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User talk:EdT: Difference between revisions

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:: Muro appeared first then, Barabus a few seconds later. The command "chr_wait_animtype 0 jump" had no effect.  I didn't know you can have more than one character flagged as "IsPlayer" [[User:EdT|EdT]] 20:48, 6 October 2008 (CEST)
:: Muro appeared first then, Barabus a few seconds later. The command "chr_wait_animtype 0 jump" had no effect.  I didn't know you can have more than one character flagged as "IsPlayer" [[User:EdT|EdT]] 20:48, 6 October 2008 (CEST)


:::I don't know why but "chr_wait_animtype .." is needed on PC. I tried lots of combinations but that's the way is seem to work.
:::I don't know why but "chr_wait_animtype .." is needed on PC. (Try to comment it out (#)..) I tried lots of combinations but that's the way it seems to work.
:::Somehow, it is skipped when Muro becomes deleted. The strange thing is the cam keeps focused on Muro even if delete him, ergo: the cam is floating in nothing .. in a piece of a second out of the level. (Try to comment it out (#)..)
:::Somehow, it is skipped when Muro becomes deleted. The strange thing is that the cam keep focused on Muro even if I delete him, ergo: the cam is floating into nothing .. in a piece of a second out of the level.
:::Surly you can go on experimenting on your machine, maybe there are difference. But for now we have finally a way to shapeshift on a mac. --[[User:Paradox-01|Paradox-01]] 21:40, 6 October 2008 (CEST)
:::Surly you can go on experimenting on your machine, maybe there are differences. But for now we have finally a way to shapeshift on a mac. --[[User:Paradox-01|Paradox-01]] 21:40, 6 October 2008 (CEST)
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