5,389
edits
m (→0x00-0x27) |
m (→0x15C - 0x293) |
||
Line 439: | Line 439: | ||
:minimum delay between shots, in frames (short) | :minimum delay between shots, in frames (short) | ||
:maximum delay between shots, in frames (short) | :maximum delay between shots, in frames (short) | ||
The first weapon (weapon 0) is not in the game anymore, whatever that was. Muro's thunderbolt is handled as animation-bound particles, although it used to be handled as a weapon (same for Mukade's ball, except '''w10_sni''' is still available) ( | The first weapon (weapon 0) is not in the game anymore, whatever that was. Muro's thunderbolt is handled as animation-bound particles, although it used to be handled as a weapon (same for Mukade's ball, except '''w10_sni''' is still available) ('''w12_ba2''' and '''w11_ba1''' are a bit mixed up : the beam is made of '''w12_ba2''' particles, and the grenade is a '''w11_ba1''' particle...) | ||
See screenshot for the raw hex (example is '''konoko_generic''' from '''level3_Final''') | See screenshot for the raw hex (example is '''konoko_generic''' from '''level3_Final''') | ||
Line 570: | Line 570: | ||
| 0 - 0 | | 0 - 0 | ||
|} | |} | ||
==0x294 - 0x2AF== | ==0x294 - 0x2AF== | ||
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000" | {| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000" |