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* import doesn't work with empty skybox tag; <Sky>clear</Sky> helps here (or maybe onisplit just wants a name and doesn't care if the resource really exists?) | * import doesn't work with empty skybox tag; <Sky>clear</Sky> helps here (or maybe onisplit just wants a name and doesn't care if the resource really exists?) | ||
* triangle limit: ca. 520.000 (500.000 to be on save side) | * triangle limit: ca. 520.000 (500.000 to be on save side) | ||
* actually this is not about the import but when the triangles are packed too tight then the cam will look at too many of them and glitches appear: the visible GQs limit is ca. 16.000, sooner or later higher numbers will cause render bugs and call BSL message "Exceeded max visible GQs ''number''" | * actually this is not about the import but when the triangles are packed too tight then the cam will look at too many of them and glitches appear: the visible GQs limit is ca. 16.000, sooner or later higher numbers will cause render bugs and call BSL message "Exceeded max visible GQs ''number''" (you can decrease the gs_farclipplane_set value to avoid that problem) | ||
* also, keep in mind that characters are visible ''only'' within 4099|4099|4099 and -4099|-4099|-4099 world units | * also, keep in mind that characters are visible ''only'' within 4099|4099|4099 and -4099|-4099|-4099 world units | ||
* geometry stops at ca. X=4228|Z=4228 and -4228|-4228 (height not tested) | * geometry stops at ca. X=4228|Z=4228 and -4228|-4228 (height not tested) |
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