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Paradox-01 (talk | contribs) mNo edit summary |
Paradox-01 (talk | contribs) m (more notes on "sky dome") |
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==ideas to test out== | ==ideas to test out== | ||
===sky | ===sky dome=== | ||
{| border=0 cellspacing=20 cellpadding=0 align=right | {| border=0 cellspacing=20 cellpadding=0 align=right | ||
| | | sky box<br>[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/ugly_skybox_lines.jpg http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/ugly_skybox_lines_tn.jpg] | ||
| sky dome<br>[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/3D_modding/sky_dome_512x512.jpg http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/3D_modding/sky_dome_512x512_tn.jpg] | |||
|} | |} | ||
Maybe it's possible to create a very big sphere that | Maybe it's possible to create a very big sphere or dome that covers the entire level (and let Oni's skybox unused). If it's doable it could avoid ugly lines of the skybox coming from OpenGL rendering. | ||
'''Update:''' 12 June 2012 | |||
New issues appeared to take care about: | |||
* brightness: | |||
: The brightness can be somewhat influenced by BSL commands like with gl_fog_..., gs_farclipplane and must be set adequately. | |||
* texture size: | |||
: The dome seen in the screenshot has a texture size of 512x512 and hence looks quite ''pixelated''. | |||
: The problem might be solved by splitting the dome into sectors and giving each sector its own texture. |
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