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XML:SNDD: Difference between revisions

26 bytes removed ,  22 May 2011
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After you installed both goto Audacity > Preferences... > Libraries - click on Locate... button and find the installed library file.
After you installed both goto Audacity > Preferences... > Libraries - click on Locate... button and find the installed library file.


'''wav''': Open your sound file then goto File > Export... > Save As: yourfile.wav; Format: Custom FFmpeg Export; Options... > wav; pcm_s16le; Sample Rate: 22050; OK and save the file<br>'''(adpcm_ms doesn't work with Audacity 1.3 Beta)'''
'''wav''': Open your sound file then goto File > Export... > Save As: yourfile.wav; Format: Custom FFmpeg Export; Options... > wav; '''pcm_s16le'''; Sample Rate: 22050; OK and save the file<br>(adpcm_ms doesn't work with Audacity 1.3 Beta)


'''aif''': Open your sound file then goto File > Export... > Save As: yourfile.aif; Format: Custom FFmpeg Export; Options... > aiff; adpcm_ima_qt; Sample Rate: 22050; OK and save the file
'''aif''': Open your sound file then goto File > Export... > Save As: yourfile.aif; Format: Custom FFmpeg Export; Options... > aiff; adpcm_ima_qt; Sample Rate: 22050; OK and save the file
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After you installed both goto Audacity > Preferences... > Libraries - click on Locate... button and find the installed library file.
After you installed both goto Audacity > Preferences... > Libraries - click on Locate... button and find the installed library file.


'''wav''': Open your sound file then goto File > Export... > Save As: yourfile.wav; Format: Custom FFmpeg Export; Options... > wav; pcm_s16le; Sample Rate: 22050; OK and save the file<br>'''(adpcm_ms doesn't work with Audacity 1.3 Beta)'''
'''wav''': Open your sound file then goto File > Export... > Save As: yourfile.wav; Format: Custom FFmpeg Export; Options... > wav; '''pcm_s16le'''; Sample Rate: 22050; OK and save the file<br>(adpcm_ms doesn't work with Audacity 1.3 Beta)


'''aif''': Open your sound file then goto File > Export... > Save As: yourfile.aif; Format: Custom FFmpeg Export; Options... > aiff; adpcm_ima_qt; Sample Rate: 22050; OK and save the file
'''aif''': Open your sound file then goto File > Export... > Save As: yourfile.aif; Format: Custom FFmpeg Export; Options... > aiff; adpcm_ima_qt; Sample Rate: 22050; OK and save the file
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| <String>
| <String>
| <font color=#777777>9</font>
| <font color=#777777>9</font>
| <font color=#777777>AI special 2? Unsued or really dead?</font>
| <font color=#777777>unsued</font>
|}
|}


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Search for <SoundProbabilities> and set a value. The "<Int8>" tags have the same ID as the "<string>" tags in the table above.
Search for <SoundProbabilities> and set a value. The "<Int8>" tags have the same ID as the "<string>" tags in the table above.


If write 100 into the first in8 tag (<Int8>100</Int8>) then you have a 100 % probability that the taunt sound will be played.
If you write 100 into the first in8 tag (<Int8>100</Int8>) then you have a 100 % probability that the taunt sound will be played.


7th <Int8> would have ID 6.<br>8th <Int8> would have ID 7.<br>The little difference exist because of ID 0 for taunt.
7th <Int8> would have ID 6.<br>8th <Int8> would have ID 7.<br>The little difference exist because of ID 0 for taunt.
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