826
edits
(→Animation Discussion: arg - and sry about the delete - it was an oopsie) |
|||
Line 160: | Line 160: | ||
:::::I've read it said that animations are rotation only - yet, it's appearant in the oni2 trailer, that the ID has a bobbing pelvis - or that it's using an alternate node set that simulates a bouncing center of gravity. I have observed that deleting the pelvis's animation keys allows OniSplit to progress to report errors about a calf, rather than the pelvis (something about -z rotation). I'm sorry I didn't take better notes. Between 3ds, colladaMAX, OniSplit, and life in general, I'm getting rather frayed. Point being, this might take a while | :::::I've read it said that animations are rotation only - yet, it's appearant in the oni2 trailer, that the ID has a bobbing pelvis - or that it's using an alternate node set that simulates a bouncing center of gravity. I have observed that deleting the pelvis's animation keys allows OniSplit to progress to report errors about a calf, rather than the pelvis (something about -z rotation). I'm sorry I didn't take better notes. Between 3ds, colladaMAX, OniSplit, and life in general, I'm getting rather frayed. Point being, this might take a while | ||
:::::--06:38, 10 September 2009 (UTC) | :::::--06:38, 10 September 2009 (UTC) | ||
::::::Animations are rotation only...except for the pelvis. :p The pelvis can translate as much as it likes. [[User:Gumby|Gumby]] 13:07, 10 September 2009 (UTC) | |||
= Forumish disorder = | = Forumish disorder = |
edits