5,389
edits
No edit summary |
mNo edit summary |
||
Line 490: | Line 490: | ||
| ALIGN=LEFT | not used | | ALIGN=LEFT | not used | ||
|} | |} | ||
;Unknown stuff | |||
:0x3C and 0x3E : 2 shorts? or 4 bytes/bitsets? | |||
:(looks like there are very few different values...) | |||
:0x40 and 0x44 : how ''exactly'' do they work? | |||
:0x48 and 0x4C (only used for overlay anims!) | |||
:floats at 0x58-0xF3, non-zero for attack moves : hitboxes? | |||
:(isn't ''everything'' from 0x58 to 0x14F attack-only?) | |||
;Notes to self, investigating... | |||
:0x164 is usually the same as 0x162 (type) except for : | |||
:*KONRIFrun_slide_getup, KONRIFrun_slide_run | |||
:*KONPISstartle_lt1, KONPISstartle_rt1 | |||
:*KONRIFstartle_lt1, KONRIFstartle_rt1 | |||
:*STRRIFrun_slide_getup, STRIKElev3_startle | |||
:*STRPISstartle_lt1, STRPISstartle_rt1 | |||
:*STRRIFstartle_lt1, STRRIFstartle_rt1 | |||
:*STRPISstartle_lt2, STRPISstartle_rt2 | |||
:*STRRIFstartle_lt2, STRRIFstartle_rt2 | |||
:*COMPISstartle_lt1, KONPISstartle_rt1 | |||
:*COMRIFstartle_lt1, KONRIFstartle_rt1 | |||
:*COMPISstartle_lt2, COMPISstartle_rt2 | |||
:*COMRIFstartle_lt2, COMRIFstartle_rt2 | |||
:(for all these, 0x164 is null : "None") | |||