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:::::It's about .375 units taller standing up. The way it's legs fold, it's 'knees' are reversed, like a bird's. I'll try to make another TRBS, standing as default pose --[[User:Bobbysoon|Bobbysoon]] 20:27, 9 September 2009 (UTC) | :::::It's about .375 units taller standing up. The way it's legs fold, it's 'knees' are reversed, like a bird's. I'll try to make another TRBS, standing as default pose --[[User:Bobbysoon|Bobbysoon]] 20:27, 9 September 2009 (UTC) | ||
:::::Bebuggeredly with the 3ds exports, crash after crash. Blasted ColladaMAX. I'm yet to isolate what it's blathering about. | :::::Bebuggeredly with the 3ds exports, crash after crash. Blasted ColladaMAX. I'm yet to isolate what it's blathering about. | ||
:::::I've read it said that animations are rotation only - yet, it's appearant in the oni2 trailer, that the ID has a bobbing pelvis - or that it's using an alternate node set that simulates a bouncing center of gravity. I have observed that deleting the pelvis's animation keys allows OniSplit to progress to report errors about a calf, rather than the pelvis (something about -z rotation). I'm sorry I didn't take better notes. Between 3ds, colladaMAX, OniSplit, and life in general, I'm getting rather frayed. Point being, this might take a while | :::::I've read it said that animations are rotation only - yet, it's appearant in the oni2 trailer, that the ID has a bobbing pelvis - or that it's using an alternate node set that simulates a bouncing center of gravity. I have observed that deleting the pelvis's animation keys allows OniSplit to progress to report errors about a calf, rather than the pelvis (something about -z rotation). I'm sorry I didn't take better notes. Between 3ds, colladaMAX, OniSplit, and life in general, I'm getting rather frayed. Point being, this might take a while --[[User:Bobbysoon|Bobbysoon]] 06:38, 10 September 2009 (UTC) | ||
::::::Animations are rotation only...except for the pelvis. :p The pelvis can translate as much as it likes. [[User:Gumby|Gumby]] 13:07, 10 September 2009 (UTC) | ::::::Animations are rotation only...except for the pelvis. :p The pelvis can translate as much as it likes. [[User:Gumby|Gumby]] 13:07, 10 September 2009 (UTC) | ||
::::::I know the feeling, believe me. Eventually it seems like nothing works and you don't remember what you did when it was closest to working. Notes are in fact important for keeping track of what you try, but you already know that. Just don't feel that you have to solve these problems on your own. If you paste in some specific errors from OniSplit, for instance, Neo might be able to help you (might have to post your animated model too). We're getting into the least-proven area of modding now, so we'll just have to slog through in small steps together. --[[User:Iritscen|Iritscen]] 13:27, 10 September 2009 (UTC) | |||
= Forumish disorder = | = Forumish disorder = |