OBD talk:ONLD: Difference between revisions

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(got enough pwned for today ^_^)
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__TOC__
{{Template:XMLModdingHints}}
{| border=0 cellspacing=20 cellpadding=0 align=center
| The xml code on this page is compatible with onisplit '''v0.9.61.0'''
|}
==XML==
'''general information'''
* ONLD files are stored globally (in edition/GameDataFolder/level0_...)
* levels 0-31 - level and savegame show on list
* levels 32-63? - level name shows up, but no savegames
* levels 64-127? - nothing shows up, but is playable if you start from a lower level, or (theoretically) you make a level load call from the Daodan (not yet implemented)
* levels-128+ - not possible
* the game ends if no level follows after level 19, elsewise the last level gets reloaded
'''example'''
ONLDlevel_01.xml
<?xml version="1.0" encoding="utf-8"?>
<Oni>
    <ONLD id="0">
        <LevelNumber>1</LevelNumber>
        <NextLevelNumber>2</NextLevelNumber>
        <DisplayName>TCTF Training</DisplayName>
    </ONLD>
</Oni>
{|
{{table}}
|width=120px| <LevelNumber>
|width=60px| int16
| level number (defines level order, lowest number comes first)
|-
| <NextLevelNumber>
| int16
| ignored
|-
| <DisplayName>
| char[64]
| Name that gets displayed in the savegame menu
|}
==Talk==
Just braindumping before bed.
Just braindumping before bed.


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