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User talk:Bobbysoon: Difference between revisions

→‎Animation Discussion: arg - and sry about the delete - it was an oopsie
(restoring bobby's response after rollback to restore deleted text; did a merge go horribly wrong or something? :-))
(→‎Animation Discussion: arg - and sry about the delete - it was an oopsie)
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:::::It's about .375 units taller standing up. The way it's legs fold, it's 'knees' are reversed, like a bird's. I'll try to make another TRBS, standing as default pose --[[User:Bobbysoon|Bobbysoon]] 20:27, 9 September 2009 (UTC)
:::::It's about .375 units taller standing up. The way it's legs fold, it's 'knees' are reversed, like a bird's. I'll try to make another TRBS, standing as default pose --[[User:Bobbysoon|Bobbysoon]] 20:27, 9 September 2009 (UTC)
:::::Bebuggeredly with the 3ds exports, crash after crash. Blasted ColladaMAX. I'm yet to isolate what it's blathering about.
:::::I've read it said that animations are rotation only - yet, it's appearant in the oni2 trailer, that the ID has a bobbing pelvis - or that it's using an alternate node set that simulates a bouncing center of gravity. I have observed that deleting the pelvis's animation keys allows OniSplit to progress to report errors about a calf, rather than the pelvis (something about -z rotation). I'm sorry I didn't take better notes. Between 3ds, colladaMAX, OniSplit, and life in general, I'm getting rather frayed. Point being, this might take a while
:::::--06:38, 10 September 2009 (UTC)


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