XML:ONLV: Difference between revisions

259 bytes added ,  12 June 2012
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==xml section==
For praxis information see: "Creating the Lair - A level tutorial" link.
For praxis information see: "Creating the Lair - A level tutorial" link.




===ONLV: Oni Level===
==ONLV: Oni Level==
 
file structure
file structure


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====spawnable geometry====
===spawnable geometry===
In Oni's last level, the platform of the big satellite dish can be spawned/deleted from BSL. Characters on it will fall down when the platform becomes deleted (tested long time ago).
In Oni's last level, the platform of the big satellite dish can be spawned/deleted from BSL. Characters on it will fall down when the platform becomes deleted (tested long time ago).


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====breakable glass with BSL recognition====
===breakable glass with BSL recognition===
Not tested.
Not tested.


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====texture exchange====
===texture exchange===
Not tested.
Not tested.


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===AKEV: Akira Environment===
==AKEV: Akira Environment==
Somehow I would like to have the AKEV and ONLV information on one page (like the sound stuff on SNDD). Let's see how this turns out.
Somehow I would like to have the AKEV and ONLV information on one page (like the sound stuff on SNDD). Let's see how this turns out.


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====import====
===import===
Import doesn't work with empty skybox tag; <Sky>clear</Sky> helps here.
Import doesn't work with empty skybox tag; <Sky>clear</Sky> helps here.




===ideas to test out===
==ideas to test out==
====sky sphere====
===sky sphere===
{| border=0 cellspacing=20 cellpadding=0 align=right
|width=200px|
| [http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/ugly_skybox_lines.jpg http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/ugly_skybox_lines_tn.jpg]
|}
 
Maybe it's possible to create a very big sphere that wraps the level (and let Oni's skybox unused). If it's doable it could avoid ugly lines of the skybox coming from OpenGL rendering.
Maybe it's possible to create a very big sphere that wraps the level (and let Oni's skybox unused). If it's doable it could avoid ugly lines of the skybox coming from OpenGL rendering.
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