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==Control consoles== | ==Control consoles== | ||
These consoles are an essential ingredient of Oni's missions. They unlock doors, remove hazards, activate other consoles, and more generally allow the mission to progress. When active, they typically display a unique symbol corresponding to the door/hazard/console they are supposed to unlock/remove/activate. | These consoles are an essential ingredient of Oni's missions. They unlock doors, remove hazards, activate other consoles, and more generally allow the mission to progress. When active, they typically display a unique symbol corresponding to the door/hazard/console they are supposed to unlock/remove/activate. | ||
:These symbols are one of the aspects of Oni's gameplay which diverge the most from "what it would really have looked like in real life" (other such aspects include powerups, melee flashes, etc): it is unlikely for a real-world door to have a dedicated terminal, with the door's symbol permanently displayed in full-screen. The plotwise idea is that the terminals are connected to a mainframe and are used to perform more or less routine operations (locking and unlocking doors, calibrating power lines, etc): [[Konoko]] either uses them as intended, or hacks them (more or less intuitively) in order to proceed. Thus the symbols on the consoles are part of a simplified gameplay, but "actually" Konoko hacks her way through the system on her own. The straightforward interactivity can be seen as a "cheap" portrayal of her intuition, and of how naturally hacking comes to her. | :These symbols are one of the aspects of Oni's gameplay which diverge the most from "what it would really have looked like in real life" (other such aspects include powerups, melee flashes, etc): it is unlikely for a real-world door to have a dedicated terminal, with the door's symbol permanently displayed in full-screen. The plotwise idea is that the terminals are connected to a mainframe and are used to perform more or less routine operations (locking and unlocking doors, calibrating power lines, etc): [[Konoko]] either uses them as intended, or hacks them (more or less intuitively) in order to proceed. Thus the matching symbols on the consoles are part of a simplified gameplay, but "actually" Konoko hacks her way through the system on her own. The straightforward interactivity can be seen as a "cheap" portrayal of her intuition, and of how naturally hacking comes to her. | ||
Most control consoles are needed to complete the missions (some merely make it easier, e.g., by disabling laser sensors in {{C|13}} and {{C|9}} ). In {{C|14}}, the 4 control consoles connected to STURMADERUNG display text upon activation. The idea here is that Konoko at first tries to gather information on Muro's plan and to hack her way to the core; her intrusion is detected, and the Elite squad sent after her allows her to enter the silo. Thus the [[Quotes/Consoles#STURMANDERUNG_:_Primary_Stage|FIRST]] [[Quotes/Consoles#STURMANDERUNG_:_Secondary_Stage|THREE]] [[Quotes/Consoles#STURMANDERUNG_:_Tertiary_Stage|CONSOLES]] could technically have been data consoles, if it wasn't for their collective effect on the mission's progress. The [[Quotes/Consoles#STURMANDERUNG_:_Final_Stage|FINAL CONSOLE]] is remarkable for Konoko's input - this is the only moment when we actually see what her hacking is like. | Most control consoles are needed to complete the missions (some merely make it easier, e.g., by disabling laser sensors in {{C|13}} and {{C|9}} ). In {{C|14}}, the 4 control consoles connected to STURMADERUNG display text upon activation. The idea here is that Konoko at first tries to gather information on Muro's plan and to hack her way to the core; her intrusion is detected, and the Elite squad sent after her allows her to enter the silo. Thus the [[Quotes/Consoles#STURMANDERUNG_:_Primary_Stage|FIRST]] [[Quotes/Consoles#STURMANDERUNG_:_Secondary_Stage|THREE]] [[Quotes/Consoles#STURMANDERUNG_:_Tertiary_Stage|CONSOLES]] could technically have been data consoles, if it wasn't for their collective effect on the mission's progress. The [[Quotes/Consoles#STURMANDERUNG_:_Final_Stage|FINAL CONSOLE]] is remarkable for Konoko's input - this is the only moment when we actually see what her hacking is like. | ||
==Non-interactive consoles== | ==Non-interactive consoles== | ||
Those are just dumb pieces of furniture, with boring gray screens, but they could/should be livened up a bit, e.g., with animated textures. Apart from the alarm console, Oni has two animated textures suitable as animated screens: the holographic readouts that can be seen around the Deadly Brain and in the Omega Vault, and the news broadcast seen in {{C|10}}. | Those are just dumb pieces of furniture, with boring gray screens, but they could/should be livened up a bit, e.g., with animated textures. Apart from the alarm console, Oni has two animated textures suitable as animated screens: the holographic readouts that can be seen around the Deadly Brain and in the Omega Vault, and the news broadcast seen in {{C|10}}. |