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For praxis information see: "Creating the Lair - A level tutorial" link. | For praxis information see: "Creating the Lair - A level tutorial" link. | ||
==ONLV: Oni Level== | |||
file structure | file structure | ||
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===spawnable geometry=== | |||
In Oni's last level, the platform of the big satellite dish can be spawned/deleted from BSL. Characters on it will fall down when the platform becomes deleted (tested long time ago). | In Oni's last level, the platform of the big satellite dish can be spawned/deleted from BSL. Characters on it will fall down when the platform becomes deleted (tested long time ago). | ||
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===breakable glass with BSL recognition=== | |||
Not tested. | Not tested. | ||
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===texture exchange=== | |||
Not tested. | Not tested. | ||
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==AKEV: Akira Environment== | |||
Somehow I would like to have the AKEV and ONLV information on one page (like the sound stuff on SNDD). Let's see how this turns out. | Somehow I would like to have the AKEV and ONLV information on one page (like the sound stuff on SNDD). Let's see how this turns out. | ||
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===import=== | |||
Import doesn't work with empty skybox tag; <Sky>clear</Sky> helps here. | Import doesn't work with empty skybox tag; <Sky>clear</Sky> helps here. | ||
==ideas to test out== | |||
===sky sphere=== | |||
{| border=0 cellspacing=20 cellpadding=0 align=right | |||
|width=200px| | |||
| [http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/ugly_skybox_lines.jpg http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/ugly_skybox_lines_tn.jpg] | |||
|} | |||
Maybe it's possible to create a very big sphere that wraps the level (and let Oni's skybox unused). If it's doable it could avoid ugly lines of the skybox coming from OpenGL rendering. | Maybe it's possible to create a very big sphere that wraps the level (and let Oni's skybox unused). If it's doable it could avoid ugly lines of the skybox coming from OpenGL rendering. |
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