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Talk:Troubleshooting: Difference between revisions

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  ASrPath_Generate: overflowed AScMaxNodes (10240) trying to pathfind [54,49] - [54,216] on BNV 47 grid 57x466. ABORTING.
  ASrPath_Generate: overflowed AScMaxNodes (10240) trying to pathfind [54,49] - [54,216] on BNV 47 grid 57x466. ABORTING.
That's in '''level3_Final''' ('''lab''') outside the main gates (where the TCTF vehicles are). There was a fight going on in the acid room, and AI were falling on the "wrong side" : next to the loading bay where Muro's van is. Even if all the doors of the level are open, there's no way they can get back onto the catwalks where the fight is. The problem is that they are somehow ''allowed'' to cross the main gates by the pathfinding engine (and then into the foyer, up the stairs and into the acid room). However, when they get to the gates, and try to cross, they're in trouble and so are you : Blam!
That's in '''level3_Final''' ('''lab''') outside the main gates (where the TCTF vehicles are). There was a fight going on in the acid room, and AI were falling on the "wrong side" : next to the loading bay where Muro's van is. Even if all the doors of the level are open, there's no way they can get back onto the catwalks where the fight is. The problem is that they are somehow ''allowed'' to cross the main gates by the pathfinding engine (and then into the foyer, up the stairs and into the acid room). However, when they get to the gates, and try to cross, they're in trouble and so are you : Blam!
;Solution:Don't let them pathfind from a BNV "outside" the lab (that includes the blown-up power station, Muro's van, the loading bay, and the ledge on the lowest floor of the acid room next to the loading bay) to the "inside" and vice-versa. Lock the doors that could let them think they can do it, e.g. the loading bay doors or the foyer doors, depending on where the action is.
;Solution:Don't let them pathfind from a BNV "outside" the lab (that includes the blown-up power station, Muro's van, the loading bay, and the ledge on the lowest floor of the acid room next to the loading bay) to the "inside" (or vice-versa, just to be on the safe side). Lock the doors that could let them think they can do it, e.g. the loading bay doors or the foyer doors, depending on where the action is.


===Decals===
===Decals===