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Paradox-01 (talk | contribs) (so OBOA is actually the physics.xml eh ?) |
(→spawnable geometry: some info) |
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* ground/ceiling/objects for cutscenes that become partially destroyed | * ground/ceiling/objects for cutscenes that become partially destroyed | ||
* destrucable walls [http://www.youtube.com/watch?v=qgJUbPWX5yE like in Deus Ex 3] (trigger volume, replacing punch anim with punch-through-wall anim) | * destrucable walls [http://www.youtube.com/watch?v=qgJUbPWX5yE like in Deus Ex 3] (trigger volume, replacing punch anim with punch-through-wall anim) | ||
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Perhaps this will help: http://oni.bungie.org/community/forum/viewtopic.php?pid=36765#p36765 | |||
In the textures.xml file you can set the environment's collision info by texture. | |||
Also, you can add OBAN in the physics.xml file like this, though I have not fully tested this. | |||
<Object Name="object_Zipthing01"> | |||
<ScriptId>71</ScriptId> | |||
<Geometry>M3GMZipthing01.oni</Geometry> | |||
<Animation>OBANZipthing01.oni</Animation> | |||
</Object> | |||
If you extract the AKEV for the compound level, the big dish is part of the environment. env_show is used to show and hide the dish. However, currently, OniSplit does not support that feature. | |||
[[User:EdT|EdT]] 01:11, 6 June 2012 (CEST) |
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