Jump to content

BSL:Variables: Difference between revisions

→‎Preset variables: Update page for Intel Mac
(→‎Preset variables: updating a few things)
(→‎Preset variables: Update page for Intel Mac)
Line 59: Line 59:
;Color
;Color
:White : available on all versions
:White : available on all versions
:Gray : available only on PC retail and Mac beta 4
:Gray : available only on PC retail, Intel Mac and Mac beta 4
:Red : Mac beta 4 exclusive
:Red : Mac beta 4 exclusive
:Green : PC retail exclusive
:Green : PC retail exclusive
Line 66: Line 66:
:'''!?''' : set by engine at game/level load, depends on [[persist.dat]]
:'''!?''' : set by engine at game/level load, depends on [[persist.dat]]
;Works
;Works
: "OK-I" works on Intel Mac
:"OK?" means confirmation/refinement required.
:"OK?" means confirmation/refinement required.
{|border=1 cellspacing=0 cellpadding=2
{|border=1 cellspacing=0 cellpadding=2
Line 84: Line 85:
|bool||[[ai2_deaf]]||'''0 !!!'''
|bool||[[ai2_deaf]]||'''0 !!!'''
|"turns off the AI's sound sensing system"||OK
|"turns off the AI's sound sensing system"||OK
|-
|-bgcolor="lime"
|int32||[[ai2_debug_localmove_lines]]||20
|int32||[[ai2_debug_localmove_lines]]||20
|"number of lines to cast to debug local-movement code"||OK
|"number of lines to cast to debug local-movement code"||OK
|-bgcolor="lime"
|-
|bool||[[ai2_debug_localmovement]]||0
|bool||[[ai2_debug_localmovement]]||0
|"debug local-movement code from player's position"||OK
|"debug local-movement code from player's position"||OK
Line 110: Line 111:
|-
|-
|bool||[[ai2_showastar]]||0
|bool||[[ai2_showastar]]||0
|"shows grid squares that are evaluated by the A* pathfinding"||??
|"shows grid squares that are evaluated by the A* pathfinding"||OK-I
|-
|-
|bool||[[ai2_showcombatranges]]||0
|bool||[[ai2_showcombatranges]]||0
Line 191: Line 192:
|-bgcolor="silver"
|-bgcolor="silver"
|bool||am_hit_everything||0
|bool||am_hit_everything||0
|"makes the laser pointer hit all objects"||??
|"makes the laser pointer hit all objects"||OK-I
|-bgcolor="silver"
|-bgcolor="silver"
|bool||am_invert||'''!?'''
|bool||am_invert||'''!?'''
Line 197: Line 198:
|-bgcolor="silver"
|-bgcolor="silver"
|bool||am_show_axes||0
|bool||am_show_axes||0
|"shows world axes"||??
|"shows world axes"||OK-I
|-bgcolor="silver"
|-bgcolor="silver"
|bool||am_show_closest||0
|bool||am_show_closest||0
Line 203: Line 204:
|-bgcolor="silver"
|-bgcolor="silver"
|bool||am_show_filenames||0
|bool||am_show_filenames||0
|"dumps the closest GQ index file/obj name to console"<br>WTF? shows debug box, but doesn't dump anything||??
|"dumps the closest GQ index file/obj name to console"<br>WTF? shows debug box, but doesn't dump anything||OK-I
|-bgcolor="silver"
|-bgcolor="silver"
|float||character_name_distance||150.
|float||character_name_distance||150.
|"specifies the distance from the camera that character names no longer draw"<br>(probably needs show_characters)||??
|"specifies the distance from the camera that character names no longer draw"<br>(probably needs show_characters)||OK-I
|-bgcolor="silver"
|-bgcolor="silver"
|bool||chr_active||1
|bool||chr_active||1
Line 605: Line 606:
|-bgcolor="silver"
|-bgcolor="silver"
|float||patrolpath_name_distance||150.0
|float||patrolpath_name_distance||150.0
|"specifies the distance from the camera that patrol point names no longer draw"<br>(probably needs show_patrolpaths)||??
|"specifies the distance from the camera that patrol point names no longer draw"<br>(probably needs show_patrolpaths)||OK-I
|-
|-
|bool||ph_active||1
|bool||ph_active||1
Line 647: Line 648:
|-bgcolor="silver"
|-bgcolor="silver"
|bool||show_characters||0
|bool||show_characters||0
|"enables the display of character starting positions"<br>(see BINA/OBJC/CHAR)||??
|"enables the display of character starting positions"<br>(see BINA/OBJC/CHAR)||OK-I
|-bgcolor="silver"
|-bgcolor="silver"
|bool||show_chr_env_collision||0
|bool||show_chr_env_collision||0
Line 653: Line 654:
|-bgcolor="silver"
|-bgcolor="silver"
|bool||show_flags||0
|bool||show_flags||0
|"enables the display of flags"<br>(see BINA/OBJC/FLAG)||??
|"enables the display of flags"<br>(see BINA/OBJC/FLAG)||OK-I
|-bgcolor="silver"
|-bgcolor="silver"
|bool||show_laser_env_collision||0
|bool||show_laser_env_collision||0
Line 659: Line 660:
|-bgcolor="silver"
|-bgcolor="silver"
|bool||show_patrolpaths||0
|bool||show_patrolpaths||0
|"enables the display of AI patrol path objects"<br>(see BINA/OBJC/PATR)||??
|"enables the display of AI patrol path objects"<br>(see BINA/OBJC/PATR)||OK-I
|-bgcolor="silver"
|-bgcolor="silver"
|bool||show_performance||0
|bool||show_performance||0
Line 679: Line 680:
|"sound spheres will always be drawn, not just when a sound Rectangle is selected"<br>(environment sounds, see BINA/OBJC/SNDG)||??
|"sound spheres will always be drawn, not just when a sound Rectangle is selected"<br>(environment sounds, see BINA/OBJC/SNDG)||??
|-bgcolor="silver"
|-bgcolor="silver"
|bool||show_triggers||0
|bool||show_triggers||1
|"enables the display of triggers"<br>(see BINA/OBJC/TRIG)||??
|"enables the display of triggers"<br>(see BINA/OBJC/TRIG)||OK
|-bgcolor="silver"
|-bgcolor="silver"
|bool||show_turrets||0
|bool||show_turrets||1
|"enables the display of turrets"<br>(see BINA/OBJC/TURR)||??
|"enables the display of turrets"<br>(see BINA/OBJC/TURR)||OK
|-bgcolor="silver"
|-bgcolor="silver"
|bool||single_step||0
|bool||single_step||0
Line 719: Line 720:
|-bgcolor="silver"
|-bgcolor="silver"
|bool||turret_show_debug||0
|bool||turret_show_debug||0
|"enables the display of turret debug lines"||??
|"enables the display of turret debug lines"||OK-I
|-
|-
|bool||[[ui_suppress_prompt]]||0
|bool||[[ui_suppress_prompt]]||0
830

edits