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Modding brainstorms: Difference between revisions

→‎AI improvements: i guess this isn't redundant of AE as long as i don't write the exact same comments in both places, i guess this isn't red
(some people don't believe in section headers)
(→‎AI improvements: i guess this isn't redundant of AE as long as i don't write the exact same comments in both places, i guess this isn't red)
Line 74: Line 74:
::''Ninjas ''do'' run/jump significantly faster/higher than Konoko, especially with the maximal body size factor. As for the jetpacking (an upwards acceleration), it's equivalent to lesser gravity, so just make the character-specific gravity factor smaller and you're done. --[[User:Geyser|geyser]] 00:00, 14 November 2008 (CET)''
::''Ninjas ''do'' run/jump significantly faster/higher than Konoko, especially with the maximal body size factor. As for the jetpacking (an upwards acceleration), it's equivalent to lesser gravity, so just make the character-specific gravity factor smaller and you're done. --[[User:Geyser|geyser]] 00:00, 14 November 2008 (CET)''
:::Won't that mess up the speed at which the ninjas fall back down? [[User:Gumby|Gumby]]
:::Won't that mess up the speed at which the ninjas fall back down? [[User:Gumby|Gumby]]
 
::::Not much. Anyway, we probably the easiest way to fix by tweaking tap-jump parameters is.


==Riddles for engine patchers==
==Riddles for engine patchers==