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AE talk:Combat system: Difference between revisions

checking on status of a bug
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(checking on status of a bug)
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::Yeah, if you compare it to fighting games (within my very limited experience), backing up automatically becomes a block when under sttack. I had seen Konoko go into blocking status while backing up but I wasn't sure it was consistent. At the very least, it should be consistent and not matter which foot she's on.
::Yeah, if you compare it to fighting games (within my very limited experience), backing up automatically becomes a block when under sttack. I had seen Konoko go into blocking status while backing up but I wasn't sure it was consistent. At the very least, it should be consistent and not matter which foot she's on.
::I was also asking this because I was wondering if an animation can be set up to be used only while a character is back-pedaling and being attacked. Is that possible within the current framework of how TRAMs work? --[[User:Iritscen|Iritscen]] 14:08, 20 September 2008 (CEST)
::I was also asking this because I was wondering if an animation can be set up to be used only while a character is back-pedaling and being attacked. Is that possible within the current framework of how TRAMs work? --[[User:Iritscen|Iritscen]] 14:08, 20 September 2008 (CEST)
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Separate question that came up on another wiki page: have you fixed the MURCOMthrow_fw bug (where the legbreaker doesn't always play the right animation?) --[[User:Iritscen|Iritscen]] 14:13, 20 September 2008 (CEST)