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674 bytes added ,  12 June 2012
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more notes on "sky dome"
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m (more notes on "sky dome")
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==ideas to test out==
==ideas to test out==
===sky sphere===
===sky dome===
{| border=0 cellspacing=20 cellpadding=0 align=right
{| border=0 cellspacing=20 cellpadding=0 align=right
|width=200px|
| sky box<br>[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/ugly_skybox_lines.jpg http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/ugly_skybox_lines_tn.jpg]
| [http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/ugly_skybox_lines.jpg http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/ugly_skybox_lines_tn.jpg]
| sky dome<br>[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/3D_modding/sky_dome_512x512.jpg http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/3D_modding/sky_dome_512x512_tn.jpg]
|}
|}


Maybe it's possible to create a very big sphere that wraps the level (and let Oni's skybox unused). If it's doable it could avoid ugly lines of the skybox coming from OpenGL rendering.
Maybe it's possible to create a very big sphere or dome that covers the entire level (and let Oni's skybox unused). If it's doable it could avoid ugly lines of the skybox coming from OpenGL rendering.
 
 
'''Update:''' 12 June 2012
 
New issues appeared to take care about:
 
* brightness:
: The brightness can be somewhat influenced by BSL commands like with gl_fog_..., gs_farclipplane and must be set adequately.
 
* texture size:
: The dome seen in the screenshot has a texture size of 512x512 and hence looks quite ''pixelated''.
: The problem might be solved by splitting the dome into sectors and giving each sector its own texture.
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