|
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|bgcolor="#00C8C8"|
|
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|-bgcolor="silver"
!mus_xtr2
|
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|-
!mus_hrt
|
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|bgcolor="#00C800"|
|
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|bgcolor="fuchsia"|
|
|
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|bgcolor="fuchsia"|
|
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|bgcolor="#00C8C8"|
|
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|
|
|-bgcolor="silver"
!mus_main01
|
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|
|
|
|bgcolor="fuchsia"|
|-
!mus_low1
|
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|bgcolor="fuchsia"|
|
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|-bgcolor="silver"
|bgcolor="#00C8C8"|
!mus_main02
|
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|bgcolor="#00C8C8"|
|
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|-
!mus_om01
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|bgcolor="#00C800"|
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|bgcolor="#00C8C8"|
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|bgcolor="fuchsia"|
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|bgcolor="#00C8C8"|
|
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|-bgcolor="silver"
|bgcolor="#00C8C8"|
!mus_main03
|-
!mus_om03
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|bgcolor="fuchsia"|
|
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|bgcolor="#00C8C8"|
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|bgcolor="fuchsia"|
|-bgcolor="silver"
!mus_chase
|
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|bgcolor="fuchsia"|
|-
!mus_sad1
|
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|bgcolor="#00C8C8"|
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|bgcolor="#00C8C8"|
|bgcolor="#00C8C8"|
|
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|-
!mus_trt
|
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|-bgcolor="silver"
!mus_ambgrv2
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|bgcolor="#00C8C8"|
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|bgcolor="#00C8C8"|
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|-
!mus_wls
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|bgcolor="fuchsia"|
|
|-bgcolor="silver"
!mus_lz
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|bgcolor="fuchsia"|
|bgcolor="fuchsia"|
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|bgcolor="#00C8C8"|
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|bgcolor="#00C8C8"|
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|-
!
!
!
|
|
![[{{C0}}|C0]]/[[{{C1}}|1]]
![[{{C2}}|C2]]
![[{{C3}}|C3]]
![[{{C4}}|C4]]
![[{{C5}}|C5]]
![[{{C6}}|C6]]
![[{{C7}}|C7]]
![[{{C8}}|C8]]
![[{{C9}}|C9]]
![[{{C10}}|C10]]
![[{{C11}}|C11]]
![[{{C12}}|C12]]
![[{{C13}}|C13]]
![[{{C14}}|C14]]
|-
|-
|align=center colspan=16 bgcolor="white"|'''Click a section header to bring up<br>the corresponding [[Music/CD|CD track]]
!Track #
!Track Name
!SNDD
!L0
!L1
!L2
!L3
!L4
!L6
!L8
!L9
!L10
!L11
!L12
!L13
!L14
!L18
!L19
|}
|}
==[[Music/CD#Trailer|Trailer]]==
|}
 
==Trailer==
''To listen to the CD version of this track, see [[../CD#Trailer|HERE]].''<br>
First track in PC Oni's outro, followed by [[#Farewell|Farewell]]. This was the backing music for the [[Trailers#1998|1998 trailer]], not to be confused with [[#Konoko Chase|Konoko Chase]], the music behind the 1999 trailer.
 
===mus_sv===
===mus_sv===
The trailer's intro
Trailer's intro.
*mus_sv#, #={1, 2, 3, 4, 5, 6, _in, _out)
*[https://iritscen.oni2.net/wiki/music/mus_sv.mp3 mus_sv (1:21)]
;Sound files
:mus_sv#, #={1, 2, 3, 4, 5, 6, _in, _out)
;Available in
;Available in
:level2_Final
:level2_Final
:level18_Final
:level18_Final
;OSBD entry
:mus_sv (_in, 1+2+3+4+5+6, _out). Used in {{C2}} and {{C13}} for boss battles.
===mus_ot===
===mus_ot===
The main track
The main Trailer track.
*mus_ot#, #={1, 2, 3, 4, 5, 6_hdout, _in, _out)
*[https://iritscen.oni2.net/wiki/music/mus_ot.mp3 mus_ot (1:04)], [https://iritscen.oni2.net/wiki/music/mus_ot_hd.mp3 mus_ot_hd (0:59)]
;Sound files
:mus_ot#, #={1, 2, 3, 4, 5, 6, 7, 6_hdout, _in, _out)
;Available in
;Available in
:level19_Final
:level0_Final (#=6, 7)
*mus_ot#, #={6, 7}
:level19_Final (#=1, 2, 3, 4, 5, 6_hdout, _in, _out)
Short samples of Trailer stored in '''level0_Final'''.
;OSBD entries
Played in main menu and .MISSION:COMPLETE screens, in random succession.
:mus_ot (soft intro and ending : _in, 1+2+3+4+5, _out). Used in {{C14}} for boss battle
Not available via scripts (no [[OBD:OSBD|OSBD]] entry)
:mus_ot_hd (hard intro and ending : 6, 1+2+3+4+5, 6_hdout)
:main_menu_win (short loop : 6+7). Used in the main menu and .MISSION:COMPLETE screens.




----
----
==[[Music/CD#East Wind|East Wind]]==
 
==East Wind==
''To listen to the CD version of this track, see [[../CD#East_Wind|HERE]].''
 
===mus_asian===
===mus_asian===
A harder cut of East Wind
A harder cut of East Wind.
*mus_asian#, #={1, 2, 3, 5, _in, _out}
*[https://iritscen.oni2.net/wiki/music/mus_asian.mp3 mus_asian (0:43)] (mus_asian_hd is identical)
;Sound files
:mus_asian#, #={1, 2, 3, 4, 5, _in, _out}
;Available in
;Available in
:level4_Final
:level4_Final
:level6_Final
:level6_Final
:level9_Final
:level9_Final
;OSBD entries
:mus_asian, mus_asian_hd (_in, 1+2+3+4+5, _out)
===mus_asianb===
===mus_asianb===
A softer cut of East Wind
A softer cut of East Wind.
*mus_asianb#, #={1, 2, 3, 5, 6, _out}
*[https://iritscen.oni2.net/wiki/music/mus_asianb.mp3 mus_asianb (0:40)] (mus_asianb_hd is identical)
;Sound files
:mus_asianb#, #={1, 2, 3, 5, 6, _out}
;Available in
;Available in
:level8_Final
:level8_Final
:level19_Final
:level19_Final
;OSBD entries
:mus_asianb, mus_asianb_hd (1, 1+2+3+5+6, _out)




----
----
==[[Music/CD#Searching|Searching]]==
==Searching==
''To listen to the CD version of this track, see [[../CD#Searching|HERE]].''
 
===mus_ambgrv1===
===mus_ambgrv1===
*mus_ambgrv1#, #={_1, _2, _3, _4, _5, _6, _out}
*[https://iritscen.oni2.net/wiki/music/mus_ambgrv1.mp3 mus_ambgrv1 (1:13)], [https://iritscen.oni2.net/wiki/music/mus_ambgrv1b.mp3 mus_ambgrv1b (0:52)], [https://iritscen.oni2.net/wiki/music/mus_ambgrv1_hd.mp3 mus_ambgrv1_hd (0:21)]
;Sound files
:mus_ambgrv1#, #={_1, _2, _3, _4, _5, _6, _out}
;Available in
;Available in
:level1_Final
:level1_Final
:level2_Final
:level2_Final
;OSBD entries
:mus_ambgrv1 (complete : _1, _1+_2+_3+_4+_5+_6, _out)
:mus_ambgrv1b (incomplete : _1, _1+_2+_3+_4+_6, _out)
:mus_ambgrv1_hd (beat only : _1, _1+_6, _out)
The beat-only main group (_1+_6) is used by [[#atm_low1|atm_low_perc1]].




----
----
==[[Music/CD#Pursuit|Pursuit]]==
 
==Pursuit==
''To listen to the CD version of this track, see [[../CD#Pursuit|HERE]].''
 
===mus_pursuit===
===mus_pursuit===
*mus_pursuit#, #={1, 2, 3, 4, 5}, and mus_purs_out
*[https://iritscen.oni2.net/wiki/music/mus_pursuit.mp3 mus_pursuit (0:56)] (mus_pursuit_hd is identical)
;Sound files
:mus_pursuit#, #={1, 2, 3, 4, 5}, and mus_purs_out
;Available in
;Available in
:level8_Final
:level8_Final
:level11_Final
:level11_Final
;OSBD entries
:mus_pursuit, mus_pursuit_hd (1, 1+2+3+4+5, _out)




----
----
==[[Music/CD#Loss|Loss]]==
==Loss==
===mus_xtr===
''To listen to the CD version of this track, see [[../CD#Loss|HERE]].''
Three short standalone pieces
 
*mus_xtr#, #={3, 4, 5}
===mus_xtr[3-5]===
Played on .MISSION:FAILED screens (random selection).
Three short standalone pieces.
Not available via scripts (no [[OBD:OSBD|OSBD]] entry)
*[https://iritscen.oni2.net/wiki/music/mus_xtr3.mp3 mus_xtr3 (0:11)], [https://iritscen.oni2.net/wiki/music/mus_xtr4.mp3 mus_xtr4 (0:11)], [https://iritscen.oni2.net/wiki/music/mus_xtr5.mp3 mus_xtr5 (0:06)]
;Sound files
:mus_xtr#, #={3, 4, 5}
;Available in
:level0_Final (globally)
;OSBD entries
:loss_screen_music (picks one of the three SNDDs at random). Used in .MISSION:FAILED screens.
:mus_xtr5 (for calling just SNDDmus_xtr5). Used when Kerr dies.




----
----
==[[Music/CD#Hurry|Hurry]]==
==Hurry==
''To listen to the CD version of this track, see [[../CD#Hurry|HERE]].''
 
===mus_xtr1===
===mus_xtr1===
*mus_xtr1#, #={_1, _2, _3, _4, _end}
*[https://iritscen.oni2.net/wiki/music/mus_xtr1.mp3 mus_xtr1 (0:31)] (mus_xtr1_hd is identical)
;Sound files
:mus_xtr1#, #={_1, _2, _3, _4, _end}
;Available in
;Available in
:level14_Final
:level14_Final
;OSBD entries
:mus_xtr1, mus_xtr_hd (_1, _1+_2+_3+_4, _end)




----
----
==[[Music/CD#Fight|Fight]]==
==Fight==
''To listen to the CD version of this track, see [[../CD#Fight|HERE]].''
 
===mus_fiteb===
===mus_fiteb===
A harder cut of Fight
A harder cut of Fight.
*mus_fiteb#, #={1, 2, 3, 4, 5, 6, _out)
*[https://iritscen.oni2.net/wiki/music/mus_fiteb.mp3 mus_fiteb (0:53)] (mus_fiteb_hd is identical)
;Sound files
:mus_fiteb#, #={1, 2, 3, 4, 5, 6, _out)
;Available in
;Available in
:level2_Final
:level2_Final
:level9_Final
:level9_Final
;OSBD entries
:mus_fiteb, mus_fiteb_hd (1, 1+2+3+4+5+6, _out)
===mus_fitec===
===mus_fitec===
A softer cut of Fight
A softer cut of Fight.
*mus_fitec#, #={1, 2, 3, 4, 5, _out)
*[https://iritscen.oni2.net/wiki/music/mus_fitec.mp3 mus_fitec (0:41)] (mus_fitec_hd is identical)
;Sound files
:mus_fitec#, #={1, 2, 3, 4, 5, _out)
;Available in
;Available in
:level4_Final
:level4_Final
:level12_Final
:level12_Final
;OSBD entries
:mus_fitec, mus_fitec_hd (1, 1+2+3+4+5, _out)




----
----
==[[Music/CD#Ambient Suite|Ambient Suite]]==
==Ambient Suite==
''To listen to the whole track, see [[../CD#Ambient_Suite|HERE]]. The constituent pieces which we can identify are downloadable below. Note that these are listed in alphabetical order, not order of occurrence in the Suite. About half of the components of the Suite are unidentified because they don't exist in the game's SNDD resources.''
 
===atm_cl05===
===atm_cl05===
*atm_cl05#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
*[https://iritscen.oni2.net/wiki/ambient/atm_cl05.mp3 atm_cl05 (0:47)]
;Sound files
:atm_cl05#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
;Available in
;Available in
:level13_Final
:level13_Final
;OSBD entries
:atm_cl05 (_in, _lp1+_lp2+_lp3+_lp4, _out)


===atm_cl09===
===atm_cl09===
*atm_cl09#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
*[https://iritscen.oni2.net/wiki/ambient/atm_cl09.mp3 atm_cl09 (1:07)]
;Sound files
:atm_cl09#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
;Available in
;Available in
:level6_Final
:level6_Final
:level10_Final
:level10_Final
;OSBD entries
:atm_cl09 (_in, _lp1+_lp2+_lp3+_lp4, _out)


===atm_cl10===
===atm_cl10===
*atm_cl10#, #={_1, _2, _out}
*[https://iritscen.oni2.net/wiki/ambient/atm_cl10.mp3 atm_cl10 (0:17)]
;Sound files
:atm_cl10#, #={_1, _2, _out}
;Available in
;Available in
:level10_Final
:level10_Final
;OSBD entries
:atm_cl10 (_1+_2, _out)


===atm_cl11===
===atm_cl11===
*atm_cl11#, #={_in, _lp, _out}
*[https://iritscen.oni2.net/wiki/ambient/atm_cl11.mp3 atm_cl11 (0:13)]
;Sound files
:atm_cl11#, #={_in, _lp, _out}
;Available in
;Available in
:level0_Final
:level10_Final
;OSBD entries
:atm_cl11 (_in, _lp, _out)


===atm_cl12===
===atm_cl12===
*atm_cl12#, #={_in, _lp, _out}
*[https://iritscen.oni2.net/wiki/ambient/atm_cl12.mp3 atm_cl12 (0:27)]
;Sound files
:atm_cl12#, #={_in, _lp, _out}
;Available in
;Available in
:level2_Final
:level2_Final
:level10_Final
:level10_Final
:level12_Final
:level12_Final
;OSBD entries
:atm_cl12 (_in, _lp, _out)


===atm_cl16===
===atm_cl16===
*atm_cl16#, #={_in, _lp1, _lp2, _lp3, _out}
*[https://iritscen.oni2.net/wiki/ambient/atm_cl16.mp3 atm_cl16 (0:51)]
;Sound files
:atm_cl16#, #={_in, _lp1, _lp2, _lp3, _out}
;Available in
;Available in
:level13_Final
:level13_Final
;OSBD entries
:atm_cl16 (_in, _lp1+_lp2+_lp3, _out)


===atm_cl22===
===atm_cl22===
*atm_cl22#, #={_in, _lp1, _lp2, _lp3, _out}
*[https://iritscen.oni2.net/wiki/ambient/atm_cl22.mp3 atm_cl22 (0:23)]
;Sound files
:atm_cl22#, #={_in, _lp1, _lp2, _lp3, _out}
;Available in
:level13_Final
;OSBD entries
:atm_cl22 (_in, _lp1+_lp2+_lp3, _out)
 
===atm_low1===
*[https://iritscen.oni2.net/wiki/ambient/atm_low1.mp3 atm_low1 (0:06)]
*[https://iritscen.oni2.net/wiki/ambient/atm_low_perc1.mp3 atm_low_perc1 (0:22)]
*[https://iritscen.oni2.net/wiki/ambient/atm_low_perc2.mp3 atm_low_perc2 (0:13)]
;(yes, the outro really is messed up on the two "perc" tracks; Bungie West failed to make a [[XML:SNDD#Mixing music tracks|mix outro]] like they did for the other two-layer track, {{SectionLink||mus_xtr2}})
;Sound files
:atm_low1#, #={, _in, _lp, _out}
;Available in
:level1_Final
:level2_Final
:level12_Final
:level18_Final
;OSBD entries
:atm_low1 (_in, _lp1, _out)
:atm_low_perc1 (atm_low1_in, atm_low1_lp1+[[#mus_ambgrv1|mus_ambgrv1_prc]], atm_low1_out). Used in {{C2}} (leading into "wild goose chase" cutscene).
:atm_low_perc2 (atm_low1_in, atm_low1_lp1+[[#mus_ambgrv2|mus_ambgrv2_prc2]], atm_low1_out). Used in {{C13}} (intro).
 
===mus_cool04===
*[https://iritscen.oni2.net/wiki/ambient/mus_cool04.mp3 mus_cool04 (0:16)]
;Sound files
:mus_cool04#, #={_1, _3, _out}
;Available in
:level2_Final
:level6_Final
;OSBD entries
:mus_cool4, mus_cool4_hd (_1, _1+_3, _out)
 
----
 
==Internal Space==
''To listen to the CD version of this track, see [[../CD#Internal_Space|HERE]].''
 
===mus_space01===
*[https://iritscen.oni2.net/wiki/music/mus_space01.mp3 mus_space01 (0:47)] (mus_space01_hd is identical)
;Sound files
:mus_space01#, #={a, b, c, d, e, f, _out)
;Available in
;Available in
:level6_Final
:level9_Final
:level14_Final
;OSBD entries
:mus_space01, mus_space01_hd (a, b+c+d+e+f, _out)
An unused main group called '''music_space01.grp''' (instead of '''mus_space01.grp''') is available. Both groups are (b+c+d+e+f).
----
==Farewell==
''To listen to the CD version of this track, see [[../CD#Farewell|HERE]].''
===mus_xtr2===
The second track in PC Oni's outro.
*[https://iritscen.oni2.net/wiki/music/mus_xtr2.mp3 mus_xtr2 (2:03)]
;Sound files
:mus_xtr2#, #={endmx, hi, hi_in, _1, _2, _3, _4, _5, _6, _end}
;Available in
:level10_Final
:level13_Final
:level13_Final
;OSBD entry
:mus_xtr2 (hi_in, hi&(_1, _2, _3, _4, _5, _6), endmx). Used in {{C8}} (talk with Shinatama) and in {{C11}} (slide show).
The main segment could also be triggered by the missing [[#mus_choral1|mus_choral1]] entry.
----
==Konoko Chase==
''To listen to the CD version of this track, see [[../CD#Konoko_Chase|HERE]].''
This was the backing music for the [[Trailers#1999|1999 trailer]]. We have an article about its many versions [[Konoko Chase|HERE]].
===mus_main01===
A harder cut of Konoko Chase.
*[https://iritscen.oni2.net/wiki/music/mus_main01.mp3 mus_main01 (0:49)] (mus_main01_hd is identical)
;Sound files
:mus_main01#, #={a, b, c, d, e, _in, _out}
;Available in
:level3_Final
:level9_Final
;OSBD entries
:mus_main01, mus_main01_hd (_in, a+b+c+d+e, _out)
===mus_main02===
A shorter cut of Konoko Chase (hard, with pauses).
*[https://iritscen.oni2.net/wiki/music/mus_main02.mp3 mus_main02 (0:44)] (mus_main02_hd is identical)
;Sound files
:mus_main02#, #={a, b, c, _in, _out}
;Available in
:level11_Final
;OSBD entries
:mus_main02, mus_main02_hd (_in, a+b+c, _out)
===mus_main03===
A softer cut of Konoko Chase.
*[https://iritscen.oni2.net/wiki/music/mus_main03.mp3 mus_main03 (1:02)] (mus_main03_hd is identical)
;Sound files
:mus_main03#, #={a, b, c, d, e, _out}
;Available in
:level3_Final
:level19_Final
;OSBD entries
:mus_main03, mus_main03_hd (a, a+b+c+d+e, _out)
----
==Oni Fever==
''To listen to the CD version of this track, see [[../CD#Oni_Fever|HERE]].''
===mus_chase===
This is not "[[#Konoko Chase|Konoko Chase]]" as the title would lead one to expect.
*[https://iritscen.oni2.net/wiki/music/mus_chase.mp3 mus_chase (0:59)] (mus_chase_hd is identical)
;Sound files
:mus_chase#, #={1, 2, 3, 4, 5, 6, 7, 8, _in, _out}
;Available in
:level1_Final
;OSBD entries
:mus_chase, mus_chase_hd (_in, 1+2+3+4+5+6+7+8, _out)
----
==The Hunt==
''To listen to the CD version of this track, see [[../CD#The_Hunt|HERE]].''
===mus_ambgrv2===
*[https://iritscen.oni2.net/wiki/music/mus_ambgrv2.mp3 mus_ambgrv2 (1:18)], [https://iritscen.oni2.net/wiki/music/mus_ambgrv2_hd.mp3 mus_ambgrv2_hd (0:24)]
;Sound files
:mus_ambgrv2#, #={_1, _2, _3, _4, _5, _6, _out}
;Available in
:level18_Final (was intended to be in level14_Final, as discussed [[../CD#The_Hunt|here]]).
;OSBD entries
:mus_ambgrv2 (long mix : _1, _1+_2+_3+_4+_5, _out)
:mus_ambgrv2_hd (light : _1, _1+_6, _out)
A beat-only version (_1) is used by [[#atm_low1|atm_low_perc2]].
----
==Whirled Piece==
''To listen to the CD version of this track, see [[../CD#Whirled_Piece|HERE]].''
===mus_lz===
*[https://iritscen.oni2.net/wiki/music/mus_lz.mp3 mus_lz (0:44)] (mus_lz_hd is identical)
;Sound files
:mus_lz#, #={1, 2, 3, 4, 5, _out)
;Available in
:level10_Final
:level11_Final
;OSBD entries
:mus_lz, mus_lz_hd (1, 1+2+3+4+5, _out)
----
==Not on CD==
These tracks are available as sound resources in Oni, but are not on the soundtrack CD.


===atm_ft68===
===atm_ft68===
*atm_ft68#, #={_in, _lp, _out}
*[https://iritscen.oni2.net/wiki/ambient/atm_ft68.mp3 atm_ft68 (0:13)]
;Sound files
:atm_ft68#, #={_in, _lp, _out}
;Available in
;Available in
:level1_Final
:level1_Final
;OSBD entries
:atm_ft68 (_in, _lp, _out)


===atm_ft81===
===atm_ft81===
*atm_ft81#, #={_in, _lp1, _lp2, _out}
*[https://iritscen.oni2.net/wiki/ambient/atm_ft81.mp3 atm_ft81 (0:10)]
;Sound files
:atm_ft81#, #={_in, _lp1, _lp2, _out}
;Available in
;Available in
:level13_Final
:level13_Final
;OSBD entries
:atm_ft81 (_in, _lp1+_lp2, _out)


===atm_gr06===
===atm_gr06===
*atm_gr06#, #={_in, _lp1, _lp2, _out}
*[https://iritscen.oni2.net/wiki/ambient/atm_gr06.mp3 atm_gr06 (0:53)]
;Sound files
:atm_gr06#, #={_in, _lp1, _lp2, _out}
;Available in
;Available in
:level1_Final
:level1_Final
:level4_Final
:level4_Final
;OSBD entries
:atm_gr06 (_in, _lp1+_lp2, _out)


===atm_gr09===
===atm_gr09===
*atm_gr06#, #={_in, _lp1, _lp2, _out}
*[https://iritscen.oni2.net/wiki/ambient/atm_gr09.mp3 atm_gr09 (0:23)]
;Sound files
:atm_gr09#, #={_in, _lp1, _lp2, _out}
;Available in
;Available in
:level6_Final
:level6_Final
:level13_Final
:level13_Final
 
;OSBD entries
===atm_low1===
:atm_gr09 (_in, _lp1+_lp2, _out)
*atm_low1#, #={, _in, _lp, _out}
;Available in
:level1_Final
:level2_Final
:level12_Final
:level18_Final


===mus_amasian1===
===mus_amasian1===
*mus_amasian1#, #={_1, _2, _3, _4, _5, _6, _out}
*[https://iritscen.oni2.net/wiki/music/mus_amasian.mp3 mus_amasian (0:57)] (mus_amasian_hd is identical)
;Sound files
:mus_amasian1#, #={_1, _2, _3, _4, _5, _6, _out}
;Available in
;Available in
:level1_Final
:level1_Final (plays at the end of the training course)
:level10_Final
:level10_Final (plays when your ex-friends run at you)
 
;OSBD entries
===mus_cool04===
:mus_amasian, mus_amasian_hd (_1, _1+_2+_3+_4+_5+_6, _out)
*mus_cool04#, #={_1, _3, _out}
;Available in
:level2_Final
:level6_Final


===mus_cool19===
===mus_cool19===
*mus_cool19#, #={_1}
*[https://iritscen.oni2.net/wiki/ambient/mus_cool19.mp3 mus_cool19 (0:08)]
;Sound files
:mus_cool19#, #={_1}
;Available in
;Available in
:level12_Final
:level12_Final
;OSBD entries
:mus_cool19 (_1)


===mus_hrt===
===mus_hrt===
*mus_hrt#, #={1, 2, 3, _in, _out}
''Originally from Myth II; see [[Music/Myth]].''
*[https://iritscen.oni2.net/wiki/ambient/mus_hrt.mp3 mus_hrt (1:03)]
;Sound files
:mus_hrt#, #={1, 2, 3, _in, _out}
;Available in
;Available in
:level1_Final
:level1_Final
:level11_Final
:level11_Final
;OSBD entry
:mus_heart (_in, 1+2+3, _out)


===mus_low1===
===mus_low1===
*mus_low1#, #={_1, _2, _3, _out}
*[https://iritscen.oni2.net/wiki/ambient/mus_low1.mp3 mus_low1 (1:04)]
;Sound files
:mus_low1#, #={_1, _2, _3, _out}
;Available in
;Available in
:level1_Final
:level1_Final
:level12_Final
:level12_Final
;OSBD entries
:mus_low1 (_1, _1+_2+_3, _out)


===mus_om01===
===mus_om01===
*mus_om01#, #={a, b, c, _in, _out}
''Originally from Myth II; see [[Music/Myth]].''
*[https://iritscen.oni2.net/wiki/ambient/mus_om01.mp3 mus_om01 (1:09)]
;Sound files
:mus_om01#, #={a, b, _in, _out}
;Available in
;Available in
:level2_Final
:level2_Final
Line 910: Line 1,343:
:level13_Final
:level13_Final
:level19_Final
:level19_Final
;OSBD entries
:mus_om01 (_in, a+b, _out)


===mus_om03===
===mus_om03===
*mus_om01#, #={a, b, _in, _out}
''Originally from Myth; see [[Music/Myth]].''
*[https://iritscen.oni2.net/wiki/ambient/mus_om03.mp3 mus_om03 (0:58)]
;Sound files
:mus_om03#, #={a, b, c, _in, _out}
;Available in
;Available in
:level6_Final
:level6_Final
;OSBD entries
:mus_om03 (_in, a, b, c, _out)


===mus_sad1===
===mus_sad1===
*mus_sad1#, #={_1, _2, _3, _out}
*[https://iritscen.oni2.net/wiki/ambient/mus_sad1.mp3 mus_sad1 (0:52)]
;Sound files
:mus_sad1#, #={_1, _2, _3, _out}
;Available in
;Available in
:level9_Final
:level9_Final
:level14_Final
:level14_Final
:level18_Final
:level18_Final
;OSBD entries
:mus_sad1(_1, _1+_2+_3, _out}


===mus_trt===
===mus_trt===
*mus_trt#, #={1, 2, 3, _in, _out}
''Originally from Myth; see [[Music/Myth]].''
*[https://iritscen.oni2.net/wiki/ambient/mus_trt.mp3 mus_trt (0:54)]
;Sound files
:mus_trt#, #={1, 2, 3, _in, _out}
;Available in
;Available in
:level10_Final
:level10_Final
:level18_Final
:level18_Final
;OSBD entries
:mus_trt (_in, 1+2+3, _out)


===mus_wls===
===mus_wls===
*mus_wls#, #={1, 2, 3, 4, _in, _out}
''Originally from Myth II; see [[Music/Myth]].''
*[https://iritscen.oni2.net/wiki/ambient/mus_wls.mp3 mus_wls (1:11)]
;Sound files
:mus_wls#, #={1, 2, 3, 4, _in, _out}
;Available in
;Available in
:level13_Final
:level13_Final
:level18_Final
:level18_Final
;OSBD entry
:mus_wls (_in, 1+2+3+4, _out}
----


==Missing music==
The following tracks are named in OSBD entries but are not available as SNDD data in Oni. Some of them can probably be heard in the OST track [[../CD#Ambient Suite|Ambient Suite]].


----
===mus_choral1===
==[[Music/CD#Internal Space|Internal Space]]==
Add-on choir for [[#mus_xtr2|mus_xtr2]] and [[#mus_cool19|mus_cool19]]. Can be heard in the [[Music/CD#End Titles|End Titles]] reprise of [[#Farewell|Farewell]].
===mus_space01===
;Sound files
*mus_space01#, #={a, b, c, d, e, f, _out)
:mus_choral1#, #={, _in, _out)
;Available in
;OSBD entries
:level6_Final
:mus_choral1 (_in, +[[#mus_xtr2|mus_xtr2]], _out)
:level9_Final
:mus_choralbeat1_hd (_in, +[[#mus_cool19|mus_cool19]], _out).
:level14_Final
 
===mus_fite===
Long version of [[Music/CD#Fight|Fight]].
;Sound files
:mus_fite#, #={1, 2, 3, 4, 5, 6, 7, 8, 9, _out)
;OSBD entries
:mus_fite, mus_fite_hd (1, 1+2+3+5+6+7+8+9+4, _out)
 
===mus_om02===
;Sound files
:mus_om2#, #={a, b, _in, _out)
;OSBD entries
:mus_om2 (_in, a+b, _out)
 
===mus_xgrv1===
Previously believed to be the beats playing in the bonus track of [[Music/CD#End Titles|End Titles]].
;Sound files
:mus_xgrv1#, #={_1, _out)
;OSBD entries
:mus_xgrv1 (_1, _out)
 
===mus_xgrv2===
;Sound files
:mus_xgrv2#, #={_1, _2, _out)
;OSBD entries
:mus_xgrv2 (_1+_2, _out)
 
===mus_cool13===
;Sound files
:mus_cool13#, #={_1, _2, _3, _end, _in)
;OSBD entries
:mus_cool13 (_in, _1+_2+_3, _end)
 
===atm_cl08===
;Sound files
:atm_cl08#, #={_in, _lp, _out}
;OSBD entries
:atm_cl08 (_in, _lp, _out)


===atm_cl14===
;Sound files
:atm_cl14#, #={_in, _lp1, _lp2, _lp3, _out}
;OSBD entries
:atm_cl14 (_in, _lp1+_lp2+_lp3, _out)


----
===atm_ft61===
==[[Music/CD#Farewell|Farewell]]==
;Sound files
===mus_xtr2===
:atm_ft61#, #={_in, _lp1, _lp2, _out}
*mus_xtr2#, #={endmx, hi, hi_in, _1, _2, _3, _4, _5, _6, _end}
;OSBD entries
;Available in
:atm_ft61 (_in, _lp1+_lp2, _out)
:level10_Final
:level14_Final


===atm_ft66===
;Sound files
:atm_ft66#, #={_in, _lp, _out}
;OSBD entries
:atm_ft66 (_in, _lp, _out)


----
===atm_ft66b===
==[[Music/CD#Konoko Chase|Konoko Chase]]==
;Sound files
===mus_main01===
:atm_ft66b#, #={_in, _lp, _out}
A harder cut of Konoko Chase
;OSBD entries
*mus_main01#, #={a, b, c, d, e, _in, _out}
:atm_ft66b (_in, _lp, _out)
;Available in
:level3_Final
:level9_Final
===mus_main02===
A short cut of Konoko Chase (hard, with pauses)
*mus_main02#, #={a, b, c, _in, _out}
;Available in
:level11_Final
===mus_main03===
A softer cut of Konoko Chase
*mus_main03#, #={a, b, c, d, e, _out}
;Available in
:level3_Final
:level19_Final


===atm_ft68b===
;Sound files
:atm_ft68b#, #={_in, _lp, _out}
;OSBD entries
:atm_ft68b (_in, _lp, _out)


----
===atm_ft69===
==[[Music/CD#Oni Fever|Oni Fever]]==
;Sound files
===mus_chase===
:atm_ft69#, #={_in, _lp1, _lp2, _lp3, _out}
This is not "Konoko Chase" as the title would let one expect
;OSBD entries
*mus_chase#, #={1, 2, 3, 4, 5, 6, 7, 8, _in, _out}
:atm_ft69 (_in, _lp1+_lp2+_lp3, _out)
;Available in
:level1_Final


===atm_ft93===
;Sound files
:atm_ft93#, #={_in, _lp, _out}
;OSBD entries
:atm_ft93 (_in, _lp, _out)


----
===atm_ft99===
==[[Music/CD#The Hunt|The Hunt]]==
;Sound files
===mus_ambgrv2===
:atm_ft99#, #={_in, _lp1, _lp2, _out}
*mus_ambgrv2#, #={_1, _2, _3, _4, _5, _6, _out}
;OSBD entries
;Available in
:atm_ft99 (_in, _lp1+_lp2, _out)
:level18_Final (not used)


===atm_gr96===
;Sound files
:atm_ft96#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
;OSBD entries
:atm_ft96 (_in, _lp1+_lp2+_lp3+_lp4, _out)


----
[[Category:Music]]
==[[Music/CD#Whirled Piece|Whirled Piece]]==
===mus_lz===
*mus_lz#, #={1, 2, 3, 4, 5, _out)
;Available in
:level10_Final
:level11_Final