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:::*Animated textures are possible on characters. Ask 'dox. :) | :::*Animated textures are possible on characters. Ask 'dox. :) | ||
::::*EdT drew my attention to this. So yeah, [http://paradox.oni2.net/temp/TXMPID_mid.zip here] is a test/demo/whatever. (Was done in PS. Fixed vector mask and moved text 4 pixel per image.) -'dox | ::::*EdT drew my attention to this. So yeah, [http://paradox.oni2.net/temp/TXMPID_mid.zip here] is a test/demo/whatever. (Was done in PS. Fixed vector mask and moved text 4 pixel per image.) -'dox | ||
:::::*Excellent! But, is that going to hurt performance, animating a 512x512 texture? | |||
:::::*I gots an idear - there's these 2 unused nodes, chest and neck. I could stick the chest's geometry at that/those panels, and map it 128x. I just gotta be carefull not to animate that node :p | |||
:::*Laser dot would be kind of meh. I could make one, but you wouldn't be able to see it. We'll see when I get home. But I can do guided missles, don't worry ^_^. | :::*Laser dot would be kind of meh. I could make one, but you wouldn't be able to see it. We'll see when I get home. But I can do guided missles, don't worry ^_^. | ||
:::*On the guns not aiming at the same place: don't worry. We can aim to the left and the right using the targeting vectors of the ONWC, for each weapon mode. Please, don't worry about making the weapons. Just give me a spec of whatever you want them to do, and I can make it. Also, look in the comic, and see what weapons the Demon uses there. *sigh* I'll have to do up a railgun weapon sometime here, to fight this bastard. :P | :::*On the guns not aiming at the same place: don't worry. We can aim to the left and the right using the targeting vectors of the ONWC, for each weapon mode. Please, don't worry about making the weapons. Just give me a spec of whatever you want them to do, and I can make it. Also, look in the comic, and see what weapons the Demon uses there. *sigh* I'll have to do up a railgun weapon sometime here, to fight this bastard. :P |
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