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AE talk:Combat system: Difference between revisions

see? now I can respond ^_^
(adding note to talk page to allow discussion)
(see? now I can respond ^_^)
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:--[[User:Loser|Loser]] 14:49, 23 November 2008 (CET)
:--[[User:Loser|Loser]] 14:49, 23 November 2008 (CET)
'''\NOTE'''
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Very interesting information and ideas, Loser. I was just wincing at the jerking fallen animation bug yesterday, not for the first time or the 50th time, so I am fascinated at the simple reason for it. I never realized there were male and female fallen anims. You're saying that some animations that involve falling always end in male fallen poses, and some always end in female fallen poses, correct? Also, I only remember seeing this bug when an enemy is finally KOed, and comes to his final resting pose. Maybe normally it is not as obvious because they start to get back up right after reaching the fallen pose? --[[User:Iritscen|iritscen]] 17:11, 23 November 2008 (CET)
I don't have any other specific comments just yet, but I like what you are proposing for allowing characters to move sooner after throws. Definitely a good idea. --[[User:Iritscen|iritscen]] 17:11, 23 November 2008 (CET)