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XML:ONLV: Difference between revisions

726 bytes added ,  5 June 2012
(so OBOA is actually the physics.xml eh ?)
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* ground/ceiling/objects for cutscenes that become partially destroyed
* ground/ceiling/objects for cutscenes that become partially destroyed
* destrucable walls [http://www.youtube.com/watch?v=qgJUbPWX5yE like in Deus Ex 3] (trigger volume, replacing punch anim with punch-through-wall anim)
* destrucable walls [http://www.youtube.com/watch?v=qgJUbPWX5yE like in Deus Ex 3] (trigger volume, replacing punch anim with punch-through-wall anim)
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Perhaps this will help: http://oni.bungie.org/community/forum/viewtopic.php?pid=36765#p36765
In the textures.xml file you can set the environment's collision info by texture.
Also, you can add OBAN in the physics.xml file like this, though I have not fully tested this.
        <Object Name="object_Zipthing01">
            <ScriptId>71</ScriptId>
            <Geometry>M3GMZipthing01.oni</Geometry>
            <Animation>OBANZipthing01.oni</Animation>
        </Object>
If you extract the AKEV for the compound level, the big dish is part of the environment.  env_show is used to show and hide the dish.  However, currently, OniSplit does not support that feature.
[[User:EdT|EdT]] 01:11, 6 June 2012 (CEST)
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