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AE talk:Combat system: Difference between revisions

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(Answer for Iritscen. Thanks for nice idea.)
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:Well, you inspired me -> I will try to set both back steps as "block high". Maybe it will be good. Thank you very much ^_^.
:Well, you inspired me -> I will try to set both back steps as "block high". Maybe it will be good. Thank you very much ^_^.
--[[User:Loser|Loser]] 06:28, 20 September 2008 (CEST)
--[[User:Loser|Loser]] 06:28, 20 September 2008 (CEST)
::Yeah, if you compare it to fighting games (within my very limited experience), backing up automatically becomes a block when under sttack. I had seen Konoko go into blocking status while backing up but I wasn't sure it was consistent. At the very least, it should be consistent and not matter which foot she's on.
::I was also asking this because I was wondering if an animation can be set up to be used only while a character is back-pedaling and being attacked. Is that possible within the current framework of how TRAMs work? --[[User:Iritscen|Iritscen]] 14:08, 20 September 2008 (CEST)