830
edits
(→Preset variables: updating a few things) |
(→Preset variables: Update page for Intel Mac) |
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;Color | ;Color | ||
:White : available on all versions | :White : available on all versions | ||
:Gray : available only on PC retail and Mac beta 4 | :Gray : available only on PC retail, Intel Mac and Mac beta 4 | ||
:Red : Mac beta 4 exclusive | :Red : Mac beta 4 exclusive | ||
:Green : PC retail exclusive | :Green : PC retail exclusive | ||
Line 66: | Line 66: | ||
:'''!?''' : set by engine at game/level load, depends on [[persist.dat]] | :'''!?''' : set by engine at game/level load, depends on [[persist.dat]] | ||
;Works | ;Works | ||
: "OK-I" works on Intel Mac | |||
:"OK?" means confirmation/refinement required. | :"OK?" means confirmation/refinement required. | ||
{|border=1 cellspacing=0 cellpadding=2 | {|border=1 cellspacing=0 cellpadding=2 | ||
Line 84: | Line 85: | ||
|bool||[[ai2_deaf]]||'''0 !!!''' | |bool||[[ai2_deaf]]||'''0 !!!''' | ||
|"turns off the AI's sound sensing system"||OK | |"turns off the AI's sound sensing system"||OK | ||
|- | |-bgcolor="lime" | ||
|int32||[[ai2_debug_localmove_lines]]||20 | |int32||[[ai2_debug_localmove_lines]]||20 | ||
|"number of lines to cast to debug local-movement code"||OK | |"number of lines to cast to debug local-movement code"||OK | ||
|- | |- | ||
|bool||[[ai2_debug_localmovement]]||0 | |bool||[[ai2_debug_localmovement]]||0 | ||
|"debug local-movement code from player's position"||OK | |"debug local-movement code from player's position"||OK | ||
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|- | |- | ||
|bool||[[ai2_showastar]]||0 | |bool||[[ai2_showastar]]||0 | ||
|"shows grid squares that are evaluated by the A* pathfinding"|| | |"shows grid squares that are evaluated by the A* pathfinding"||OK-I | ||
|- | |- | ||
|bool||[[ai2_showcombatranges]]||0 | |bool||[[ai2_showcombatranges]]||0 | ||
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|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||am_hit_everything||0 | |bool||am_hit_everything||0 | ||
|"makes the laser pointer hit all objects"|| | |"makes the laser pointer hit all objects"||OK-I | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||am_invert||'''!?''' | |bool||am_invert||'''!?''' | ||
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|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||am_show_axes||0 | |bool||am_show_axes||0 | ||
|"shows world axes"|| | |"shows world axes"||OK-I | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||am_show_closest||0 | |bool||am_show_closest||0 | ||
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|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||am_show_filenames||0 | |bool||am_show_filenames||0 | ||
|"dumps the closest GQ index file/obj name to console"<br>WTF? shows debug box, but doesn't dump anything|| | |"dumps the closest GQ index file/obj name to console"<br>WTF? shows debug box, but doesn't dump anything||OK-I | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|float||character_name_distance||150. | |float||character_name_distance||150. | ||
|"specifies the distance from the camera that character names no longer draw"<br>(probably needs show_characters)|| | |"specifies the distance from the camera that character names no longer draw"<br>(probably needs show_characters)||OK-I | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||chr_active||1 | |bool||chr_active||1 | ||
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|-bgcolor="silver" | |-bgcolor="silver" | ||
|float||patrolpath_name_distance||150.0 | |float||patrolpath_name_distance||150.0 | ||
|"specifies the distance from the camera that patrol point names no longer draw"<br>(probably needs show_patrolpaths)|| | |"specifies the distance from the camera that patrol point names no longer draw"<br>(probably needs show_patrolpaths)||OK-I | ||
|- | |- | ||
|bool||ph_active||1 | |bool||ph_active||1 | ||
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|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||show_characters||0 | |bool||show_characters||0 | ||
|"enables the display of character starting positions"<br>(see BINA/OBJC/CHAR)|| | |"enables the display of character starting positions"<br>(see BINA/OBJC/CHAR)||OK-I | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||show_chr_env_collision||0 | |bool||show_chr_env_collision||0 | ||
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|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||show_flags||0 | |bool||show_flags||0 | ||
|"enables the display of flags"<br>(see BINA/OBJC/FLAG)|| | |"enables the display of flags"<br>(see BINA/OBJC/FLAG)||OK-I | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||show_laser_env_collision||0 | |bool||show_laser_env_collision||0 | ||
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|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||show_patrolpaths||0 | |bool||show_patrolpaths||0 | ||
|"enables the display of AI patrol path objects"<br>(see BINA/OBJC/PATR)|| | |"enables the display of AI patrol path objects"<br>(see BINA/OBJC/PATR)||OK-I | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||show_performance||0 | |bool||show_performance||0 | ||
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|"sound spheres will always be drawn, not just when a sound Rectangle is selected"<br>(environment sounds, see BINA/OBJC/SNDG)||?? | |"sound spheres will always be drawn, not just when a sound Rectangle is selected"<br>(environment sounds, see BINA/OBJC/SNDG)||?? | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||show_triggers|| | |bool||show_triggers||1 | ||
|"enables the display of triggers"<br>(see BINA/OBJC/TRIG)|| | |"enables the display of triggers"<br>(see BINA/OBJC/TRIG)||OK | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||show_turrets|| | |bool||show_turrets||1 | ||
|"enables the display of turrets"<br>(see BINA/OBJC/TURR)|| | |"enables the display of turrets"<br>(see BINA/OBJC/TURR)||OK | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||single_step||0 | |bool||single_step||0 | ||
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|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||turret_show_debug||0 | |bool||turret_show_debug||0 | ||
|"enables the display of turret debug lines"|| | |"enables the display of turret debug lines"||OK-I | ||
|- | |- | ||
|bool||[[ui_suppress_prompt]]||0 | |bool||[[ui_suppress_prompt]]||0 |
edits