Jump to content

User talk:Bobbysoon: Difference between revisions

m
Iritscen's temp FTP links -> local wiki links
m (Iritscen's temp FTP links -> local wiki links)
Line 3: Line 3:
:Closest thing to a height comparison between Konoko and the original ID:
:Closest thing to a height comparison between Konoko and the original ID:


:http://iritscen.oni2.net/temp/Konoko%20runs%20from%20ID.jpg (I know, it's tiny)
:[[Image:Konoko%20runs%20from%20Iron%20Demon.jpg]] (I know, it's tiny)


:The perspective there makes it hard to judge, but I'd say the current model is basically the same height. What do y'all think? --[[User:Iritscen|Iritscen]] 19:16, 5 September 2009 (UTC)
:The perspective there makes it hard to judge, but I'd say the current model is basically the same height. What do y'all think? --[[User:Iritscen|Iritscen]] 19:16, 5 September 2009 (UTC)
Line 9: Line 9:
::Okay, EdT encouraged me to look at the trailer shot of the ID in the RSB lobby, and he even wrote a script to set the relevant shot up in Oni, so here's a more useful comparison:
::Okay, EdT encouraged me to look at the trailer shot of the ID in the RSB lobby, and he even wrote a script to set the relevant shot up in Oni, so here's a more useful comparison:


::http://iritscen.oni2.net/temp/ID%20old%20size.jpg  http://iritscen.oni2.net/temp/ID%20new%20size.jpg
::[[Image:1999_Trailer_ID_fight.jpg]] [[Image:Iron%20Demon%20new%20size.jpg]]


::Going by this, I would personally say it needs to be sized up by 25%-30%. P.S.: I just want to draw bobbysoon's attention to the textures, notice how they are more "weighty" on the old ID. I think it's a combination of being a darker gray and having more "shading" built into the texture to make up for Oni's anemic lighting system. I know you weren't probably planning on the current textures being final anyway; just wanted to take advantage of the comparison shot to point that out. --[[User:Iritscen|Iritscen]] 03:27, 6 September 2009 (UTC)
::Going by this, I would personally say it needs to be sized up by 25%-30%. P.S.: I just want to draw bobbysoon's attention to the textures, notice how they are more "weighty" on the old ID. I think it's a combination of being a darker gray and having more "shading" built into the texture to make up for Oni's anemic lighting system. I know you weren't probably planning on the current textures being final anyway; just wanted to take advantage of the comparison shot to point that out. --[[User:Iritscen|Iritscen]] 03:27, 6 September 2009 (UTC)
Line 24: Line 24:
::::::I like the animated display on the back, nice touch. Although it is partway in the ground until EdT adjusts the height again, the larger ID seems to be more imposing. However, while EdT and I were comparing the new size to the original ID, we noticed some other discrepancies that probably were always there in the model you inherited. To wit:
::::::I like the animated display on the back, nice touch. Although it is partway in the ground until EdT adjusts the height again, the larger ID seems to be more imposing. However, while EdT and I were comparing the new size to the original ID, we noticed some other discrepancies that probably were always there in the model you inherited. To wit:


:::::::http://iritscen.oni2.net/temp/ID%20forward%20old.jpg  http://iritscen.oni2.net/temp/ID%20forward%20new.jpg
:::::::[[Image:Iron%20Demon%20forward%20old.jpg]] [[Image:Iron%20Demon%20forward%20new.jpg]]
:::::#The first thing that jumped out at us in the first comparison is that the arms are further forward on the new model.
:::::#The first thing that jumped out at us in the first comparison is that the arms are further forward on the new model.
:::::#Also, the head is now larger and more square. In fact, the old face appears to taper in a diagonal line up towards the eye. This seems odd at first, but makes sense in terms of placing more of an emphasis on the eye as the foremost point on the head rather than just a circle set in a slab.
:::::#Also, the head is now larger and more square. In fact, the old face appears to taper in a diagonal line up towards the eye. This seems odd at first, but makes sense in terms of placing more of an emphasis on the eye as the foremost point on the head rather than just a circle set in a slab.
:::::#The forearms (the things with the barrels sticking out of them) are a bit thicker now.
:::::#The forearms (the things with the barrels sticking out of them) are a bit thicker now.
:::::#:http://iritscen.oni2.net/temp/ID%20old%20size.jpg  http://iritscen.oni2.net/temp/ID%20new%20new%20size%202.jpg (new ID has its feet below the floor)
:::::#:[[Image:1999_Trailer_ID_fight.jpg]] [[Image:ID%20new%20new%20size%202.jpg]] (new ID has its feet below the floor)
:::::#From the walkway, one can see that the forearms used to have a flatter curve across the tops and taper off at the back. We think they're also shorter on the old ID, but obviously the tapering off of the arms is probably adding to that impression.
:::::#From the walkway, one can see that the forearms used to have a flatter curve across the tops and taper off at the back. We think they're also shorter on the old ID, but obviously the tapering off of the arms is probably adding to that impression.
:::::#The head may be a tad wider now across the top, but it definitely used to taper off more at the back, on the old model.
:::::#The head may be a tad wider now across the top, but it definitely used to taper off more at the back, on the old model.
Line 97: Line 97:
Good to hear from you bobby, and I'm glad that you still found some time to work on this. We knew you were busy and were trying to resist the urge to bother you for an update ^_^. Okay, so the model looks new and improved in our 3D apps, but when we take it into Oni, we get this:
Good to hear from you bobby, and I'm glad that you still found some time to work on this. We knew you were busy and were trying to resist the urge to bother you for an update ^_^. Okay, so the model looks new and improved in our 3D apps, but when we take it into Oni, we get this:


http://iritscen.oni2.net/temp/ID%20textures%20misapplied.jpg
[[Image:Iron%20Demon%20textures%20misapplied.jpg]]


EdT inspected the TRMA and the DAE and couldn't find the problem. Hopefully this issue rings a bell with you and you can guess why it happened, because we're stumped at the moment -- is it a result of rearranging the use of the 19 bones in the model? Did you make a new UV map that OniSplit might have an issue with for some reason?
EdT inspected the TRMA and the DAE and couldn't find the problem. Hopefully this issue rings a bell with you and you can guess why it happened, because we're stumped at the moment -- is it a result of rearranging the use of the 19 bones in the model? Did you make a new UV map that OniSplit might have an issue with for some reason?
Line 134: Line 134:
:* The homing missile launcher could be mounted on the back of the ID, pointing up (could be a simple hole in the existing model's upper back) because it would allow firing in all directions, and also, it would simply look cool for the missile to fire up, and come arcing down to chase Konoko around corners as she runs.
:* The homing missile launcher could be mounted on the back of the ID, pointing up (could be a simple hole in the existing model's upper back) because it would allow firing in all directions, and also, it would simply look cool for the missile to fire up, and come arcing down to chase Konoko around corners as she runs.
:* The chin gun (is it still there?) could be altered to look like it can fire gas grenades.
:* The chin gun (is it still there?) could be altered to look like it can fire gas grenades.
:* The flamethrower should be placed low on the body, since flames rise. Perhaps we can use the holes in the leg plates for this. By simply adding hoses that attach from the back of the holes to the feet, we would demonstrate where the fuel comes from ([http://iritscen.oni2.net/temp/ID%20plus%20hoses.jpg incredibly crude sample illustration]).
:* The flamethrower should be placed low on the body, since flames rise. Perhaps we can use the holes in the leg plates for this. By simply adding hoses that attach from the back of the holes to the feet, we would demonstrate where the fuel comes from ([[:Image:Iron%20Demon%20plus%20hoses.jpg|incredibly crude sample illustration]]).
:* The electric field doesn't need to be based in some physical aspect of the model (but personally I wonder what that [[wikipedia:Dynamo|cylinder]] attached to its back with warning stripes does...) :-3 --[[User:Iritscen|Iritscen]] 21:30, 4 September 2009 (UTC)
:* The electric field doesn't need to be based in some physical aspect of the model (but personally I wonder what that [[wikipedia:Dynamo|cylinder]] attached to its back with warning stripes does...) :-3 --[[User:Iritscen|Iritscen]] 21:30, 4 September 2009 (UTC)


Line 434: Line 434:
:::*I wish I was home now, I want to work on this. I probably won't be able to respond for another week, when I get home, unfortunately. [[User:Gumby|Gumby]] 02:25, 4 September 2009 (UTC)
:::*I wish I was home now, I want to work on this. I probably won't be able to respond for another week, when I get home, unfortunately. [[User:Gumby|Gumby]] 02:25, 4 September 2009 (UTC)


::::*Re: what weapon will be used against the Iron Demon... [http://iritscen.oni2.net/temp/ID%20&%20Rla.jpg] ^_^
::::*Re: what weapon will be used against the Iron Demon... [[:Image:Forum_discussion-ID_&_Rla.jpg]] ^_^
::::*"look in the comic, and see what weapons the Demon uses there". You really don't want to know. Do you? Okay, [[:image:Oni_Comic_Issue_1_p23.jpg|here]], don't say I didn't warn you. Konoko then magically turns her pistol into a rocket launcher on page 3 of issue 2 and does [[:Image:Oni_Comic_Issue_2_p4.jpg|this]]. At least they got that last part right. --[[User:Iritscen|Iritscen]] 03:03, 4 September 2009 (UTC)
::::*"look in the comic, and see what weapons the Demon uses there". You really don't want to know. Do you? Okay, [[:image:Oni_Comic_Issue_1_p23.jpg|here]], don't say I didn't warn you. Konoko then magically turns her pistol into a rocket launcher on page 3 of issue 2 and does [[:Image:Oni_Comic_Issue_2_p4.jpg|this]]. At least they got that last part right. --[[User:Iritscen|Iritscen]] 03:03, 4 September 2009 (UTC)


:::::She sees it on the ground. Go back a page or two. [[User:Gumby|Gumby]] 16:06, 7 September 2009 (UTC)
:::::She sees it on the ground. Go back a page or two. [[User:Gumby|Gumby]] 16:06, 7 September 2009 (UTC)