8,245
edits
Paradox-01 (talk | contribs) mNo edit summary |
Paradox-01 (talk | contribs) mNo edit summary |
||
Line 58: | Line 58: | ||
When you're done you can use [http://mods.oni2.net/node/72 Onisplit GUI] to convert yourfile.aif/.wav, OSBDyourfile.grp.xml and OSBDyourfile.amb.xml to the .oni-file formate. Use the "manual command input": | When you're done you can use [http://mods.oni2.net/node/72 Onisplit GUI] to convert yourfile.aif/.wav, OSBDyourfile.grp.xml and OSBDyourfile.amb.xml to the .oni-file formate. Use the "manual command input": | ||
: -create | : -create output_directory_'''MAC''' input_directory/*.aif | ||
: -create | : -create output_directory_'''PC''' input_directory/*.wav <font color=#777777>(don't overwrite the first created SNDD, save it somewhere)</font> | ||
: -create output_directory input_directory/*.xml | : -create output_directory input_directory/*.xml | ||
Make it that way they all have the same name: | Make it that way they all have the same name: | ||
Line 202: | Line 202: | ||
Explanation: | Explanation: | ||
* The character performs a move / attack whereby the TRAM file holds a sound ID (<Vocalization>). | * The character performs a move / attack whereby the TRAM file holds a sound ID (<Vocalization>). | ||
* A link (OSBD.amb name) in ONCC file becomes looked up based on the sound ID.<br>Note that the ONCC file has also a probability value that | * A link (OSBD.amb name) in ONCC file becomes looked up based on the sound ID.<br>Note that the ONCC file has also a probability value that decides whether a sound becomes played or not. | ||
* The game engine looks into OSBD.amb and follows the link into OSBD.grp. | * The game engine looks into OSBD.amb and follows the link into OSBD.grp. | ||
* '''OSBD.grp can hold multiple links to SNDD files.''' That's why Konoko can have multiple taunt sounds. | * '''OSBD.grp can hold multiple links to SNDD files.''' That's why Konoko can have multiple taunt sounds. | ||
Line 335: | Line 335: | ||
===step 4: preparing the OSBD.grp=== | ===step 4: preparing the OSBD.grp=== | ||
Since <NumberOfChannels> is only once presented all the SNDD file must have the same number of channels ( | Since <NumberOfChannels> is only once presented all the SNDD file must have the same number of channels. | ||
: 1 (22.05 kHz, mono) | |||
: 2 (22.05 kHz, stereo) | |||
: 2 (44.1 kHz, mono) [PC-only] | |||
(It's possible to speed up sounds with <Pitch>. E.g. Fury's taunt is speeded up by 1.14 to ''brighten'' the voice. But in most cases you probably want to keep it as "1".) | (It's possible to speed up sounds with <Pitch>. E.g. Fury's taunt is speeded up by 1.14 to ''brighten'' the voice. But in most cases you probably want to keep it as "1".) |
edits