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(Correction, particle dodging works) |
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:EDIT: projectile dodging works on the Mac engine! http://edt.oni2.net/OniSplit/Particle.wmv | :EDIT: projectile dodging works on the Mac engine! http://edt.oni2.net/OniSplit/Particle.wmv | ||
:Though in the last scene, I used the command ai2_ignore_player = 1 and the AI dodged the screamer the first time, but not the second... [[User:EdT|EdT]] 00:54, 18 December 2008 (CET) | :Though in the last scene, I used the command ai2_ignore_player = 1 and the AI dodged the screamer the first time, but not the second... [[User:EdT|EdT]] 00:54, 18 December 2008 (CET) | ||
::Hmm, I think it has the ''illusion'' of working... but my own tests showed the same behavior as in Ed's movie, so let's look at what's really happening there: the AI is getting "hung up" when the shot gets near him. He starts circling it instead of just running away from it. I have a feeling he sees the Screaming Cell the same as the AI now sees an incoming line of SMG gunfire ever since we fixed the basic dodging bug -- as a vector to be run away from at a perpendicular angle. Since the Cell is following the AI, however, this results in a circular movement, and, seeing as all this running around in circles still leaves the AI within the range of the Cell's life-sucking powers, it ends up killing him. Basic automatic gunfire still results in dodging that seems as smart as before (maybe a tad smarter? not sure without more testing), but when I tested this hack with the Screaming Cannon, the AI resembled a moth drawn to a flame. --[[User:Iritscen|Iritscen]] 14:42, 18 December 2008 (CET) | |||